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Post by kasiil on Sept 20, 2012 20:39:01 GMT -5
So, I can't find the exact answer anywhere, but does a magic weapon apply all of its magical effects to mundane ammunition? I obviously don't need this yet, but may down the line...
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Post by Charles on Sept 21, 2012 2:08:50 GMT -5
They usually do, but you need to check the entry for the text "...ranged weapon [with this ability] bestows [it] on its ammunition."
If it doesn't say that, then there's probably a good reason why it doesn't transfer.
AND: Make sure that the enhancement in question is legal for ranged weapons (so, no Spell Storing shurikens, like we had last year.)
C.
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Post by Apples on Sept 21, 2012 9:13:00 GMT -5
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Post by kasiil on Sept 21, 2012 9:25:28 GMT -5
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Post by Krunk on Sept 21, 2012 10:36:42 GMT -5
I imagine it would work as written, allowing you to reload ANY crossbow as a free action.
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Post by jamesd on Sept 21, 2012 10:45:23 GMT -5
Spell storing shurikens? I can imagine that was insanely over powered.
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Post by Nygil, Nickolie on Sept 21, 2012 11:20:45 GMT -5
Yes they were, though it was funny when they did not work on things with Dr, as they had to do damage to work.
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Post by q on Sept 21, 2012 11:43:14 GMT -5
Oh that is good, forgot about that... waaait, +1 magic penetrates -/dr doesn't it? [http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Damage-Reduction] it does... confused now.
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Post by illios on Sept 21, 2012 12:13:02 GMT -5
Yep any crossbow is a free reload. RAW!!!
Also as my interpretation of the DR rules is that nothing doing physical damage gets past DR/- unless you're doing force damage or something. Important quote: "If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction." and "Spells, spell-like abilities, and energy attacks (even non-magical fire) ignore damage reduction." to define what ignores damage reduction.
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Post by kasiil on Sept 21, 2012 12:43:07 GMT -5
OK, I was just ensuring that the clip load counted as a reload, as there is the other reload listed first for the HRC as well
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Xenadrael
Nerd
Keeper of Magic
The unseen blade is the deadliest
Posts: 112
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Post by Xenadrael on Sept 21, 2012 13:31:47 GMT -5
Hey question: How could I get jumping off of a wall to count as a charge attack? Also, assuming I have a climb speed, am I even allowed to jump horizontally off of a wall?
The whole point of this is that I want my Ninja to be able to run up a wall, jump off backwards and attack someone, gaining the bonus from Death From Above
On a related note: if I have a climb speed of 20 and a move speed of 30, in what combination can I move on the ground/on the wall?
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Post by q on Sept 21, 2012 13:44:46 GMT -5
With an appropriate acrobatic check yes, yes you can. Just be careful city walls are shoddy, and dungeons tend to have low ceilings. Also you shouldn't have a different speeds, all sources I am aware of give the same speed as your ground (or a multiple of...) so if you have half you land speed each climb square counts as 2... of course every DM probably does this differently so I would take it, every 2 climb squares count as 3 and just say if it doesn't work out nicely you get less then your ground speed
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Post by jamesd on Sept 21, 2012 14:17:26 GMT -5
Well logically speaking if he goes fast enough to run along the wall he could get some traction on the cieling as well shouldnt he? that would be cool
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Post by illios on Sept 21, 2012 15:30:47 GMT -5
In my games I would totally rule of cool the jumping off the wall shenanigans. But how are you getting your climb speed? (Also I like Q's way of handling it). There may be feats for what you want to do, I would check that out, there were in 3.5.
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Post by kasiil on Sept 21, 2012 16:49:00 GMT -5
I have decided on inquisitor, nobody suggest that anybody else plays an Undead-hunter inquisitor, or I will be forced (by myself) to change again
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