|
Post by viamede on Feb 6, 2012 21:25:46 GMT -5
6000gp each then
|
|
Xenadrael
Nerd
Keeper of Magic
The unseen blade is the deadliest
Posts: 112
|
Post by Xenadrael on Feb 6, 2012 22:15:47 GMT -5
So we risk wisdom damage and can get suggestioned...but only by other weeping angels? Aren't they going to be rare in such a diverse D&D setting(s)?
Also, can we spread it and then proceed to suggestion the person we spread it to? that was the first thing that popped up in my head when I read what you typed
|
|
|
Post by liam on Feb 9, 2012 1:15:43 GMT -5
You can spread it. Pretty easily, actually- three rounds of unbroken eye contact should be enough. However, you won't be able to take advantage of it to suggestion people unless you actually transform into Angels, at which point you will no longer be PCs.
|
|
|
Post by liam on Feb 13, 2012 3:08:24 GMT -5
Akallabeth Summary Today's adventure begin in medias res, with the party teleporting right into the middle of a boss fight. They appeared in a classical evil throne room- spikes and skulls and basalt everywhere, missing a wall due to artillery fire. There were bodies everywhere– humans, elves, orcs, werewolves, and some even uglier things– some of them extremely mutilated or magically warped. A very tall, very beautiful man stood in the middle of the room, fighting off half a dozen or so humans. Handily.
With a shrug, they decided to attack the lone guy. The party performed quite well, dishing out large amounts of damage to the mysterious stranger, and suffering no real losses in return. Well, except for when Calvin took a critical disintegrate to the face. But he got better, right? Then there was the smile and wink that Sauron directed at the spellthief before he was dragged away. But that's probably nothing, right?
After several rounds of frantic mashing, the stranger fell to his knees just as reinforcements arrived. A paladin in shining blue and silver armor emerged from the wall of fire, and read out a warrant: "Sauron, also known as Artano, formerly Mairon, forsaken student of Aulê and scion of the Black Enemy, you are hear by called to stand trial for your crimes." The boss did not struggle as the Númenoreans chained him up and lead him into one of their flying ships, and the party could not help but notice a slight smile on his face.
Looking out from the damaged tower, the party saw several flying ships bombarding an already blasted wasteland, to which the wounded (and the plunder) was being evacuated.
The paladin introduced himself as Sir Tarcil, head of the Order of the Eagle and paladin of Manwë. He had no idea where the party had come from, but he'd witnessed their valor in combat, and that was more than enough to earn them the benefit of the doubt. He explained to them that Númenor had been in a state of Cold War with Mordor for centuries, and that it had only recently gotten hot. The powerful magic and technology of Númenor had proved enough to turn the tide, and Bara-dur had been captured (at a tremendous cost in lives). The party was invited back to Númenor for a celebration in honour of this victory, and they accepted.
The celebrations aboard the flying ship were boisterous, and the alcohol flowed freely. The crews were somewhat saddened by the comrades they had lost, but since the party had never met them before, they mostly celebrated. There was some difficulty de-pertrifying Calabri (a cleric of Varda who had fought Sauron along with them), and further difficulty convincing Anon that she was under the effect of some enchantment spell, but it was mostly an uneventful voyage.
Upon arriving in the city of Armenelos, they quickly realized that a festival was in progress. They took an opportunity to do some shopping, and encountered a man whom nobody else appeared to notice, doing something to people with some very anachronistic hand device. When cornered, he introduced himself as The Gardener, and when questioned, he claimed that "I'm doing ecological research, and I'd appreciate if you'd let me get back to it."
There was an awards ceremony that night– in which the King Ar-Pharazon pontificated to the crowd, pinned medals to a few dozen chests, and took as much credit as they reasonably could. The party half-seriously discussed assassinating him, and Sir Tarcil leaned in and loudly cleared this throat. He pointed out that he did not like working for such a despot, and was secretly waiting for the day when he'd be given an order that explicitly contradicted his Paladin's Oath, so that he'd have an excuse to remove him from office. Anon felt strangely compelled to huck a rock at the caged and humiliated Sauron, stealing a disintegrate in the process.
