Post by salsa on Nov 23, 2012 18:57:39 GMT -5
Welcome to the Q&A and FAQ thread. Ask both rules related questions, as well as questions about the game, here. Answered questions will be added to this first post accordingly. The following have been gathered from the User Introductions thread, the 2012-2013 game thread, and the PCs and Ideas for 2012/2013 game thread.
Character Creation for the 2012-2013 game
General Information for the 2013-2013 game
Rules Questions
Please note if there are any inconsistencies or broken links and I will fix them. Thank you to the knowledgeable members of the forums for their responses.
Character Creation for the 2012-2013 game
- What are the rules for character creation this year?
> No 3rd Party material; core Races and Classes allowed; "Other Paizo" allowed; monstrous races are not available for PCs; Catfolk are allowed; no Custom Races; 20 Point Buy; minions are discouraged, but familiars, animal companions, and Summoner eidolons are acceptable; full Hit dice all the time aw yeah; you get two traits (Remember that both traits have to be from different categories!); you cannot spend more than half your starting wealth on any given item
- I'm creating my character, and I'm using this site: "http://paizo.com/pathfinderRPG/" is this the proper one to use? Or is there a better one?
> We encourage players to use the official srd: www.d20pfsrd.com/
- Where can I get a character sheet?
> There are various resources online for you to either maintain a digital character sheet, or print off a hard copy. See sourceforge.net/projects/yapcg/ or www.pathfinderdb.com/character-sheets/form-fillable-character-sheets/222-modified-neceros-character-sheet
> No 3rd Party material; core Races and Classes allowed; "Other Paizo" allowed; monstrous races are not available for PCs; Catfolk are allowed; no Custom Races; 20 Point Buy; minions are discouraged, but familiars, animal companions, and Summoner eidolons are acceptable; full Hit dice all the time aw yeah; you get two traits (Remember that both traits have to be from different categories!); you cannot spend more than half your starting wealth on any given item
- I'm creating my character, and I'm using this site: "http://paizo.com/pathfinderRPG/" is this the proper one to use? Or is there a better one?
> We encourage players to use the official srd: www.d20pfsrd.com/
- Where can I get a character sheet?
> There are various resources online for you to either maintain a digital character sheet, or print off a hard copy. See sourceforge.net/projects/yapcg/ or www.pathfinderdb.com/character-sheets/form-fillable-character-sheets/222-modified-neceros-character-sheet
General Information for the 2013-2013 game
- When do games happen?
> Sessions are every Sunday at 5pm and Wednesdays at 6pm. Meet in room BSB 137 for further details. If you're unsure whether or not you're in the right place, follow the sound of loud nerdy laughter. That's a pretty good tip-off.
- Do I have to sign-up to participate in the club?
> There is no sign-up! Just show up and have fun doods. However, sign-up is encouraged. Email us at mac.nerdclub@gmail.com with your name and student number and we will add you to the official member list and include you in the mailing lists to keep you up to date with the latest in club news.
- What items are allowed?
> They are all allowed?!?!??
- When do we level up/What happens if you miss a (few) day(s)?
> Loot and levels are distributed at predetermined intervals, regardless of whether you attend a session or not. Refer to mcmasternerds.proboards.com/index.cgi?board=mission&action=display&thread=651 to see what level you should be and how much gold you should have. This is true for players starting new characters, as well.
- What's going on in the plot/game right now?
> For recaps of missions, refer to mcmasternerds.proboards.com/index.cgi?board=mission and the appropriate thread within. For overarching plot, refer to mcmasternerds.proboards.com/index.cgi?board=mission&action=display&thread=650 .
- Is it an absolute must that I bring my laptop? Or is it just better if I do?
> Just better, but do whatever suits how you want to play!
- How long do we usually hang on Sundays/Wednesdays?
> Games usually end around 10-11, but rooms are booked until midnight.
- What will max level be?
> The game will end at level 15.
- The additional combat maneuvers from Advanced Players Guide are in right?
> Totally allowed.
- Do we make a new character for next semester or can we keep our old character?
> The plot is set so that next semester's game will take place 300 years after the events of this semester's game. Your character will most likely die of old age, but you can always write a direct descendant of the old character. It's supposed to be an opportunity for players to mix it up.
