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Post by arhino on Feb 2, 2012 9:37:19 GMT -5
You guys better not have killed that girl!
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Post by Nygil, Nickolie on Feb 2, 2012 17:19:31 GMT -5
They turned her to stone, shrank her to mini size and took her with. Joseph Smith means to 'fix' her.
Also they slew mindgame, freed the guards and filled in the local law about what was going on inside that place.... oh and found the warden dead.
In fact Toss-Boss knocked out both wizards, dual wielded them, and with them as his weapon he brained the enemy, but in doing so he slew both wizards. Due to not being in a teleport area the PC's had to clean up both fallen PC's and bring that meat outside to be fixed... .so they may have a little mind game brain in their brains.
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Post by Nygil, Nickolie on Feb 2, 2012 18:26:49 GMT -5
Red: You left with little damage to your mental states, still your Hadephobia (fear of hell) is growing every day. It is only by the virtue of your 'immunity' to fear that this horror is kept in check, it gnaws at you, compelling forward motion from you.
Joseph Smith: You escaped with little mental wear or tear on your brain.
Toss-Boss: You walked away with a sense of entitlement and awesomeness. Though you have lost all fear and respect for wizards. To you they are nothing but weapons that use big words and break easy.
Tom: You came away with a deepening sense of need for order and rules. You can not stand the random madness of the world around you and feel the strong need impose order upon it. In addition you have Demophobia, the fear of crowds. You will need to make a DC 15 will save in order not to flee such crowds.
Gio: You ended up with a strong Narcissistic manner. This means exaggerated sense of self-importance, craves attention and admiration, considers others’ rights and feelings as of lesser importance. Also a powerful Paranoia, meaning you are jealous, easily offended, suspicious, humorless, secretive, vigilant; exaggerates magnitude of offenses against oneself, refuses to accept blame.
Toms Sword: Has come to hate crazy people, in the same manner he hates chaos.
Also Liam: A character’s Sanity score can increase during the events of a campaign. Although a character’s Sanity score can never exceed 99 minus her Knowledge (forbidden lore) ranks, her maximum Sanity and current Sanity can exceed her starting Sanity.
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Post by Nygil, Nickolie on Feb 6, 2012 13:58:15 GMT -5
DARK SUN
You folks picked up, 200 pounds of Saffron each, each pound is worth 15gp. This is 3k in cash.
You are also taught to speak Giant, if you already spoke giant you instead gain a +2 bonus on either Survival or Knowledge Geography.
You also gained 200xp, and a 'Sand Blaster' and training with it's use. This weapon is large, so for you it takes two hands to wield (asides from the Toss-Boss).
Sand Blaster: A sand blaster is a Large exotic ranged weapon made from long tubes. It creates a 10-foot cone of sand, doing 1d8 points of damage (Reflex DC 17 +con mod for half damage). Living creatures that fail their saves are tormented by itching skin and burning eyes, imposing a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution based. (It relies on the user’s ability to blow a hearty gust of air through the tube.) A sand blaster uses 5 pounds of sand as ammunition, and packing a sand blaster with one charge of ammunition is a full-round action. A sand blaster costs 30 gp.
The debriefing: These folks tell you that they were caught from all over and brought here along with the Mul warriors you mostly killed, but spared a few of. They were gathered and mind controlled in to giving out info about their villages, cities or people. It seems the slug people were trying to learn about the other peoples of this world for some reason, as well as building up a small army of mind slaved 'half dwarf'.
The princess it seems was taken as a source of info about the sand giant and as a pawn to try and force them in to war on behalf of the slug monsters. When you save these folks they are all thankful and come with you for the crossing to the Sand giant camp. There they are given clothing and water enough to make their way home (most likely anyway) by a thankful king.
The king pays each of you as promised, and goes so far as to teach you the ways of his people. Lastly, each of you is given a kiss by the rescued dessert princess, and the kiss is as a balm upon your sun burned brow. You have all become immune to the effects of sun burn, and glare, picking up the feat Heat Endurance.
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Post by Nygil, Nickolie on Feb 20, 2012 12:23:10 GMT -5
XP: 150 GP: 2k and a Jade[cold iron/good] Bastard Sword of Demon Bane, that grants +5 to CL to pass SR of Evil sub typed creatures.
You all gain 20 honor. It does nothing.
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Post by Naelwyn on Feb 20, 2012 12:26:16 GMT -5
You all gain 20 honor. It does nothing. Best. Line. Thus. Far.
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Post by arhino on Feb 20, 2012 13:04:18 GMT -5
Yay! You guys didn't die!
Is the sword sellable? Though it is cool, I have too many weapons as it is.
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Post by Nygil, Nickolie on Feb 20, 2012 13:40:09 GMT -5
HONOR! You have none.
Though yes, the ship will grind it up in to powder and use it to scent the toilets. It will pay 2500gp for the blade. (though you maybe better off selling it to a party wizard or two weapon bastard sword fighter)
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Post by arhino on Feb 20, 2012 13:44:07 GMT -5
Right, posting for sale notice now.
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Pheleon
Nerd-Newbie
nihil victis relinquitur.
Posts: 17
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Post by Pheleon on Feb 23, 2012 10:03:19 GMT -5
Pfft, I don't know about the rest of you, but I'm practically rolling in honor, I have so much of it... xD
As to the sword, is merely carrying it enough to grant the bonuses?
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Post by Nygil, Nickolie on Feb 23, 2012 11:27:25 GMT -5
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Post by Apples on Feb 23, 2012 12:28:05 GMT -5
Did the shadowlands suck out our souls again when we went out or did we acquire protection while in crab town?
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Post by Nygil, Nickolie on Feb 23, 2012 16:56:01 GMT -5
The blessings of the priestess protected you the second time.
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Post by Nygil, Nickolie on Mar 7, 2012 22:55:23 GMT -5
The Gate Dragon Lance [/size] Reward XP: 400 Coins: 13,680 sp, 293,800 cp. 6,775 gp, 785 pp. Goods: Small glass statuette of a wolf (100), marble bust of an infamous wizard (160), small crystal pyramid (700), painting of a pastoral scene (900), silver tiara set with tiny emeralds (1,600). 5 obsidians (9 each), 4 carnelians (60 each), 3 red spinels (70 each), 3 red garnets (90 each), 6 deep blue spinels (200 each), 3 star rubies (900 each). Items: Potion of remove fear, potion of disguise self, arcane scroll of protection from arrows, +1 animated large steel shield*. Divine scroll of faerie fire and barkskin, potion of jump, potion of cure light wounds*, potion of enlarge person, divine scroll of cure light wounds, detect evil, and augury, wand of invisibility* (29 charges), hand of glory
Your cut is 7550gp if you sell out.
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Post by viamede on Mar 8, 2012 8:44:41 GMT -5
such a sellout
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