The party was jolly good fun, and the party had the opportunity to mingle with several other heroes of that brief war, including a lancer who had slain an Old dragon that was harassing the skyfleet, and a warrior who had prevented a pack of werewolves from overrunning her platoon. All sorts of people also got cups of punch poured onto their heads, and a gold-plated marble statue of Ar-Pharazon got disintegrated.
Both wizards eventually ended up getting escorted out of the banquet hall by guards, though there was no serious attempt to imprison them. In the middle of the night, the party awoke to a ruckus. Invisible vulture demons had launched a raid upon the palace. The wizards and Tarcil fought one, while Keldion, Anon, and Calabri fought another. When the two groups reunited, Tarcil and Calabri headed to the dungeon.
The party encountered another three Vrocks in the chamber in which Sauron was imprisoned. Several layers of abjurations had already been broken, and the Vrocks were in the process of shattering the last one. Sauron spent the battle smoking increasingly classy cigars and giving constructive criticism to both sides. The Vrocks were defeated– although they managed to detonate their dance once, and Keldion was briefly ripped apart. Just as the party was licking their wounds, Ar Pharazon appeared with his guards. "What is the meaning of this?"
There was a tense standoff. Sauron just sat there, tuning his fiddle. Ar Pharazon obviously suspected the party of trying to free Sauron, and Sauron wasn't about to tell him otherwise. Eventually, this turned to violence, as the party sealed themselves in with wall spells, and attempted to cause Ar Pharazon's crown to detonate. A resurrected Keldion, meanwhile, discovered that Tarcil had been killed with a spiked chain (his signature weapon), and lamented the loss of a great warrior.
Sauron eventually got bored of the standoff, and teleported out (disdaining the dimensional lock that prevented the party from doing likewise). Keldion (having stared down the guards sent to arrest him) encountered Sauron in the palace kitchens, making a pastrami-on-rye sandwich. Though offered a sandwich, Keldion refused. He attempted an impassioned speech to Sauron about how crime doesn't pay, but ended up only giving him spoilers. Sauron teleported back to the prison, and offered the rest of the party sandwiches. They accepted.
As the rest of the party walked out of the prison, the spellthief confronted Sauron about the compulsions she'd been having to disintegrate things. Sauron apologized for the necessity, voluntarily dismissed the effect, and wished her well.
Loot: Keldion gains "Greetings... and Defiance." (Su), granting him a +2 sacred bonus on saving throws against divine spells, divine spell-like-abilities, and any ability of a god of rank 0 or higher. In addition, he adds Protection From Evil to his spells known as a 1st level spell. He has, however, gained a minor phobia of birds of prey.
Trevor and Calvin gain The Favor of Sauron (Su). As a swift action, they may add a profane bonus to the saving throw DC of the next spell they cast. They have up to 3 points to use each day, which they may distribute as they see fit.
Anon gains Tongue of Annatar (Sp), and the ability to steal creature's loyalties. Three times a day, she can substitute +3d6 worth of Sneak Attack damage to use Charm Monster on the target (Will negates, DC 14 + Cha). This functions as the spell, except that the duration is 1 minute/level. The creature gains no bonus to its saving throw from being attacked. If it is further mistreated, the spell breaks as normal.
Each person also gains a flask of wine from Tol Erassa. It functions as a Heroes' Feast, except that it takes only a move action to consume. Each PC received 3000 gp in cash and 300 bonus XP.
In Anon's quarters, there's a small package, and a note in immaculate Sindarin calligraphy: "I had a great time working with you, and am dreadfully sorry for any inconvenience I might have caused. Take this, as a gesture of good faith. -Annatar"
The package contains a jewelry box, obviously sized for a ring. Inside the box, there is a folded piece of paper, occupied almost entirely with two letters in the ship's distinctive typeface: "NO.". There's no ring to be found.
