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Post by steve on Mar 21, 2012 9:21:42 GMT -5
What's the thought behind splitting it up over Christmas?
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Post by Nygil, Nickolie on Mar 21, 2012 14:13:14 GMT -5
allowing pc's to build something that does not have to be good at high levels, also allowing the story a smaller space of time so it is not so drawn out. ragnora was half a year and that story went best.
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Post by illios on Mar 23, 2012 0:54:25 GMT -5
I like the half a year idea actually. And if we make it so that we start at a higher level afterwards it would allow people to have good lower level characters and good higher level characters without forcing them to plan for both stages. Also more consistent NPC's sound nice too. My only concern is how to we accommodate all the crazy characters players want to play? Also all the crazy things dm's want to do. Another wrinkle how about plane shifting and other things of that nature? Can we say characters from other planes have come here, or send our characters to other plans for whatever reasons?
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Post by Nygil, Nickolie on Mar 23, 2012 1:05:53 GMT -5
Short answer. Plane travel as a back story is fine. They are not high enough level for pathfinders plane shifting powers so will never get any. No sending them to other planes, this is a world focused game DM's should keep it that way.
Second half of the year, higher level campaign.... then planes travel all you'd like.
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Post by illios on Mar 23, 2012 10:33:37 GMT -5
Okay. I like the idea. Have you started thinking about the plane at all?
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Post by Nygil, Nickolie on Mar 23, 2012 11:13:53 GMT -5
very limitedly.
more detailed reading in Pathfinder is needed before to much is worked out. But it has a cold north, hot south, an ocean on one side and a few nations. We will have a big fancy map and are open to ideas.
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Post by illios on Mar 25, 2012 3:26:46 GMT -5
Personally I like the economic side of world building, so I'd like to chip in there when we get around to it.
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Post by Naelwyn on Mar 25, 2012 16:16:15 GMT -5
As I mentioned in the other thread, this is literally the exact thing I was playtesting in my own subgame that died on account of employment.
I will collate all of my junk and you are free to use/discard whatever.
(I mean, literally, I have an adventurer's guild for level 1-10 inclusive, a dispatch system, and a few proto-locations. Please feel free to use whatever. )
Addendum: I plan to just play a forum-only NPC or two, and possibly run some character RP/play-by-posts, if nobody minds.
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Post by steve on Mar 26, 2012 11:26:41 GMT -5
Addendum: I plan to just play a forum-only NPC or two, and possibly run some character RP/play-by-posts, if nobody minds. That sounds like a sweet idea! I think I'll do something like that, too. Zany adventures n' stuff, post-by-post. 'Course, I hate making players roll dice on a forum. I'll probably run it in a really free-style, loose RP format with myself being the director/game master. ...But here comes the question. Do you reward PC's on the forum with stuff in game? Obviously, we can't give them gold. Probably shouldn't give them exp. But NPC's will act differently towards them if they play on the forums in any form. Wouldn't this give them an unfair advantage to the people who don't use the forum or use it sparsely?
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Post by Naelwyn on Mar 26, 2012 15:31:25 GMT -5
Hmmn. Let me respond to that in two ways.
One, my own plans did think about "Things this character can give people without unbalancing anything".
The first NPC that I have is an old dwarven blacksmith, who, aside from his forum adventures, would ask PCs to keep in mind looking for certain objects and materials in their adventures. Successfully completing his objectives would let people:
A) Add Customization // Vanity Descriptions to gear. Helps add flavor and depth to the campaign world, doesn't affect balance in any way. Compare, as an example, "My armor is +1 Full Plate of Fire Resistance" "My crimson full plate bears a crown of jagged teeth of the Black dragon Vericlex. Embossed on the chest is one of the silver coins we were giving for saving the town of Myleton. The air around the armor waves as though in a heat haze, but the shell itself is always cold to the touch, even in the full heat of a summer's day."
B) Forge special or exotic mundane gear for people if they can provide him with specs or an idea. Not too problematic, easy way to allow restricted access to certain things.
C) Possibly give hints or information for other missions, depending on how much other DMs would like to be involved.
D) Perform limited amounts of custom enhancements at market price. [Such as adding Flaming or Keen to weapons.]
I think an, explicitly, minor advantage to paying attention to the forums could be helpful in getting more people to come in the first place and could possibly liven the place up a bit. I agree that it's obviously unfair to give out something like a full mission reward, but minor neat stuff could be interesting. [See First half of post, for example.]
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Post by steve on Mar 27, 2012 19:39:42 GMT -5
I guess I'm still torn up about giving anyone an advantage for using the forum - even if it's small. It implies that if you don't use the forum, you're behind - period. It makes more sense to reward people who use the forum with things that make them better at using the forum... but obviously that doesn't make all that much sense.
On the other hand, if I was going to run forum "encounters", I'd want to give my players something to be proud of - and vanity stuff sounds awesome.
Just trying to tackle this as devil's advocate so we don't accidentally regret it later.
Any other DM's have thoughts?
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Post by Rofusco on Mar 29, 2012 1:27:10 GMT -5
So I have a rough idea for a potential province we could use in the pathfinder game. It still requires some work but the basic premise is that it's a land divided between 3 main factions and some barbarian tribes. Each of the factions have differing political and religious ideologies, and each will have a set cultural style and their own methods of waging warfare. I mostly have it thought through, I just need to write it out.
The basic idea is that there will be no true good guys, as each faction will have their own desires, none of which are truly "good". I'm planning to focus on the political aspects of each society and as such the later missions will involve a lot of assassinations, betrayal and other political goodness(but no communist halflings, sadly). So yeah, I'll post an outline when I get around to writing it.
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Post by Nygil, Nickolie on Mar 29, 2012 13:23:37 GMT -5
You may want to hear the main plot before that
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Post by Rofusco on Mar 29, 2012 16:40:46 GMT -5
True, true, I'm getting a little ahead of myself.
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Post by steve on Mar 30, 2012 23:57:17 GMT -5
To avoid this year's problem of "not enough direction", I think we should start putting together at least a major event to centre the campaign around.
What if Asmodeus is really close to fulfilling the requirements needed to enact the "supreme rulership" clause in the contract that all gods signed when Rovagug (the Destroyer) was imprisoned by Sarenrae. We could make the conditions of this really complicated and then reveal that it was Asmodeus all along who was guiding the NPC guild-leaders to send out people on these missions. However, there's another clause in the contract (written by Asmodeus) that grants all the gods a chance to re-vote and veto any clauses in the contract (something he wrote in incase things weren't going his way) - thus foiling his plan with his own safety mechanism.
Just a quick brain-storm thought to get the ball rolling. I have a thing for god-plots.
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