- What if I had influence from last semester? Does it expire?
> No.
- Any outright bans on the spell Glibness?
>From the SRD: "Bluff is an opposed skill check against your opponent's Sense Motive skill. If you use Bluff to fool someone, with a successful check you convince your opponent that what you are saying is true. Bluff checks are modified depending upon the believability of the lie. The following modifiers are applied to the roll of the creature attempting to tell the lie. Note that some lies are so improbable that it is impossible to convince anyone that they are true (subject to GM discretion)." No matter how good a liar you are you can’t convince someone to not see you, think they're a chicken, or that their king is actually an impostor and you’re the real thing. Likewise, you can’t use it as a suggestion spell to make people do stupid things. No matter how much they think there is treasure at the bottom, you’re not convincing anyone to jump off a cliff to get it. That said, bluff can be very powerful if you use it right, it’s just not an instant win button.
> Sessions are every Sunday at 5pm and Wednesdays at 6pm. Meet in room BSB 137 for further details. If you're unsure whether or not you're in the right place, follow the sound of loud nerdy laughter. That's a pretty good tip-off.
- Do I have to sign-up to participate in the club?
> There is no sign-up! Just show up and have fun doods. However, sign-up is encouraged. Email us at mac.nerdclub@gmail.com with your name and student number and we will add you to the official member list and include you in the mailing lists to keep you up to date with the latest in club news.
- What items are allowed?
> They are all allowed?!?!??
- When do we level up/What happens if you miss a (few) day(s)?
> Loot and levels are distributed at predetermined intervals, regardless of whether you attend a session or not. Refer to mcmasternerds.proboards.com/index.cgi?board=mission&action=display&thread=651 to see what level you should be and how much gold you should have. This is true for players starting new characters, as well.
- What's going on in the plot/game right now?
> For recaps of missions, refer to mcmasternerds.proboards.com/index.cgi?board=mission and the appropriate thread within. For overarching plot, refer to mcmasternerds.proboards.com/index.cgi?board=mission&action=display&thread=650 .
- Is it an absolute must that I bring my laptop? Or is it just better if I do?
> Just better, but do whatever suits how you want to play!
- How long do we usually hang on Sundays/Wednesdays?
> Games usually end around 10-11, but rooms are booked until midnight.
- What will max level be?
> The game will end at level 15.
- The additional combat maneuvers from Advanced Players Guide are in right?
> Totally allowed.
- Do we make a new character for next semester or can we keep our old character?
> The plot is set so that next semester's game will take place 300 years after the events of this semester's game. Your character will most likely die of old age, but you can always write a direct descendant of the old character. It's supposed to be an opportunity for players to mix it up.
- What if I had influence from last semester? Does it expire?
> No.
- Any outright bans on the spell Glibness?
>From the SRD: "Bluff is an opposed skill check against your opponent's Sense Motive skill. If you use Bluff to fool someone, with a successful check you convince your opponent that what you are saying is true. Bluff checks are modified depending upon the believability of the lie. The following modifiers are applied to the roll of the creature attempting to tell the lie. Note that some lies are so improbable that it is impossible to convince anyone that they are true (subject to GM discretion)." No matter how good a liar you are you can’t convince someone to not see you, think they're a chicken, or that their king is actually an impostor and you’re the real thing. Likewise, you can’t use it as a suggestion spell to make people do stupid things. No matter how much they think there is treasure at the bottom, you’re not convincing anyone to jump off a cliff to get it. That said, bluff can be very powerful if you use it right, it’s just not an instant win button.
Rules Questions
-Does a magic weapon apply all of its magical effects to mundane ammunition?
> They usually do, but you need to check the entry for the text "...ranged weapon [with this ability] bestows [it] on its ammunition." AND: Make sure that the enhancement in question is legal for ranged weapons (so, no Spell Storing shurikens, like we had last year). Refer to www.d20pfsrd.com/magic-items/magic-weapons for list of Magic Enchantments organized by what weapons they can and cannot be applied to.
-How does Crossbow Mastery work with the full-round clip loading of the Heavy Repeating Crossbow?