In Keldion's quarters, there is a similar envelope. The note inside simply reads "Do you have any idea what you've done to the timeline? -♠"
|
|
|
Post by liam on Mar 13, 2012 1:34:47 GMT -5
On Beyond Zebra!
In the places I go there are things that I see That I never could spell if I stopped with the Z. I'm telling you this 'cause you're one of my friends. My alphabet starts where your alphabet ends!
The party found themselves in an eerily deserted city, which was clearly built by someone who had never heard of a right angle. The streets were curvey, street lamps were crooked, the windows were wonkey, and everywhere was graffiti– in every alphabet the players had ever seen and then some.
They had just enough time to appreciate the architecture when the ground began to rumble, and some sort of Cow/Centipede/Sandworm monstrosity emerged, spraying ichorous resin from 98 udders (or perhaps 99, I forget quite precisely).
After defeating the [Data Expunged] , and scraping away it's foul resin, they decided to do some aerial reconnaissance.
An enormous Klein Bottle clocktower, built with even less respect for Pythagoras and Euclid than the rest of the town, dominated the skyline. If it wasn't sufficiently obvious that the boss was in the tower, a zodiac of nineteen mysterious glowing runes floating around it. Yup. That there is most definitely a boss tower.
They also noticed a horde of what could be best described as triple-mos-keedles, with hum-dinger stingers as sharp as six needles. There was also the sound of light artillery fire, so naturally they investigated. They found a man firing a large swivel-mounted gun from the back of an unconscious elephant (named Matilda). Though the party succeeded in exterminating the [Data Expunged]es, they were not able to save this soldier's life or that of his elephant.
Gio then decided it would be a good time to call a Kolyarut. The extraplanar contract lawyer agreed to follow him around and beat up his enemies. The first such enemy, apparently, was the front door of the tower. After several minutes of dithering about whether or not they had a warrant, the Kolyarut smashed open the door.
The antechamber had the same sort of crooked furniture as the town outside, with one big staircase just going up, and one even longer coming down, and one going nowhere just for show. Every surface was covered in runic graffiti, in multiple layers. The first interesting room they found was a two-storey library, and of course the first thing they did was trigger traps. The bottom floor dropped out an infinite distance, and a horrible recursive geyser of hungry hair erupted up from the depths, shrieking all the way.
That's right, a ferocious [Data Expunged] emerged from the recursive space that opened up. Though it was quite fearsome, with its frightful presence and its sonic attacks, its paltry 328 hitpoints didn't last long against a Duskblade, a Dervish, and two blaster Wizards. Looking around after the battle, they noticed that the room was now stacked on top of itself– looking down over the railing, they saw the tops of their own heads looking down. Carl used his spiked chain to climb up to the next tier, which happened to be the same tier. Confusing.
They found two books of particular interest (amid dozens of trapped books and incoherent scribblings). One, they eventually determined, was a book of names- the Isonomicon. It contains the truenames of dozens of powerful outsiders and adventurers, including the names of anyone who has ever read it, touched it, seen it, or thought too hard about it. Realizing the danger this posed, Gio stashed it in a bag of holding before the party decided to murder each other over knowing each other's truenames.
The other book held some research notes. It seemed that the master of this tower was a student of the Eka Script– the very source code of the universe itself. But he was not content with making tiny alterations to it, as some spellcasters do. He was attempting to invent entirely new letters, in search of the Final Rune. The book was a little unclear about what the Final Rune would do, but given that the letters he had already come up with lead to yawning rifts to the Far Realm, whatever it was was clear
They proceeded on through the tower, and after getting stuck in a twistfolded corridor that looped back into itself, they found a large ominous door that opened into a featureless white void. Onward!
After wandering through seven or so dimensions of featureless white void for a meaningless amount of time, seeing nothing but the occasional rogue glyph off in the distance, Gio decided to look beyond reality with True Seeing active.
