Post by ivese on Jan 28, 2013 10:19:35 GMT -5
Purifying the Wells
Clerics in the Silver Tier noticed black water contaminating the supply to the Tier and requested a team to investigate. The head cleric shows you a medallion and says you have add it to the current system to boost the power of a purify spell. He mentions there are guards down there that can place it for you. A little girl leads you to the main entrance and warns that she isn't allowed in as normal because the traps have been activated.
The party splits ways when some can cross the water and others can't. Two battles began and they realize one is a guard and the other is protecting someone or something. They fight off several water elementals and the creature that was creating water to flood black water through the water system.
They continue forward and manage to get through the traps guarding the main room fairly easily. They meet the main guard, a rusalka there and she explains that the medallion won't do any good because the initial one is missing, when they mention the creature is dead she disables all the traps. They go back to the creature's body and find it there. Realizing that no one grabbed the other medallion they go back and get it as well as a cleric. Nothing seems to happen for a while, then the water begins to lighten slowly. The rusalka says if you come back she'll have rewards for you.
Influence
Influence goes to Gio and Nick
When you return to the waterway, the rusalka has four charm bands. Each one has three slots for charms and each currently has one charm in it.
Gio - Your charm looks like a fish and gives you knowledge planes as a class skill
Nick - 3x a day, if you miss on your first attack of a full attack your charm (appears like a hammer) permits you to make your second attack at full BAB
John - Your charm looks like a potion bottle. It permits you to use a potion as a swift action 1x a day
Sarah - Your charm appears like a wolf. 2x a day you can use it to roll 2 dice for a save for your mount (declared ahead of time) and take the better roll provided you pass the save.
Clerics in the Silver Tier noticed black water contaminating the supply to the Tier and requested a team to investigate. The head cleric shows you a medallion and says you have add it to the current system to boost the power of a purify spell. He mentions there are guards down there that can place it for you. A little girl leads you to the main entrance and warns that she isn't allowed in as normal because the traps have been activated.
The party splits ways when some can cross the water and others can't. Two battles began and they realize one is a guard and the other is protecting someone or something. They fight off several water elementals and the creature that was creating water to flood black water through the water system.
They continue forward and manage to get through the traps guarding the main room fairly easily. They meet the main guard, a rusalka there and she explains that the medallion won't do any good because the initial one is missing, when they mention the creature is dead she disables all the traps. They go back to the creature's body and find it there. Realizing that no one grabbed the other medallion they go back and get it as well as a cleric. Nothing seems to happen for a while, then the water begins to lighten slowly. The rusalka says if you come back she'll have rewards for you.
Influence
Influence goes to Gio and Nick
When you return to the waterway, the rusalka has four charm bands. Each one has three slots for charms and each currently has one charm in it.
Gio - Your charm looks like a fish and gives you knowledge planes as a class skill
Nick - 3x a day, if you miss on your first attack of a full attack your charm (appears like a hammer) permits you to make your second attack at full BAB
John - Your charm looks like a potion bottle. It permits you to use a potion as a swift action 1x a day
Sarah - Your charm appears like a wolf. 2x a day you can use it to roll 2 dice for a save for your mount (declared ahead of time) and take the better roll provided you pass the save.