Post by Nygil, Nickolie on Sept 18, 2011 13:06:44 GMT -5
They are not all finished and need touches up... i know this.
Khorne: is the Demon Lord of Hate, Rage, Blood, Violence, War, and Killing. His realm is an endless battle field, covered in blood letters and carnage demons who hunt, rip and kill for him. Few powerful barbarian and fighters live their, wearing mighty armour using axes blessed by their foul lord. Khorne has a small number of powerful and loyal Paladin of Slaughter.
He lives in a huge stone fortress at the bottom of a massive crater, to it flows rivers of blood feed by the whole plane. In the middle of his fort is a mighty throne built of thousands of skulls, those slain by his minions, and his fallen minions make up the throne.
Seven deadly Blood Thirster demons serve as Khorne's generals and messengers. Each flies around the realm pouring endless streams of blood back to their lord.
Tzeentch: is the Demon Lord of Change, Lies, Hope, Ambition, Manipulation, Scheming and Sorcery. His realm is every shifting and closer to pure chaos than any other part of the whole Abyss. His Realm is home to many of the strangest and newest of demon types, but more than that there are Chaos beasts, Vrock and beings only known as Horrors. This realm is home to many small outpost of brave and powerful spell casting cultist.
Tzeentch makes his home in a floating citadel that is made of an ever changing marital, and shape. It is unmapped, and confusing as it changes before ones very eyes. True sight and other seeing spells do not work here. The demon lord is often found scribing new spells and ever thinking of new magics.
The realm is watched and warded by seven deadly Lords of Change, who may have once been simple Vrock who are now much more for their understanding magic and loyalty to Tzeentch.
Nurgle: is the Demon Lord of Decay, Despair, Stagnation, Destruction, and Disease. His realm is falling apart and filled with bogs, secs pits and crumbled ruins. It is teeming with fiendish bugs, rats and demonic Otyugh. The demon who live in this place are few, but many ooze and fungus live in this here. Those few demons that do make this place their home are mostly Nurgling and the rare Hezrous. The only mortals in this place are those rotting away and dieing, who come here to trade their loyalty for more time alive. Most are mad cultist shamans.
Nurgle lives in the shattered, crumbling ruins of a once mighty city built in the middle of a lake of horrid wastes. The whole place is rotted, rusted and fall apart to the point that each step is a danger greater than most traps.
Nurgle is heralded by seven Great Unclean Ones, who are ooze like monsters who seem to be nothing but lesser forms of the mighty lord of decay himself. Though they are in fact what is left of those greater demon who opposed his rule.
Slaanesh: is the Demon Lord of Decadence, Excess, Pain, Pleasure and Self-Indulgence. His/Her realm is a place of twisted beauty. Every where one looks there is a glorious sight, twisted and broken by those trying to draw as much pleasure from it as they can. The air is filled with sweet smells, but so many that none can be made out or enjoyed, the same is said for the ten or more grand piece of music playing at the same time. Most of the layer is covered in whore houses, and sickening orgies. Those who dwell here are mostly Succubi, Daemonitte and a grand horde of tiefling or demon blooded mortals. A mighty pleasure cult fills this place.
Slaanesh lives in a lovely home, that has taken to much to decorating, to the point where each work of art is partly hidden by another.
Seven grotesquely beautiful Keeper of Secrets act as masters of this layer in Slaanesh's name.
Avatar of Khorne (Huge Demon / Barbarian 15)
Hp: (431) Fast Healing 5
Speed: (50ft)
AC: (39) Touch (17) DR (18/Good or Cold Iron) SR (28)
Attack: +49/+44/+39/+34/+29, Great Ax (3d8+35) and +37 Bite (2d6+8) [Reach 15 ft]
Fortitude: (+27)
Reflex: (+15)
Will: (+16)
Grapple: (+48)
Special Attacks: (Smite Good/Lawful 3/day [+2 to hit, +10 to damage])
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (Power Attack, Great Cleave, Dodge, Greater Weapon Focus/Specialization, Awesome Blow )
Class Skills: (Indomitable Will, Rage 4/day,Greater Rage, Improved Uncanny Dodge)
Abilities: Str 46, Dex 16, Con 32, Int 14, Wis 10, Cha 14
(Loot)
Vicious Unholy Anarchic Great Axe +5
Bronze Brest Plate of Fire/Acid/Cold Resistance (30) +5
Pendent of Health+6
Belt of Strength +6
Spell Like Abilities
At Will: Protection from Law, Protection from Good, Bull’s Strength, Bear's Endurance, Greater Teleport.