"Are you sure?" "Yep." "Okay. Make 255 will saves." "Hahahahah–" "No, I'm serious. Make 255 will saves."
He learned quite quickly that they were currently located at the very edge of creation, within the infinitely thick but infinitesimally thin membrane that separates That Which Is from That Which Must Never Be. He learned this with 29 senses at once, and all 29 were overloaded into catatonia.
1d6 rounds later, after he stopped gibbering (13th level Wizards are made of tougher stuff), he relayed what little his mind did not mercifully block out to the party. Among the coherent information he fruned were the seven dimensional co-ordinates of the boss, Conrad Corneileus O'Donnel O'Dell, who was just then at the center of this Truespeak Compiler, ready to make another attempt at initializing the Final Rune.
In retrospect, the crackling rainbow vortex surrounded by floating black monoliths and glowing runes is kinda hard to miss among all the featureless white nothingness. At the center of it all, frantically tracing glowing lines into the air with all ten fingers, was an illumian who looked for all the world like a seven year old boy. He was a terrifying, fearsome, mighty, eldritch... Truenamer? Seriously?!
Well, this turned out to be a surprisingly difficult encounter, actually. O'Dell began by seizing control of the Kolyarut, and ordering it to attack its former master, who tried his trademark trick or teleporting out of the way. Teleporting. At the edge of the Far Realm. Well, he was Lost In Time And Space for a couple of turns.
After attempting to lock down or disable each member of the party in turn, O'Dell realized that he had almost no means of actually causing damage. At the same time, the party decided to try targeting the monoliths instead. The fight didn't take much longer after that. He was wrapped in chain, sliced horribly, and smashed hard against the whatever-everyone-is-standing-on-beacuse-it's-certainly-not-a-floor.
As his blood poured out into the vortex, it swirled around and formed a rune even more complex than the one he had just drawn. The last look on his face ran through anticipation (was this the Final Rune, at last?), joy (Was it??), frustration (Nope.), and despair (Fuuuuuuu...) .
A metroid-style escape countdown followed, and the party was briefly scattered through the Outer Planes before the ship was able to collect them.
Loot: Coming soon
|
|
superfish
Nerd-Newbie
Perfect and Elegant Maid
Posts: 10
|
Post by superfish on Mar 13, 2012 1:55:21 GMT -5
Yeah I did.
|
|
|
Post by giovanni on Mar 13, 2012 4:49:18 GMT -5
I've seen things that the gods don't like to acknowledge. I can call things that I really shouldn't try to bind.
...
Thank goodness I'm not playing one of the evil people.
*Mental note: Must ask Joseph for a couple divinations.*
|
|
|
Post by liam on Mar 13, 2012 20:51:17 GMT -5
So. The loot from On Beyond Zebra:
The ship pays you 6,500 gp each, and you each gain 300 xp.
Calvin, you gain I Can Read With My Eyes Shut (Sp): there's now a third eye growing in the middle of your forehead. When closed, it blends neatly in to your skin, and while open, you gain the benefit of True Seeing. Opening or closing the eye is a swift action, and each round it remains open, you take 1 point of sanity damage. You can open it up to three times per day. Your maximum sanity has also decreased by 6.
Ultramar has permanently lost 4 points of sanity, and gained a strong (Will DC 19) phobia of apples. However, he has gained the Step of the Itchapod, and a permanent +10 foot bonus to his land speed. This increases by an additional +10 while he is under the influence of any fear effect, and only applies while he is wearing light armor or no armor.
Keldion's mind and soul have remained mostly pure (he loses only a single point of maximum sanity), but his body has been somewhat changed. He gains Reach of the Zatzit (Ex) 3/day, as a swift action, he can stretch space around him, causing his reach to extend by 10 feet for 1 round. During this distortion, he can make up to two additional attacks of opportunity that do not count against his limit of AoOs per turn.
