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Post by viamede on Dec 3, 2011 22:55:42 GMT -5
Paul the Flying Brain, www.dndsheets.net/view.php?id=27987Paul was your average incorporeal floating brain, living the sweet life on earth. No one knew who or what Paul was, but he pleasured himself in meddling with world affairs and history. He enjoyed appearing in videos as blurred figures or blurry mythical creatures in pictures. He often traveled the globe as a large flying silver disk. Essentially, Paul spent his time on earth appearing as every mythical creature in earth history. Eventually he was scooped up by the ship thinking he was a large slender demonic man (slenderman).
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Post by Nygil, Nickolie on Dec 5, 2011 15:31:47 GMT -5
Main problem, telekinetic thrust is lammmeeeeeeeee..... and you yourself were giving John a hard time about it.
Secondly.. hehehe.... ghost touched full plate could be fun.
Though to be honest approved... with a shudder on my part for allowing another DPS god-king in ... stupid telekinetic thrust.
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Post by Apples on Jan 5, 2012 23:53:52 GMT -5
The stuff on Flint is going to autokill him if he ever becomes 'ship revived' so planning for the inevitability. Karasin Blind Wood Elf Samurai Paladin with levels in neither. Equipment +1 Everbright Keen Dwarvencraft Adamantine Katana 13400 Goggles of Nothing Doing 100 Blindfold of generic +5 to listen 2500 +1 Mithril Sectioned Armor 13000 +2 strength belt 4000 Sacred Scabbard(bless weapon) 4400 Quarterstaff 0? Cloak of Resistance +1 1000 Gloves of Dexterity +2 4000 Ring Of Protection +1 2000 Evereverfull Mug 350 Everlasting Rations 350 Blank Banner 100 Towel, Traveller's Outfit, Tent 1575 gp + Yesterday's Minimum
Unapproved items to receive as loot wishlist: Eversmoking Bottle Fleet Warrior’s Array (any) Boots:Agile Leaping, Landing, Mountain King, Rock, Steadfast,
Sectional armor may be replaced with something less expensive, in my experience its one of the best if you have the budget for it. Attachments:
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Post by Nygil, Nickolie on Jan 9, 2012 23:10:10 GMT -5
items meet approval by me.
The rest looks fine at a glance as well. I like the idea of a blind guy who is playable.
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Post by kasiil on Jan 12, 2012 20:23:45 GMT -5
I don't really think I'm going to change characters, just kinda want to get input on this character. There a couple things that I'm looking to change, namely Quick Draw if it doesn't let me draw/put away my shield as a free action. Also, what the hell could I spend my remaining 26k gold on other than stat increasing items...
EDIT: Messed up my daily spell allotment, should be fixed now. Also, most feats are kinda just meh ones, if anyone can find better ones, I'd be glad to hear 'em.
EDIT #2: Changed the feats and gave him some magic items to buff his stats some more. Figured this character will only be used in the case that my current character becomes unplayable (i.e an arm becomes useless or something like that). I got approval for "Roll With It" from savage species from Q and Brent as Goliath is counted as a Monstrous Humanoid.
Description:
Name: Aukan Elanithino Player: Ryan Carlysle-Klein Race: Goliath Gender: Male Age: 25 Height: 7’8” Weight: 300 lbs Hair: None Eyes: Blue
Class:
Level: 10 (Including Goliath LA) Class: Ranger 6/Cleric 1/Druid 2 Deity: Kavaki, The Ram-Lord Alignment: Neutral Domains: Strength, Protection Stats: STR: 24 (+7); DEX: 10 (+0); CON: 22 (+6); INT: 10 (+0); WIS: 14 (+2); CHA: 10 (+0) Variants: Druidic Avenger (Druid - Unearthed Arcana): - Lose: Animal Companion, CS: Diplomacy, Spontaneous Druid Casting - Gain: Fast Movement, Barbarian Rage 1/day, CS: Intimidate - Note: -4 on Wild Empathy Spontaneous Domain Casting (Cleric - PHB2): - Lose: Spontaneous Curing - Gain: Spontaneous Casting Spell from Domain, Can use Domain Slots for Curing Spells Spiritual Connection (Ranger - CC): - Lose: Ranger Wild Empathy - Gain: Cast Speak with Animals or Speak with Plants 3/day (CL = Ranger Level) Distracting Attack (Ranger - PHB2) - Lose: Animal Companion - Gain: Distracting Attack: Hitting an enemy causes it to be flanked until it is hit by an ally or until your next turn (extraordinary ability) Turn Attempts/Day: 3 Stats:
HP: 129 AC: 20 (10 + 5 Armor + 5 Shield) DR: 4/- Touch/Flat: 10/20 Saves: FORT: +16 (10 + 6 Con) ; REF: +5 (5 + 0 Dex) ; WILL: +9 (7 + 2 Wis) Initiative: +0 Move Speed: 40ft/x4 BAB: +7/+2 Melee: +14/+9 (7/2 + 7 Str) Grapple: +18 (7 + 4 Size + 7 Str) Ranged: +5/+0 (7/2 - 2 Shaky)
Attacks:
Masterwork Quarterstaff (Large): One-Handed: +16/+11; 1d8+6; 20/x2 Double Primary: +14/+9; 1d8+6; 20/x2 Double Secondary: +14/+9; 1d8+3; 20/x2 Two Handed: +16/+11; 1d8+9; 20/x2
Skills:
Climb: +16 (9 Ranks + 7 Str) Heal: +14 (14 Ranks + 2 Wis) Knowledge (Nature): +15 (11 Ranks + 2 Druid + 2 Survival) Knowledge (Religion): +1 (1 Rank) Listen: +13 (11 Ranks + 2 Wis) Sense Motive: + 4 (2 Racial + 2 Wis) Spot: +13 (11 Ranks + 2 Wis) Survival: +13 (9 Ranks + 2 Wis + 2 Druid)
Feats/Flaws:
Endurance: +4 bonus on checks/saves to resist many sources of nonlethal damage Toughness: +3 Hit Points Roll With It: Add DR 2/- Roll With It (2): Add DR 2/- Track: Track using Survivial Two-Weapon Fighting: Reduce two-weapon fighting penalty to -2 with both weapons Improved Two-Weapon Fighting: Gain Second Off-Hand Attack Weapon Focus [Quarterstaff]: +1 to Attack Rolls with Quarterstaves. Divine Ward: Use turn attempts to increase spell range from touch to short on one target with which you must take 10 minutes to make the ward Shaky: -2 to Ranged Attack Rolls Abilities/Bonuses:
Racial: Large-sized when beneficial Use weapons one size larger Darkvision 30ft Standing jumps as running Accelerated climbing without -5 Acclimated to high altitude
Proficiencies: All armor and non-tower shields (Cannot wear metal) Simple and Martial weapons
Spontaneous Domain Casting: Can spontaneously cast Domain spells by sacrificing a pre-prepared spell of equal or greater level; can prepare curing spells in Domain spell slots
Domains: Strength: Once per day, for 1 round, as a free action, gain an enhancement bonus to Strength equal to your cleric level. Protection: Once per day, for 1 hour, as a standard action, grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw (Abjuration effect).
Wild Empathy (Druid): Roll 1d20 + Druid Level + CHA - 4 to improve the attitude of an animal. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Takes at least 1 minute. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Woodland Stride (Druid): Move through natural (non-magical) thorns, briars, etc. at full speed, and without damage or impairment.
Favoured Enemy: Gain the listed bonus to Bluff, Listen, Sense Motive, Spot, Survival and Weapon Damage against the listed enemies: Giants: +2, Magical Beasts: +4
Distracting Attack: Hitting an enemy counts them as flanked to all allies until they are next hit or your next turn.
Spiritual Connection: Cast Speak with Animals or Speak with Plants 3/day with CL = Ranger Level Spells:
Spells/Day: Ranger: Level 1: 1 + 1 Wis Druid: Level 0: 4; Level 1: 2 + 1 Wis Cleric: Level 0: 3; Level 1: 1 + 1 Domain + 1 Wis
Ranger Spells (Prepared): Level 1: Blades of Fire Blades of Fire
Druid Spells (Prepared): Level 0: Create Water Cure Minor Wounds Cure Minor Wounds Purify Food and Drink
Level 1: Shillelagh Shillelagh Shillelagh
Cleric Spells (Prepared): Level 0: Detect Magic Detect Magic Light
Level 1: Cure Light Wounds (Spontaneous Domain change to Enlarge Person or Sanctuary) Cure Light Wounds (Spontaneous Domain change to Enlarge Person or Sanctuary) Cure Light Wounds (Spontaneous Domain change to Enlarge Person or Sanctuary)
Equipment:
Weapons/Armor: - Large Masterwork Quarterstaff (600gp) - +3 Heavy Darkwood Shield (9257gp) - +3 Leather Armor (9160gp) - Spell Component Pouch (5gp) - Belt of Strength 4 (16000gp) - Amulet of Health 2 (4000gp) - Cloak of Charisma 2 (4000gp)
Starting Gold: 45800 Gold Left: 2778 (As of Jan 11 game)
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Post by viamede on Jan 13, 2012 15:22:35 GMT -5
stat increasing items
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Post by q on Jan 13, 2012 15:34:32 GMT -5
Hey nygil what was your problem with drow of the underdark? you mentioned something about stacking something? Cause I've been bouncing this poisoner around forever and I JUST realized the potency of some of these feats...
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Post by Nygil, Nickolie on Jan 13, 2012 20:54:08 GMT -5
Feats are ok, it's the ITEMS in that book that are all kinds of broken.
|The feat sets are just good.
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Post by q on Jan 15, 2012 0:25:07 GMT -5
okey cause that poisoner I was looking at... it was just a little hmmmm but okey thanks for the response! see you on sunday evening...
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Post by illios on Jan 16, 2012 1:41:49 GMT -5
Dragonhide Armour. Thats a money sink all by itself right there.
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Post by HijoeSumai on Mar 14, 2012 9:34:19 GMT -5
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Post by Nygil, Nickolie on Mar 14, 2012 17:27:16 GMT -5
all good
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