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Post by Nygil, Nickolie on Feb 13, 2013 23:28:18 GMT -5
Rewards
The Butcher's Fury: For 3 rounds a day you may enter a Rage. (this is in addation your normal rage rounds if you have any) For those three rounds you gain the Rage Powers, Lesser Elemental Rage (Fire), Elemental Rage (Fire), and Greater Elemental Rage (Fire). While in this state youare on fire, and as such take 1d6 fire damage each round, afterwards you may put yourself out as normal.
The Firestorm's Ripper: Once per day when you confirm a critical hit, and the confirmation roll beats the targets CMD, you may Trip them and Disarm them. If the creatureis tripped the sqaure(s) the target is in become diffecult terrain as the ground under them fuses and melts, and if they are disarmed as well, the weapon becomes trapped in the molten ground. (strength DC 20 as a standard action to free it)
Everyone is give Flamekin's Caress: (Ex) +1 to saves vs fire effects, and Fire Resistances 1.
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