Mr. Jones looses 3 points of maximum sanity, and gains the Thandner's Shadow (Su). He can make a melee touch attack as a standard action. If the touched creature fails a will save (DC 15 + Int bonus), Mr. Jones switches auras with it. They register to all Detect spells as if they were each other. Other divinations also provide swapped results if the caster fails a spellcraft check (DC 30). In addition, any hostile magic specifically targeted at Mr. Jones (so not Area or Effect spells) have a 20% chance to affect the linked creature instead. The aura switch lasts for 24 hours, until it has redirected three harmful spells, or until it is used again.
Finally, everyone gains 4 ranks in Truespeak, and may take further ranks in it as if it were a class skill. You'll still need another DM's permission to take feats that utilize it (See the Tome of Magic) or levels in truespeaking prestige classes. Protip: don't take levels in Truenamer, that class sucks.
EDIT: Trevor plays Mr. Jones. I play Mr. Smith. Derp.
|
|
|
Post by liam on Mar 21, 2012 23:18:02 GMT -5
Gio, Ryan, Lyle and Trevor broke into the tomb of Nemosiri and fought the black dragon known as Spirajaxis The Black Typhoon. It was a close and bloody fight.
[Reserved for description of the fight, later]
Loot:
Everyone gets 8,000 gp, 300 xp, and one quarter of a token that will summon the glabrezu Azrazubiel and compel him to grant you one wish.
|
|
|
Post by liam on Mar 22, 2012 0:42:32 GMT -5
Thayzed and Confused
The party was forcibly inserted onto a balcony in Thaymount, where Szass Tam was quietly scheming with such-and-such an Evoker. By the time they had recovered from the teleportation synesthesia, they noticed that they were standing in the middle of a small crater, that there were shards of lich bone everywhere (including imbedded in the walls), and one very shocked wizard was standing by with his jaw half way to the floor.
The Evoker opened up the fight with a prismatic spray, and both Keldion and Toss Boss were unlucky enough to be hit with green rays. They both succumbed to the instant-death poison, but thanks to some obscure ability, Toss Boss was able to delay the poison for one round. This was more than enough time to break the Evoker's spine, and then (after a contingent Heal triggered), break his spine again.
The surviving wizards quickly made themselves invisible and flew away, rendezvousing at Mr. Jones' old house in Thay. The house had remained relatively unmolested during Mr. Jones absence, though he had quite a bit of mail waiting for him.
Keldion and Toss Boss reappeared in the marketplace. Much of the next day was spent shopping in one of the biggest magical bazaars on Toril, more or less oblivious of the city-wide manhunt. Since the murders took place on Tam's Private Balcony of Conspiracy, the police weren't able to simply solve the problems in five minutes with divinations. However, that didn't mean that nobody could do that.
Their day of frenzied shopping was cut short when they were all simultaneously telepathically contacted. "I know it was you, [Name]. If you do not want me to inform the Zulkir's guards, meet me at this address in two hours."
The address turned out to belong to a white-haired lady of indeterminate but presumably advanced age. Her tattoos– and her uncanny and somewhat frightening knowledge– marked her as a Divination specialist. In exchange for not revealing the party's culpability in the attack on Szass Tam's tower, she requested that they wipe out a cabal of her rivals, and "make it look like an accident."
"And by 'accident', you mean..."
"Gratuitous firepower."
"Yeah, I think we can manage that."
They hired a Wayfarer Guide to take them to Impiltur (Gio had, for some strange reason, not prepared Teleport that day), and walked/flew the last couple of miles to the fortress-town of Anathothe. They met a beholder along the way, but made very short work of it with a Stun Ray.
They passed through the town's seven layers of defensive walls, which seemed absurdly overengineered (both structurally and magically) to protect a town of only a few thousand people. The designers of the city clearly planned on leaving plenty of room on the plateau to grow.
