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Post by Nygil, Nickolie on Sept 18, 2012 12:39:11 GMT -5
yep, sounds right. Haha, we know where your pay checks will be going.
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Post by arhino on Sept 18, 2012 13:05:01 GMT -5
Got another question. None of the Elcor weapon mounts you've listed say they are for heavy weapons. Does this mean I'm limited to one heavy weapon?
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Post by Nygil, Nickolie on Sept 18, 2012 13:08:28 GMT -5
Yes. You can own more, but only have one mounted at a time (same for sniper weapons)
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Post by arhino on Sept 18, 2012 13:10:54 GMT -5
This makes me sad.
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Post by Nygil, Nickolie on Sept 18, 2012 13:11:46 GMT -5
And not broken. Haha
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Post by arhino on Sept 18, 2012 13:14:36 GMT -5
Bah! My 15 foot move speed and -3 to reflex saves is already brutal. I'm a freaking elephant! Why cant i carry more than one large weapon? It's not like they're any bigger for me than they are for other people, who can also carry one.
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Post by Warhammer Exec (Dane) on Sept 18, 2012 15:19:30 GMT -5
Don't understand what you meant by the attributes: the strength was noted correctly, I think.
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Post by Warhammer Exec (Dane) on Sept 18, 2012 17:02:20 GMT -5
Figured out what you meant.
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Post by Warhammer Exec (Dane) on Sept 18, 2012 17:54:43 GMT -5
Here's what we worked out Chris: Krogan Abilities: Con +4, Int -4, Wis -2, Cha -6, Str -6,(+2 str), Dex -2 Feats: Rage Saves: +1 Fort Powers Growth 2 (Innate/Permanent) Density 3 (Innate/Permanent) Immunity 10 Life Support, Ageing, Starvation, Sleep (Innate/Permanent, Limited 1000 year life span, half effects) Regeneration 4 (Innate/Permanent, Recover Rate 1, Bruised, Injured, Unconscious, Disabled) Military: Either as a man of the law, or as a trooper fought for either your race, nation or the citadel itself. You were given training few others are allowed, and a code was drilled in to you. Gain: Knowledge-Tactics +2 Skill Mastery: Knowledge-Tactics Benefit: Security Clearance (for whom you served, decide in character creation) Vanguard Every Level: +1 Defence, +1 (Fort or Will), +2 Skill Points Every Other: Attack Specialization: (any), Attack Focus: Biotic, +1 Ref Every Third: Feat, +1 Climb, 4 Skill Points, Attack Focus: Melee Attributes: Str: 16 (+2) = 18 (+4) Dex: 12 (-2) = 10 (+0) Con: 12 (+4) = 16 (+3) Int: 10 (-4) = 6 (-2) Wis: 8 (-2) = 6 (-2) Cha: 10 (-6) = 4 (-3) Skills: Climb: 4 Drive: 6 Intimidate: 8 Tactics: 8 Notice: 2 (+2) Attack: +3 Defense: +1 Feats: Ambidextrous, Improved Grapple, Quick Draw Saves: Reflex: +1, Will: +3, Fort: +1
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Post by Nygil, Nickolie on Sept 18, 2012 20:10:30 GMT -5
Ok, Scott... but it will not be cheap.
Awesome dan, glad to hear it.
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Post by arhino on Sept 18, 2012 21:06:15 GMT -5
Wooo! My dreams of flamethrowers and rockets in one adorable yet terrifying package shall be realized!
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Post by Nygil, Nickolie on Sept 18, 2012 23:03:55 GMT -5
SMG
3.8k Blood Pack Punisher 8 lbs: (10) Linked - Blast 3 (Auto Fire) Linked - Blast 4 (Penetrating 4)
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Post by Nygil, Nickolie on Sept 18, 2012 23:07:41 GMT -5
Melee weapons can be taken right out of the M&M core book, the cost is 200 credits per 1ep.
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Post by Nygil, Nickolie on Sept 18, 2012 23:37:51 GMT -5
Story for how you get the job as minion to a specter.
Scott: Lent as part of the project to get your people more involved with citadel politics.
Alvin: Lent as part of the project hoping to get a human on as a specter.
JC: Lent by the Hanar as a sign of good faith.
Dan: Freed from jail and prison term turned in to a 'merc contract' of sorts.
Ash: Hired for cash/favours
Chris/Tareq/Liz: No no clue.
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Post by jc on Sept 20, 2012 12:30:59 GMT -5
actually, can i just spend all 10 pp on tactical cloak
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