Three per day: Chaos Hammer, Unholy Blight, Righteous Might, Plane Shift, Dispel Good/Law
Once per day:Word of Chaos, Cloak of Chaos, Unholy Aura, Blasphemy, Forceful Hand
Once per month: Empowered Enlarged Extended Storm of Vengeance
Avatar of Tzeentch (Medium Demon/ Wizard 15) (Caster lvl 26)
Hp: (171) Fast Healing 5
Speed: (40ft)
AC: (34) Touch (24) DR (15/Good Cold Iron) SR (37)
Attack: +25/+20/+15/+10/ Staff (1d10+8)
Fortitude: (+15)
Reflex: (+17)
Will: (+22)
Grapple: (+21)
Special Attacks: (Smite Good/Lawful 3/day [+6 to hit, +10 to damage])
Special Qualities:(Immunity to electricity and poison. Resistance to acid,cold, fire 10, Telepathy)
Feats: (All Meta Magic, and Focus )
Abilities: Str 14, Dex 20, Con 16, Int 44, Wis 18, Cha 22
(Loot)
Staff of Spell Storing (6th Transformation) and [Increased Caster level] +5
Robe +5 of SR 22
Ring of Wizardry V
Ring of Greater Spell Storing (8th Moment of Prescience)
Orange Ioun Stone
Head Band of intellect +4
Spell Like Abilities
At Will: Protection from Law, Protection from Good, Greater Teleport
Three per day: Chaos Hammer, Unholy Blight, Plane Shift
Once per day:Word of Chaos, Cloak of Chaos, Unholy Aura, Blasphemy
Once per month: Empowered Enlarged Extended Storm of Vengeance
Spells Ready (Saves are base 30)
1, Mage Armour, True Strike, Color Spray, Charm Person (5)
2, Mirror Image (8)
3, Fire Ball, Bolt, Suggestion, Hold Person, Dispel Magic (4)
4, Wall of Fire, Wall of Ice, Rainbow Pattern, Bestow Curse, Phantasmal Killer, Maximized Fire Ball, Maximized Lightning Bolt, Maximized Empowered Twin Cast Magic Missle
5, Dominate Person(5), Feeblemind(2), Cone of Cold(3), Over Land Flight, Baneful Polymorph (5)
6, True Seeing, Greater Heroism, Eye Bite, Disintegrate (4), Chain Lightning
7, Limited Wish, Finger of Death, Prismatic Spray, Insanity , Twin Ray Disintegrate(2)
8, Greater Shout, Polar Ray, Horrid Wilting, Prismatic Wall(2)
Avatar of Nurgle (Huge Demon)
Hp: (512) Fast Healing 10
Speed: (50ft)
AC: (20) Touch (4) DR (25/Good Cold Iron) SR (24)
Attack: +26/+21/+16/+11/+6, Slam (3d8+10) [Reach 10ft]
Fortitude: (+31)
Reflex: (+13)
Will: (+21)
Grapple: (+33)
Special Attacks: (Smite Good/Lawful 3/day [ +25 to damage], Disease Touch, Stench Breath)
Special Qualities:(Immunity to electricity and poison. Resistance to acid,cold, fire 25, Telepathy)
Feats: (Weapon Focus... Power Focus....)
Abilities: Str 12, Dex 4, Con 38, Int 16, Wis 24, Cha 6
Spell Like Abilities
At Will: Protection from Law, Protection from Good, Greater Teleport, Blight, Contagion
Five Per Day: Maximized Shatter, Waves of Fatigue, Empowered Ray of Enfeeblement
Three per day: Chaos Hammer, Unholy Blight,, Waves of Exhaustion, Weakness, Eye Bite
Once per day: Word of Chaos, Cloak of Chaos, Unholy Aura, Blasphemy, Maximized Horrid Wilting
Once per month: Empowered Enlarged Extended Storm of Vengeance
Disease Touch (su): One a melee hit the target of Nurgle's attack must make a fort save DC 24 if failed they take 1d4+1 random stat damage, if passed they are sickened, if already sickened they are then nauseated. Also they effected by a random disease. (If immune, they get a second save)
Stench Breath (su): A 240ft cone area is effected by this. All in the area are sickened, and must make a fort save DC 24 or become nauseated for 1d4 rounds.