The party checked into a local tavern, whose tavernkeeper helpfully informed them that all nine of their targets had rented a single (fairly small) room. Intending to break in and ambush them, the party rented the adjoining room, and slipped in with a Phase Door... to find an empty room.
Well, not completely empty. Those with active Arcane Sight noticed a single wooden door, not attached to anything, in the centre of the room. The entrance to a Magnificent Mansion. They debated how to gain entry for several minutes, before hearing a key turning in the lock. A tall orc with a glaive (revealed through True Seeing to actually be a Red Wizard with a staff) stepped through, followed by a dominated dwarven apprentice wizard.
The battle that followed was brief- the Enchanter took enormous damage from a spiked chain hit, and then Mr. Jones obliterated both dwarf and Thayan with a single fireball. The Thayan only managed to get off a single effective spell, but it was enough to cause Toss Boss Insanity. The resulting cleanup took several times longer than the actual battle.
There was much further faffing about, but eventually Mr. Jones decided to use the dead enchanter's equipment to impersonate him, then wait for the perfect moment to catch the rest of the circle in a series of powerful area spells. The potion of Glibness sure helped.
Martellok, an Abjurer with a blue FuManChu moustache and leader of the circle, soon emerged from the door, and offered to help "Jarlesh" (Mr. Jones) teleport to their meeting with the mayor of the town. He agreed. The rest of the party snuck along in an Invisibility Sphere.
At the meeting, Martellok argued with Lord Neiros (the mayor of Anathothe), trying to drive a hard bargain. Neiros was unimpressed. Halfway through the negotiations, someone's Anticipate Teleporation sense tingled, and suddenly nine staves were pointed at the middle of the room. In a flash of light, there appeared a tall half-dragon orc Samurai, a Dwarf in runed full plate, a Half-Elven Bard, and an Elven Druid in the form of a Huge Viper. They demanded to know what was going on, but Neiros and Martellok assured them that "what was going on was strictly business".
When the other adventurers left (narrowly avoiding bumping into Calvin, Keldion, and Toss Boss in the hallway), the discussion grew increasingly heated, with Martellok grandstanding and attempting to play hardball. When Mr. Jones noticed that one of the Evokers was drawing an object from his robes, and Martellok said "Perhaps a demonstration of our power will be necessary!", he decided it would be a perfect time to strike.
One Prismatic Spray in the surprise round wiped out half of the Red Wizards. Trevor then won initiative, and wiped out the rest of the circle, and Neiros, with an unexpectedly Widened Maximized Empowered Fireball (Well, the Widened part was unexpected, it was supposed to be Maximized and Empowered). The office exploded, and the party was telepathically congratulated on a job well done by the Thayan seer before the ship whisked them away and left the leadership of Anathothe to pick up the pieces.
Loot: (Subject to change in the next few hours)
16,000 gp in cash
Earring of Bluff (+5 competence bonus) Earring of Disguise (+5 competence bonus)
Potion of Remove Curse x1 Potion of Delay Poison x1
Wand of Enervation (5 charges)
Veil of Storms (MIC p211)
One large hunk of filligreed glass (a +1 boulder that breaks after one use) full of dilute Antimagic Goup, made from the vitreous humor of Beholders. Unlike the normal alchemical item, the primary target is coated on hit (no save), and anyone else within 10 feet is coated if they fail a reflex save (DC 19). Anyone coated by this goup (as well as the floor and possibly the walls) is treated as if they were in anantimagic field. The goup dries out and loses effect after one minute.
