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Post by Nygil, Nickolie on Dec 13, 2012 1:31:19 GMT -5
I like that much more.
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Post by Rofusco on Dec 13, 2012 4:45:30 GMT -5
Ryan, I wouldn't take Mark Moreland's comment in that thread as being completely binding for the club game, at least not exactly in the way he worded it. He mentions animals shouldn't be able to wear equipment other than a neck slot or barding and yet we have items in Pathfinder like this: www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/horseshoes-of-a-zephyr He even mentions it is just a suggestion and not a binding rule, "And when people specifically ask about given situations, we'll certainly provide those guidelines and clarifications. Until it's in the published campaign documentation, however, it remains a suggestion, not a hard and fast rule." His suggestion makes a good deal of sense and it does help to simplify and solve the issue of appropriate equipment for an animal companion but there are some exceptions.
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Post by Rofusco on Dec 13, 2012 5:09:03 GMT -5
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Post by Apples on Dec 13, 2012 11:27:53 GMT -5
I think there is an order which lets allies move+attack which can be made into a charge.
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Post by Apples on Dec 13, 2012 15:31:43 GMT -5
Heh, just read them both, it combos. Act as One(Order of the Dragon, once per combat) Standard action to move up to your speed and make a melee attack, all allies within 30 feet may do the same as an immediate action, they may pick any target, not necessarily the one you attack. If this movement could qualify for a charge, it may be done as a charge. Then you use your immediate action to charge any of the targets they charged.
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Post by Rofusco on Dec 13, 2012 17:28:34 GMT -5
Order of the Dragon is pretty awesome but I'd only get that ability at level 15 so I wouldn't have much time to take advantage of it in the club game. I've pretty much decided to go with Order of the Sword, unless I change my mind. This is basically what my character will be next semester: Source for image:http://fc08.deviantart.net/fs70/i/2010/026/7/e/skaven_by_Edward_TheHead.jpg
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Post by Apples on Dec 14, 2012 20:10:56 GMT -5
Hahahahahahahahahahahahaha
Dancing amulet of mighty fists.
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Post by Rofusco on Dec 15, 2012 3:41:44 GMT -5
So, turns out I can't give my allies coordinated charge as I can only give out the bonus teamwork feats I get at 1st and 9th level using the tactician ability. Since coordinated charge has a 10 bab prerequisite I can't choose it at level 9 and can't give it out until level 17 when I get master tactician.
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Post by Apples on Dec 16, 2012 21:27:59 GMT -5
Mr T Barkeep, retired adventurer, tavern owner is written. Next is the 'quiet' fellow. We call him Dr Brick.
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Post by Krunk on Dec 16, 2012 22:02:10 GMT -5
Jack Dagniels, alchemical bacon chef extraordinare.
Alchemist bombs are Jack Dagniels molotov cocktails, randomly cooks people after mummifying them in bacon.
Smart.
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Post by illios on Dec 17, 2012 2:22:00 GMT -5
Hey Colin simple fix to your problem level nine take fighter... level ten take cavalier! OMG I SAVED THE DAY!
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Post by kasiil on Dec 17, 2012 2:48:35 GMT -5
Hey Colin simple fix to your problem level nine take fighter... level ten take cavalier! OMG I SAVED THE DAY! That's the most useful 1 lvl fighter dip ever.
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Post by Rofusco on Dec 17, 2012 4:52:03 GMT -5
Hey Colin simple fix to your problem level nine take fighter... level ten take cavalier! OMG I SAVED THE DAY! You just blew my mind bro.
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Post by Apples on Dec 17, 2012 14:59:16 GMT -5
Fair warning, all Mr Barkeep does in battle is stand around being stupidly hard to hit. He does very little damage should he even choose to try but if you stand next to him he distracts enemies which gives you +4 to 7 to AC. Out of battle he will use whatever Cleric wands you request. Also, Heroes' Feast for all.
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scott
Nerd-Newbie
Posts: 31
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Post by scott on Jan 6, 2013 2:01:17 GMT -5
So finally got my character put together for next semesters campaign. In short, he's a teleporting knife master rogue. Teleports around the battlefield so fast he appears to be in several places at once and sneak attacks for d8s. Had to make some unfortunate multiclass dips that weaken my damage output considerably but I think it's worth it to play as the fourth hokage....
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