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Post by Krunk on Feb 5, 2013 11:10:06 GMT -5
Mission: Coalition Member Appreciation Day / Blood Bowl 2013
Summary of Ending: After defeating the Elemental Annihilators and 3 time hall of famers Hurl Earl and Throw Bro in the art of Blood Bowl, the Last Hope Losers were awarded the 2013 Cup by Toss Boss himself. All of you are inducted into the hall of fame, while Hurl Earl and Throw Bro are inducted into the Hall of Shame, sponsored by Razzle Dazzle Rootbeer. Then before you realize it you are all back in Last Hope, where you discover that Coalition Member Appreciation day has been banned.
Everyone: - You all get 1 hero point, if you already had 3, sucks to be you.
- You all receive a ONE time use of the Blood Bowl's "Pro Life after Death" insurance policy. After dying horribly, a Lich dressed as a medic shall appear and grumble about how miserable his/her job is; after one round you are fully ressurected with NO ill effects. This can ONLY be used on yourself, and it cannot be given to someone else. If you find yourself in a situation where a Lich could not possibly just show up, you are still ressurected with the same effect only you are spared the grumbling.
Briar, Sam, Trevor: You each get 1 influence in addition to the other rewards for NOT dying horribly over the course of the mission.
One of you is also the proud holder the Bloodbowl 2013 Cup, show it off to your friends [or make your enemies jealous]!
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Post by jamesd on Feb 5, 2013 12:41:30 GMT -5
has been banned for causing what?
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Post by Krunk on Feb 5, 2013 23:06:49 GMT -5
oops, forgot to finish that bit.
You get no reason, although a lot of grumbling.
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Post by Krunk on Mar 2, 2013 14:43:53 GMT -5
Mission: The Dark Wanderer
Summary of Ending: Party intercepted the mysterious Dark Wanderer, stopping him from reaching Last Hope and even slaying his Balor companion. The Wanderer was established to be an antipaladin who was unaffected by negative energy, and his equipment mysteriously vanished shortly after being slain.
Colin: - Both you and your mount are ressurected with no penalty. - You gain a Hero Point *Antihero - You receive 1 influence.
Robert: - You receive a ONE time use of the ability "Near Death Experience": If you would die, you instead drop to 1 HP away from death and stabilize. This does not work against disintegration or death effects. - You gain a Hero Point
Sam: - Once per adventure when Steve is stunned, he may reduce the total rounds of stun by 1 [to a minimum of 1 round of stun, so no stun negating!] - Zeff gains fire resistance 1. - You gain a Hero Point - You receive 1 influence.
Apples: - Once per adventure you may use the following ability "The Old Ankle Injury": When you would greatly fumble [like when Squee's coin comes up heads], you may have the fumble result be "you stumble 5ft towards the most dangerous enemy and fall prone" - You gain a Hero Point - You receive 1 influence
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Post by Rofusco on Mar 2, 2013 15:00:57 GMT -5
Robert: - Once per adventure you may use the following ability " Near Death Experience": If you would die, you instead drop to 1 HP away from death and stabilize. This does not work against disintegration or death effects. - You gain a Hero Point I think near death experience is too good and undermines an already existing class. You're basically giving away a 17th level samurai ability. You should make it so he can use it only once, ever. Not once per adventure.
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Post by Krunk on Mar 2, 2013 15:12:01 GMT -5
Oh oops, that's actually what I meant to put. Thanks for pointing that out! that would've been quite silly.
Apparently I should copy paste less often :/
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Post by Cellidor (Sam) on Mar 2, 2013 20:51:13 GMT -5
Bahaha! Bring on the fire, cause Zeff's got resistance now, baby! Take that, Balor scum!
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Post by Krunk on Mar 6, 2013 13:05:37 GMT -5
Mission: Irregulator's Assemble!
Summary: In their volunteerism to test the mysterious teleportation device, the party was sent to an alternate dimension where they met and proceeded to get trounced by the superhero team known as "The Irregulators". After some serious misunderstandings the two forced then joined together to thwart the "Evil Brigade", where they discovered a doomsday weapon aimed to fire through a dimensional portal at last hope. The party successfully defeated the "Evil Brigade", destroyed the doomsday weapon and narrowly escaped the explosion by jumping through the dimensional portal and feather falling towards Last Hope.
Colin: - You're ring of feather fall becomes better, also becoming a ring of "slowed ascension". You may activate your ring in situations when you would fall or be knocked upwards, doing so allows you to slowly ascend as if under the effects of a feather fall, only you are moving up, not down. - You receive a +2 Justice Bonus to your profession law from your discussion with Captain Justice. - You gain a Hero Point *Antihero - You receive 1 influence.
Robert: - You receive the ability "Comical Knockback": 1/adventure when struck by a damaging attack [that does also entangle, grapple, or otherwise keep hold of you], you can be knocked prone a distance away from the source equal to the damage dealt to you. - You gain a Hero Point
Sam: - Zeff receives the ability "Instagibbed": You can no longer kill yourself from horrible accidents involving teleportation spells & abilities which originated from you, you still however take the damage assigned [it can't kill you, but the bleedout that immediately follows can]. - You gain a Hero Point - You receive 1 influence.
Trevor: - You receive the ability "Deflect Sofa": 1/day When a sofa would be thrown at you, you can deflect it as per deflect arrows. - You receive the ability "Aerial Face Puncher": You gain +2 to hit and +2 to damage when you would make an unarmed attack in which you dive towards an opponent and from at least 20ft above them. - You receive 1 influence
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Post by Rofusco on Mar 6, 2013 13:29:22 GMT -5
- You receive the ability "Deflect Sofa": 1/day When a sofa would be thrown at you, you can deflect it as per deflect arrows. Best ability ever.
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Post by Krunk on Mar 10, 2013 13:56:05 GMT -5
Mission: Muscle Tower
Summary: You climbed a tower where you fought a variety of powerful and or annoying things. You beat up a Balor who almost had his full power then escaped as it collapsed into ruin. Also there was a note that mocked you all signed by one RD.
Apples - You gain "Defensive fishing": 1/adventure when you take a full defence, you may also attempt a free a steal maneuver with no attack of opportunity against someone within range of your fishing rod. - You gain a Hero Point
Carl - You gain "Desperate dodger": 1/adventure, you may boost your acrobatics check to tumble by 10. - You gain a Hero Point
Dave - You gain "Never be too under prepared": You may have people become aware of items you have on your character, even when you could normally have no one of letting them know [like when you are paralyzed and you really want them to magically know that you have a potion that would help out] - You gain a +1 bonus against saves that involve you becoming paralyzed - You gain a Hero Point - You receive 1 influence
Liam - You gain "Not very dangerous looking": 1/adventure when anything would make an attack against you [not your eidolon], if there is another target within the attackers reach you may have it attack that target instead. - You gain a Hero Point
Luis - You are resurected without penalty. - You gain a Hero Point - You receive 1 influence
Sam - Steve & Zeff each gain a +1 bonus vs effects that would paralyze them. - You gain a Hero Point - You receive 1 influence
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