Crystal of Fire's Chaos: (Artifact) This crystal contains a small, limited conduit to the plane of elemental fire, which causes fire magic to behave erratically around it. If anyone within 60 ft of this crystal casts a [fire] spell (or duplicates one with an item or SLA, or manifests a [fire] power), they must roll on the following table:
01: The spell simply fails. The crystal ceases to function for 1 hour. 02-05: Any variable effects of the spell (such as damage) are Minimized. 06-10: The spell functions at -4 caster level, with halved duration, halved area, and half maximum range. 11-20: Instead of its intended function, the spell is treated as a Summon Nature's Ally spell of the same level, summoning a Fire Elemental. There's a 40% chance the elemental is under the caster's control, otherwise it is uncontrolled. 21-25: The spell functions normally, but with a randomly chosen target. 26-45: The spell functions normally. 46-50: Half of any damage that would be dealt by the spell is instead (roll 1d6: 1– Cold, 2- Electricity, 3-Acid, 4-Sonic, 5-Positive Energy, 6-Negative Energy). The spell gains the appropriate descriptor. 51-60: The spell is treated as though Empowered. If already empowered, this stacks (200% instead of 150%) 61-70: The spell is treated as though Maximized. If already Maximized, treat as Empowered. (See above) 71-75: Any creature that successfully saves against the spell must repeat the save the next round. If they fail this second save, they are treated as if they had failed the initial one (for example, they would take the second half of the damage from a fireball). If the spell does not offer a save, it simply functions normally. 76-80: The spell is treated as Widened (if an area spell) or Chained (if a targeted spell). Additional targets are chosen at the DM's discretion, the caster may not voluntarily exclude themselves or their allies if there are targets "left over" and they are legal targets. The crystal's radius of influence is doubled for 1 hour. 81-90: The spell is treated as though Searing (it ignores fire resistance, creatures with Fire Immunity still take 50% damage, and creatures of the cold subtype take 200% damage instead of 150%). 91-95: The spell functions normally, but the prepared spell/spell slot/item is not consumed and may be reused. 96: Instead of its intended function, the spell grants everyone in a 20 foot burst from the intended target Fire Immunity for 1 hour. 97: Instead of its intended function, the spell functions as an Elemental Swarm. The elementals summoned are initially hostile to everyone. 98: Instead of its intended function, the spell functions as a Meteor Swarm. 99: A planar breach is opened to the Elemental Plane of Fire (Minor Breach if the spell was level 0-3, Major Breach if the spell was level 4-6, and Complete Breach if the spell was level 7+). It lasts for 1d6+1 rounds, and has a radius of 5 feet per caster level. The caster must make a Reflex save (DC = Spell's DC) to avoid being drawn in. 00: Roll twice and combine.
If the crystal would apply a nonsensical metamagic effect, the DM is encouraged to substitute an appropriate one. If not, it simply functions normally.
If anyone within 60 feet casts a spell that can be cast either as a [Fire] spell or a non-[Fire] spell (such as Summon Monster), they must succeed on a Spellcraft check (DC 20+ [2 x spell level]) to avoid having it cast as the [Fire] version anyway and triggering the crystal. The character actually carrying the crystal takes a -5 penalty on this check.
|
|
|
Post by illios on Mar 25, 2012 3:13:09 GMT -5
YOU GAVE TOO MUCH LOOOOOOT. WTF mate the max was supposed to be 8.5k.
|
|
|
Post by Apples on Mar 25, 2012 14:04:27 GMT -5
just make an assumption (and make an ass of u and mption) that that was the total loot for 3-4 people. I believe that mission had Toss Boss and the dualwieldable wizards in it.
|
|
|
Post by liam on Mar 25, 2012 14:09:57 GMT -5
YOU GAVE TOO MUCH LOOOOOOT. WTF mate the max was supposed to be 8.5k. The total worked out to about 32,800 gp (assuming a completely arbitrary value for the crystal, which has some detrimental effects and, as an artifact, can't be cashed in), which is less than 8.5 * 4 = 34 k.
|
|
|
Post by illios on Mar 25, 2012 14:48:56 GMT -5
aaaahhhh. I just heard from colin that you gave out 15k to peoplez. My apologies.
|
|
|
Post by liam on Mar 25, 2012 15:13:28 GMT -5
I understand the confusion. Sometimes I say "You each get 6,000 gp...", and other times I just post a list of loot (including a lump sum of gold) and let people call dibs. This is the second case.
|
|