> It would work as written, allowing you to reload ANY crossbow as a free action.
- Do +1 magic weapons penetrate DR/-?
> Nothing doing physical damage gets past DR/- unless you're doing force damage or something. Important quote: "If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction." and "Spells, spell-like abilities, and energy attacks (even non-magical fire) ignore damage reduction." to define what ignores damage reduction.
- How could I get jumping off of a wall to count as a charge attack? Also, assuming I have a climb speed, am I even allowed to jump horizontally off of a wall?
> With an appropriate acrobatic check yes, yes you can. Just be careful city walls are shoddy, and dungeons tend to have low ceilings.
- If I have a climb speed of 20 and a move speed of 30, in what combination can I move on the ground/on the wall?
>"Calculate how much you're moving. You can't move more than 35 ft in one movement - 20 ft of that can be climbing but no more without appropriate climb checks and other penalties such as half-or-quarter movement." However, the rules provide little information, so consult with your DM to be sure.
-It isn't specific on which spells can be made into potions where can I find the rule on this?
> In general, potions are buffs and immediate positive effects. Refer to www.d20pfsrd.com/magic-items/potions for a list of purchasable potions. However, do note that there will be few, if no, opportunities to craft any kind of items.
- Crossbow bolt(s), repeating, heavy/light - These are exotic ammunition, so does "standard ammunition only" in the guild shop description cover them or no?
> Yes, they are considered standard ammunition.
- How do I level up?
> Pick a class. Increase your level in that class by 1, gaining any abilities that class gives at that level. If that class if favoured class for your race, gain your choice of favoured class bonus. Gain the number of skill ranks per level the class provides, as well as additional ranks equal to your intelligence modifier. Increase your hit points by the hit dice indicated in your class description, and an additional amount equal to your constitution modifier. Increase your saving throws and base attack bonus as the table associated with your class indicates. If the total number of class levels you posses are a multiple of 4 (4, 8, 12, 16, 20), increase any ability score by one (not the modifier). If the total number of class is odd (1, 3, 5, 7, 9, 11, 13, 15, 17, 19), then select a feat you possess the prerequisites for.
- How does the Eschew Materials feat work? The price for most spell components is unlisted.
> A spell component pouch contains all components less than 100gp. If a spell component has no listed cost, it costs less than 1gp.
- If I have a +1 weapon and I want to upgrade it to a +2 weapon, I only have to pay 6000, right?
> Yup. It's total cost is 8000, but you already paid 2000 of that to make it +1.
- The Alchemist's extracts are described as potions. How does this work with the Drunken Brute Barbarian Archetype (While raging you can use potions as a move action)? I'm pretty sure it applies but I'm not sure.
> Sure.
- What would the rules be for trying to climb a creature?
> Some combination of Climb and Grapple. Consult with your DM
- Can I use "Profession Mount" to keep an allied rider in my saddle? Provided I can carry them, and I purchase an exotic military saddle?
> No, they need to make a Ride check.
- Is it possible to take multiple class archetypes?
> As long as they do not trade the same thing away.
- Are there barbarian feats or something where I could have a weapon larger than myself without penalties?
> The rules in the SRD are as follows: Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies. However, see the Titan Mauler Archetype www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/titan-mauler
- If I use the Intimidating Glare rage power, is it different from the regular demoralize action in that if I use it multiple times the fear will stack from shaken to frightened?
> Yes.
-Was wondering about the club GMs feeling about RAW problem with the Myrmidarch magus archetype, where as written, spell combat doesn't work with their ranged spellstrike ability, since spell combat requires a melee weapon. In other words, in the RAW, you can't use spell combat, a one handed ranged weapon (like a pistol), and ranged spellstrike, to cast a spell and use ranged spellstrike in a single round.
Do the GMs think Myrmidarchs should be able to use their ranged spell-strike in this way?
> Yeah RAI
> They usually do, but you need to check the entry for the text "...ranged weapon [with this ability] bestows [it] on its ammunition." AND: Make sure that the enhancement in question is legal for ranged weapons (so, no Spell Storing shurikens, like we had last year). Refer to www.d20pfsrd.com/magic-items/magic-weapons for list of Magic Enchantments organized by what weapons they can and cannot be applied to.
