Post by Krunk on Nov 19, 2013 23:41:21 GMT -5
Note that there are no saving throws for wild surge effects (excluding situations where the intended spell is cast, and where noted), however their duration is 1d4+1 rounds unless otherwise noted.
Roll 1d100:
1 Repulsion spell centered on caster (Everyone/thing within 30ft is pushed 30ft away from the caster)
2 Caster's clothing changes color
3 Squirrels appear around caster
4 Caster becomes itchy
5 The caster glows (Oooo!)
6 Caster hit by a Fireball
7 The caster's gender changes
8 The caster's color changes
9 Everyone in the area turns around
10 Explosion centered on caster (no damage)
11 Entangle spell centered on caster
12 Slow spell centered on target
13 Target Polymorphed into a Wolf (Baleful Polymorph)
14 Caster Held
15 Caster Hasted
16 Caster Polymorphed into a Squirrel (Baleful Polymorph)
17 All the party's gold is destroyed Roll twice and apply both
18 Target Enfeebled (As per ray of enfeeblement)
19 Delayed Blast Fireball spell centered on caster
20 Target's walking speed lowered
21 Fireball centered on caster
22 Caster Held
23 Fear spell centered on target
24 Roll twice more. Both effects apply.
25 Entire area exploded (Fireball centered on caster)
26 Globe on invulnerability centered on caster
27 Silence 15' Radius centered on caster
28 Caster becomes dizzy (Dazzled)
29 Target becomes Invisible
30 Pretty sparkles! No other effect.
31 Caster becomes spell's target (if already was spell's target, no effect)
32 Caster becomes Invisible
33 Color Spray shoots from caster
34 Birds appear around caster
35 Fireball centered on caster. No damage.
36 Gems created on caster Roll twice and apply both
37 Combat music starts
38 Goodberries created on target
39 Fireball aimed at target
40 Charges drained on area effect around target
41 Random treasure generated on caster
42 Caster is combat ready (+2 bonus to hit & damage for rounds equal to caster level)
43 Teleport field spell centered on caster (30ft, random teleportations)
44 Teleport field spell centered on target (30ft, random teleportations)
45 Area effect hiccups centered on target
46 All doors in area of effect open. If there are no doors, roll twice and use both effects.
47 Caster Polymorphed into Wolf (Baleful Polymorph)
48 Spell chooses a random creature as its target
49 Caster recuperates as if he/she was fully Rested
50 Monsters (friendly to caster) summoned near target
51 If outdoors, start snowing. Otherwise roll twice more.
52 Loud noise: Target must make a Will save vs spell DC or be Stunned.
53 Target's hit points double
54 Summon demon to attack target
55 Spell fired normally, but with loud squealing noise
56 Spell goes off but duration is halved
57 Strange visual effect as the spell fizzles
58 Projectiles (arrows, etc.) travel at half speed
59 All weapons in the area glow
60 No saving throw is allowed against the spell
61 Target Held as per the Hold Person spell
62 Detect magic spell centered on target
63 Roll 4 more times. All effects happen
64 Slow spell centered on target
65 Instead of the chosen spell, a different spell of the same level goes off.
66 lightning bolt spell cast at target
67 Target Strengthened (Bull's Strength)
68 Heal centered on the target
69 Entangle target
70 Caster Enfeebled
71 Fireball spell centered on caster
72 Flesh to Stone on target (Fortitude Save DC = 10 + Caster Level)
73 Spell fired normally, and caster instantly becomes Rested
74 Heal spell centered on caster
75 Target becomes dizzy
76 Delayed Blast Fireball centered on target (caster unaffected)
77 Target Held
78 Target Blinded
79 Target Charmed
80 Gems created on target Roll twice and apply both
81 Target's movement rate reduced
82 Random treasure generated on target Roll twice and apply both
83 Target polymorphed into Squirrel
84 Silence 15' radius centered on target
85 Target's gender changed
86 Fake explosion (no damage) centered on target
87 Stinking cloud centered on target
88 Cow falls from sky on target
89 Target becomes dizzy (dazzled)
90 Spell has 60 foot radius at target (change projectile)
91 Target becomes itchy
92 Caster's hitpoints doubled
93 Target Held
94 Target Hasted
95 Destroy all gold on target Roll twice and apply both
96 Spell casts at double effectiveness (duration, damage, etc)
97 Spell cast, -4 to target's saving throw
98 Target's color changes
99 Spell cast at double the caster's level
100 Spell casts normally
Roll 1d100:
1 Repulsion spell centered on caster (Everyone/thing within 30ft is pushed 30ft away from the caster)
2 Caster's clothing changes color
3 Squirrels appear around caster
4 Caster becomes itchy
5 The caster glows (Oooo!)
6 Caster hit by a Fireball
7 The caster's gender changes
8 The caster's color changes
9 Everyone in the area turns around
10 Explosion centered on caster (no damage)
11 Entangle spell centered on caster
12 Slow spell centered on target
13 Target Polymorphed into a Wolf (Baleful Polymorph)
14 Caster Held
15 Caster Hasted
16 Caster Polymorphed into a Squirrel (Baleful Polymorph)
17 All the party's gold is destroyed Roll twice and apply both
18 Target Enfeebled (As per ray of enfeeblement)
19 Delayed Blast Fireball spell centered on caster
20 Target's walking speed lowered
21 Fireball centered on caster
22 Caster Held
23 Fear spell centered on target
24 Roll twice more. Both effects apply.
25 Entire area exploded (Fireball centered on caster)
26 Globe on invulnerability centered on caster
27 Silence 15' Radius centered on caster
28 Caster becomes dizzy (Dazzled)
29 Target becomes Invisible
30 Pretty sparkles! No other effect.
31 Caster becomes spell's target (if already was spell's target, no effect)
32 Caster becomes Invisible
33 Color Spray shoots from caster
34 Birds appear around caster
35 Fireball centered on caster. No damage.
36 Gems created on caster Roll twice and apply both
37 Combat music starts
38 Goodberries created on target
39 Fireball aimed at target
40 Charges drained on area effect around target
41 Random treasure generated on caster
42 Caster is combat ready (+2 bonus to hit & damage for rounds equal to caster level)
43 Teleport field spell centered on caster (30ft, random teleportations)
44 Teleport field spell centered on target (30ft, random teleportations)
45 Area effect hiccups centered on target
46 All doors in area of effect open. If there are no doors, roll twice and use both effects.
47 Caster Polymorphed into Wolf (Baleful Polymorph)
48 Spell chooses a random creature as its target
49 Caster recuperates as if he/she was fully Rested
50 Monsters (friendly to caster) summoned near target
51 If outdoors, start snowing. Otherwise roll twice more.
52 Loud noise: Target must make a Will save vs spell DC or be Stunned.
53 Target's hit points double
54 Summon demon to attack target
55 Spell fired normally, but with loud squealing noise
56 Spell goes off but duration is halved
57 Strange visual effect as the spell fizzles
58 Projectiles (arrows, etc.) travel at half speed
59 All weapons in the area glow
60 No saving throw is allowed against the spell
61 Target Held as per the Hold Person spell
62 Detect magic spell centered on target
63 Roll 4 more times. All effects happen
64 Slow spell centered on target
65 Instead of the chosen spell, a different spell of the same level goes off.
66 lightning bolt spell cast at target
67 Target Strengthened (Bull's Strength)
68 Heal centered on the target
69 Entangle target
70 Caster Enfeebled
71 Fireball spell centered on caster
72 Flesh to Stone on target (Fortitude Save DC = 10 + Caster Level)
73 Spell fired normally, and caster instantly becomes Rested
74 Heal spell centered on caster
75 Target becomes dizzy
76 Delayed Blast Fireball centered on target (caster unaffected)
77 Target Held
78 Target Blinded
79 Target Charmed
80 Gems created on target Roll twice and apply both
81 Target's movement rate reduced
82 Random treasure generated on target Roll twice and apply both
83 Target polymorphed into Squirrel
84 Silence 15' radius centered on target
85 Target's gender changed
86 Fake explosion (no damage) centered on target
87 Stinking cloud centered on target
88 Cow falls from sky on target
89 Target becomes dizzy (dazzled)
90 Spell has 60 foot radius at target (change projectile)
91 Target becomes itchy
92 Caster's hitpoints doubled
93 Target Held
94 Target Hasted
95 Destroy all gold on target Roll twice and apply both
96 Spell casts at double effectiveness (duration, damage, etc)
97 Spell cast, -4 to target's saving throw
98 Target's color changes
99 Spell cast at double the caster's level
100 Spell casts normally