Any disease bestowed by Nurgle can not be cured normally. It takes a Greater Restoration, Miracle or Wish spell to remove any such disease. If a creature should have any two ability scores drop below 0 due to a disease effect he must make a will save DC 24 or be permanently turned in to a Nurgling of equal hit dice (Or a Great Unclean One, if those hit die are equal to or more than 15)
This can only be changed by a Greater Deity.
Avatar of Slaanesh (Large Demon/ Bard 15)
Hp: (222) Fast Healing 5
Speed: (40ft)
AC: (33) Touch (25) DR (15/Good Cold Iron) SR (28)
Attack: +27/+22/+22/+17/+12/+7 Rapier (1d10+5)
Fortitude: (+20)
Reflex: (+24)
Will: (+17)
Grapple: (+25)
Special Attacks: (Smite Good/Lawful 3/day [+19 to hit, +10 to damage], Kiss, Profane Touch )
Special Qualities:(Immunity to electricity and poison. Resistance to acid,cold, fire 10, Telepathy)
Feats: (Heighten Spell, Weapon Finises, Dodge, Psi dodge, Enchantment/illusion Focus spell/ability)
Class Skills: (Bardic Music, Counter Song, Fascinate, Inspire Courage +3, Inspire Competence, Suggestion, Inspire Greatness, Song of Freedom, Inspire Heroics)
Abilities: Str 10, Dex 24, Con 24, Int 10, Wis 10, Cha 48
(Loot)
Cloak of Charisma +6
Studded Leather Amour of Presence +5
Thundering Rapier of Parrying and Speed +5
Pendent of Health +4
Gloves of Dex +4
Spell Like Abilities
At Will: Protection from Law, Protection from Good, Greater Teleport, Alter Self, Suggestion
Three per day: Chaos Hammer, Unholy Blight, Mass Suggestion, True seeing, Feeble Mind, Shout
Once per day:Word of Chaos, Cloak of Chaos, Unholy Aura, Blasphemy, Scintillating Pattern, Irresistible Dance
Once per month: Empowered Enlarged Extended Storm of Vengeance
Profane Touch (su): A touch from Slaanesh is harmful to the mind, and removes immunity to charm. It also confers a +1 bonus to Charisma, but deals 1d3 wisdom damage (Will DC 31 negates)
Kiss (su): If kissed (Willing or pinned in a grapple) DC 31 Fort save of lose 1d4 levels. As Succubus.
Spells Known (Saves are base 31)
1, Charm Person, Lesser Confusio, Hideous Laughter, Grease (9)
2, Sound Burst, Heroism, Eagle's Splendor, Mirror Image (8)
3, Displacement, Scrying, Glibness, Crushing Despair (7)
4, Dominate Person, Shout, Rainbow Pattern, Hallucinatory Terrain (7)
5 , Mislead, Song of Discord, Mind Fog (5)
Keeper of Secrets (Greater Demon of Slaanesh) (Large)
Hp: (120)
Speed: (40ft)
AC: (22) Touch (12) DR (10/Good or Cold Iron) SR (17)
Attack: +21/+21/+21/+21/+16/+16/+16/+16/+11/+11/+11/+11, Long Sword (1d8+8)
Fortitude: (+9)
Reflex : (+10)
Will : (+10)
Grapple : (+23)
Special Attacks: (Hidden Truth)
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (Supreme Greater Improved Multi Weapon Fighting Defense, Weapon Focus )
Abilities: Str 18, Dex 16, Con 14, Int 16, Wis 16, Cha 22
(Loot)
4x Long Sword +4 of Thundering
Cloak of Charisma +2
Hidden Truth(su): All targets with in 30ft must make Will DC 21 or be effected by a Crushing Despair spell. Or, a single target must make a Will DC 25 or be effect by a Suggestion spell.