-How does Crossbow Mastery work with the full-round clip loading of the Heavy Repeating Crossbow?
> It would work as written, allowing you to reload ANY crossbow as a free action.
- Do +1 magic weapons penetrate DR/-?
> Nothing doing physical damage gets past DR/- unless you're doing force damage or something. Important quote: "If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction." and "Spells, spell-like abilities, and energy attacks (even non-magical fire) ignore damage reduction." to define what ignores damage reduction.
- How could I get jumping off of a wall to count as a charge attack? Also, assuming I have a climb speed, am I even allowed to jump horizontally off of a wall?
> With an appropriate acrobatic check yes, yes you can. Just be careful city walls are shoddy, and dungeons tend to have low ceilings.
- If I have a climb speed of 20 and a move speed of 30, in what combination can I move on the ground/on the wall?
>"Calculate how much you're moving. You can't move more than 35 ft in one movement - 20 ft of that can be climbing but no more without appropriate climb checks and other penalties such as half-or-quarter movement." However, the rules provide little information, so consult with your DM to be sure.
-It isn't specific on which spells can be made into potions where can I find the rule on this?
> In general, potions are buffs and immediate positive effects. Refer to www.d20pfsrd.com/magic-items/potions for a list of purchasable potions. However, do note that there will be few, if no, opportunities to craft any kind of items.
- Crossbow bolt(s), repeating, heavy/light - These are exotic ammunition, so does "standard ammunition only" in the guild shop description cover them or no?
> Yes, they are considered standard ammunition.
- How do I level up?
> Pick a class. Increase your level in that class by 1, gaining any abilities that class gives at that level. If that class if favoured class for your race, gain your choice of favoured class bonus. Gain the number of skill ranks per level the class provides, as well as additional ranks equal to your intelligence modifier. Increase your hit points by the hit dice indicated in your class description, and an additional amount equal to your constitution modifier. Increase your saving throws and base attack bonus as the table associated with your class indicates. If the total number of class levels you posses are a multiple of 4 (4, 8, 12, 16, 20), increase any ability score by one (not the modifier). If the total number of class is odd (1, 3, 5, 7, 9, 11, 13, 15, 17, 19), then select a feat you possess the prerequisites for.
- How does the Eschew Materials feat work? The price for most spell components is unlisted.
> A spell component pouch contains all components less than 100gp. If a spell component has no listed cost, it costs less than 1gp.
- If I have a +1 weapon and I want to upgrade it to a +2 weapon, I only have to pay 6000, right?
> Yup. It's total cost is 8000, but you already paid 2000 of that to make it +1.
- The Alchemist's extracts are described as potions. How does this work with the Drunken Brute Barbarian Archetype (While raging you can use potions as a move action)? I'm pretty sure it applies but I'm not sure.
> Sure.
- What would the rules be for trying to climb a creature?
> Some combination of Climb and Grapple. Consult with your DM
- Can I use "Profession Mount" to keep an allied rider in my saddle? Provided I can carry them, and I purchase an exotic military saddle?
> No, they need to make a Ride check.
- Is it possible to take multiple class archetypes?
> As long as they do not trade the same thing away.
- Are there barbarian feats or something where I could have a weapon larger than myself without penalties?
> The rules in the SRD are as follows: Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies. However, see the Titan Mauler Archetype www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/titan-mauler
- If I use the Intimidating Glare rage power, is it different from the regular demoralize action in that if I use it multiple times the fear will stack from shaken to frightened?
> Yes.
-Was wondering about the club GMs feeling about RAW problem with the Myrmidarch magus archetype, where as written, spell combat doesn't work with their ranged spellstrike ability, since spell combat requires a melee weapon. In other words, in the RAW, you can't use spell combat, a one handed ranged weapon (like a pistol), and ranged spellstrike, to cast a spell and use ranged spellstrike in a single round.
Do the GMs think Myrmidarchs should be able to use their ranged spell-strike in this way?
> Yeah RAI
Please note if there are any inconsistencies or broken links and I will fix them. Thank you to the knowledgeable members of the forums for their responses.