Daemonitte (Lesser Demon of Slaanesh)
Hp: (62)
Speed: (50ft)
AC: (18) DR (5/Good or Cold Iron) SR (17)
Attack: +14/+14/+9/+9, Spike (1d10+4)
Fortitude: (+5)
Reflex : (+8)
Will : (+3)
Grapple : (+10)
Special Attacks: (Sonic Scream, Fascinate)
Special Qualities:(Immunity to electricity, Sonic and poison. Resistance to acid/cold/fire 10, Telepathy)
Feats: (Weapon Finises, Improved Natural Weapon, Improved SR)
Abilities: Str 14, Dex 18, Con 12, Int 8, Wis 8, Cha 18
Sonic Scream: 3/day a Daemenitte can let out a horrid scream dealing 3d6 sonic damage in a 30ft cone. The save Is will, not reflex for half damage.
Fascinate: As a move action a Daemomitte may strike a pose making all creatures with in 40ft of the Daemenitte make a Will save DC 15 or be Fascinated for 2d6 rounds.
Great Unclean One (Greater Demon of Nurgle)
Hp: (210)
Speed: (40ft)
AC: (13) Touch (8) DR (15/Good or Cold Iron) SR (21)
Attack: +18/+13/+8, Slam (2d6+6)
Fortitude: (+15)
Reflex : (+5)
Will : (+8)
Grapple : (+21)
Special Attacks: (Disease Touch)
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (Greater Weapon Focus/Specialization, Ability Focus, Dodge)
Abilities: Str 14, Dex 6, Con 26, Int 12, Wis 12, Cha 4
Disease Touch: When ever a Great Unclean One hits, the target must make a DC 19 fort save or take 1d3 point of random ability score damage and make a second save of the same DC or be infected with a random disease. To remove such a disease the caster must make a caster level check DC 25. If a creature should have any two ability scores drop below 0 due to a disease effect he must make a will save DC 19 or be permanently turned in to a Nurgling of equal hit dice (Or a Great Unclean One, if those hit die are equal to or more than 15)
Nurgling (Lesser Demon of Nurgle)
Hp: (44)
Speed: (20ft)
AC: (14) Touch (14) DR (5/Good or Cold Iron)
Attack: +8, Slam (1d4)
Fortitude: (+2)
Reflex : (+2)
Will : (+2)
Grapple : (+0)
Special Attacks: (Disease Touch)
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 5, Telepathy)
Feats: (Weapon Finises/Focus)
Abilities: Str 3, Dex 16, Con 20, Int 3, Wis 3, Cha 3
Disease Touch: When ever a Nurgling hits, the target must make a DC 15 fort save or take 1 point of random ability score damage and make a second save of the same DC or be infected with a random disease. This Disease can not be healed naturally. If a creature should have any two ability scores drop below 0 due to a disease effect he must make a will save DC 15 or be permanently turned in to a Nurgling of equal hit dice.
Blood Thirster (Greater Demon of Khorne)
Hp: (150)
Speed: (40ft) Fly (80ft)
AC: (25) Touch (8) DR (15/Good or Cold Iron) SR (21)
Attack: +30/+25/+20, Great Axe (3d6+15) or +25/+25 Claw (1d10+5) and +20 Bite (1d12+5)
Fortitude: (+21)
Reflex : (+6)
Will : (+6)
Grapple : (+25)
Special Attacks: (Rage 3/day, Death Knell 6/day )
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (Power Attack, Great Cleave, Greater Weapon Focus, Specialization )
Abilities: Str 30, Dex 8, Con 18, Int 12, Wis 8, Cha 6
(Loot)
Brash, Berserker Great Ax of Wounding +3
Breast Plate +3
Blood Letter (Lesser Demon of Khorne)
Hp: (72)
Speed: (30ft)
AC: (14) Touch (10) DR (5/Good or Cold Iron)
Attack: +17/+12, Great Sword (2d6+10)
Fortitude: (+7)
Reflex : (+4)
Will : (+3)
Grapple : (+13)
Special Attacks: (Rage 2/day, Death Knell 3/day )
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (Power Attack, Cleave, Weapon Focus)
Abilities: Str 20, Dex 10, Con 16, Int 8 , Wis 6, Cha 6
(Loot)
Brash, Berserker Great Sword +3
Lord of Change (Greater Demon of Tzeentch)
Hp: (120)
Speed: (40ft) Fly (120ft)
AC: (18) Touch (13) DR (10/Good or Cold Iron) SR (25)
Attack: +19/+14/+9, Staff (1d10+6) or +19 Bite (2d6+4)
Fortitude: (+9)
Reflex : (+11)
Will : (+9)
Grapple : (+23)
Special Attacks: (Baneful Polymorph 5/day, polymorph at will, Chaotic Spell Casting: )
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (9)
Abilities: Str 18, Dex 18, Con 14, Int 24, Wis 14, Cha 14
(Loot)
Staff of Transformation +3
Chaotic Spell Casting: Lords of Change are all able to cast 1st and 2rd level spells at will, and can use four 3rd and 4th level spells each day. Their caster level for these spells is equal to their own caster level +2d6, -1d12.
Pink Horror (Lesser Demon of Tzeentch)
Hp: (86)
Speed: (30ft)
AC: (15) Touch (11) DR (5/Good or Cold Iron) SR (19)
Attack: +11/+11/+6/+6, Tentacle (1d6+1) and +6 Bite (1d8+2)
Fortitude: (+7)
Reflex : (+6)
Will : (+2)
Grapple : (+14)
Special Attacks: (Warp Fire Breath 3/day , Corrupting Touch, Split Death: Becomes two blue Horror)
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (Multi Attack, Ability focus, Weapon Focus, Iron Will)
Abilities: Str 14, Dex 12, Con 14, Int 16, Wis 4, Cha 4
Warp Fire Breath: Warp fire breath effects a 30ft cone, and deals 5d6 Profane damage.
Corrupting Touch: This attack forces the target to make a For save DC 15 or they are Stunned for one round.
Blue Horror (Least Demon of Tzeentch)
Hp: (43)
Speed: (30ft)
AC: (13) Touch (11) DR (5/Good or Cold Iron) SR (13)
Attack: +10/+10/+5/+5, Tentacle (1d6) and +5 Bite (1d8+1)
Fortitude: (+5)
Reflex : (+3)
Will : (+0)
Grapple : (+12)
Special Attacks: (Warp Fire Breath 1/day)
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 5, Telepathy)
Khorne: is the Demon Lord of Hate, Rage, Blood, Violence, War, and Killing. His realm is an endless battle field, covered in blood letters and carnage demons who hunt, rip and kill for him. Few powerful barbarian and fighters live their, wearing mighty armour using axes blessed by their foul lord. Khorne has a small number of powerful and loyal Paladin of Slaughter.
He lives in a huge stone fortress at the bottom of a massive crater, to it flows rivers of blood feed by the whole plane. In the middle of his fort is a mighty throne built of thousands of skulls, those slain by his minions, and his fallen minions make up the throne.
Seven deadly Blood Thirster demons serve as Khorne's generals and messengers. Each flies around the realm pouring endless streams of blood back to their lord.
Tzeentch: is the Demon Lord of Change, Lies, Hope, Ambition, Manipulation, Scheming and Sorcery. His realm is every shifting and closer to pure chaos than any other part of the whole Abyss. His Realm is home to many of the strangest and newest of demon types, but more than that there are Chaos beasts, Vrock and beings only known as Horrors. This realm is home to many small outpost of brave and powerful spell casting cultist.
Tzeentch makes his home in a floating citadel that is made of an ever changing marital, and shape. It is unmapped, and confusing as it changes before ones very eyes. True sight and other seeing spells do not work here. The demon lord is often found scribing new spells and ever thinking of new magics.
The realm is watched and warded by seven deadly Lords of Change, who may have once been simple Vrock who are now much more for their understanding magic and loyalty to Tzeentch.
Nurgle: is the Demon Lord of Decay, Despair, Stagnation, Destruction, and Disease. His realm is falling apart and filled with bogs, secs pits and crumbled ruins. It is teeming with fiendish bugs, rats and demonic Otyugh. The demon who live in this place are few, but many ooze and fungus live in this here. Those few demons that do make this place their home are mostly Nurgling and the rare Hezrous. The only mortals in this place are those rotting away and dieing, who come here to trade their loyalty for more time alive. Most are mad cultist shamans.
Nurgle lives in the shattered, crumbling ruins of a once mighty city built in the middle of a lake of horrid wastes. The whole place is rotted, rusted and fall apart to the point that each step is a danger greater than most traps.
Nurgle is heralded by seven Great Unclean Ones, who are ooze like monsters who seem to be nothing but lesser forms of the mighty lord of decay himself. Though they are in fact what is left of those greater demon who opposed his rule.
Slaanesh: is the Demon Lord of Decadence, Excess, Pain, Pleasure and Self-Indulgence. His/Her realm is a place of twisted beauty. Every where one looks there is a glorious sight, twisted and broken by those trying to draw as much pleasure from it as they can. The air is filled with sweet smells, but so many that none can be made out or enjoyed, the same is said for the ten or more grand piece of music playing at the same time. Most of the layer is covered in whore houses, and sickening orgies. Those who dwell here are mostly Succubi, Daemonitte and a grand horde of tiefling or demon blooded mortals. A mighty pleasure cult fills this place.
Slaanesh lives in a lovely home, that has taken to much to decorating, to the point where each work of art is partly hidden by another.
Seven grotesquely beautiful Keeper of Secrets act as masters of this layer in Slaanesh's name.
Avatar of Khorne (Huge Demon / Barbarian 15)
Hp: (431) Fast Healing 5
Speed: (50ft)
AC: (39) Touch (17) DR (18/Good or Cold Iron) SR (28)
Attack: +49/+44/+39/+34/+29, Great Ax (3d8+35) and +37 Bite (2d6+8) [Reach 15 ft]
Fortitude: (+27)
Reflex: (+15)
Will: (+16)
Grapple: (+48)
Special Attacks: (Smite Good/Lawful 3/day [+2 to hit, +10 to damage])
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (Power Attack, Great Cleave, Dodge, Greater Weapon Focus/Specialization, Awesome Blow )
Class Skills: (Indomitable Will, Rage 4/day,Greater Rage, Improved Uncanny Dodge)
Abilities: Str 46, Dex 16, Con 32, Int 14, Wis 10, Cha 14
(Loot)
Vicious Unholy Anarchic Great Axe +5
Bronze Brest Plate of Fire/Acid/Cold Resistance (30) +5
Pendent of Health+6
Belt of Strength +6
Spell Like Abilities
At Will: Protection from Law, Protection from Good, Bull’s Strength, Bear's Endurance, Greater Teleport.
Three per day: Chaos Hammer, Unholy Blight, Righteous Might, Plane Shift, Dispel Good/Law
Once per day:Word of Chaos, Cloak of Chaos, Unholy Aura, Blasphemy, Forceful Hand
Once per month: Empowered Enlarged Extended Storm of Vengeance
Avatar of Tzeentch (Medium Demon/ Wizard 15) (Caster lvl 26)
Hp: (171) Fast Healing 5
Speed: (40ft)
AC: (34) Touch (24) DR (15/Good Cold Iron) SR (37)
Attack: +25/+20/+15/+10/ Staff (1d10+8)
Fortitude: (+15)
Reflex: (+17)
Will: (+22)
Grapple: (+21)
Special Attacks: (Smite Good/Lawful 3/day [+6 to hit, +10 to damage])
Special Qualities:(Immunity to electricity and poison. Resistance to acid,cold, fire 10, Telepathy)
Feats: (All Meta Magic, and Focus )
Abilities: Str 14, Dex 20, Con 16, Int 44, Wis 18, Cha 22
(Loot)
Staff of Spell Storing (6th Transformation) and [Increased Caster level] +5
Robe +5 of SR 22
Ring of Wizardry V
Ring of Greater Spell Storing (8th Moment of Prescience)
Orange Ioun Stone
Head Band of intellect +4
Spell Like Abilities
At Will: Protection from Law, Protection from Good, Greater Teleport
Three per day: Chaos Hammer, Unholy Blight, Plane Shift
Once per day:Word of Chaos, Cloak of Chaos, Unholy Aura, Blasphemy
Once per month: Empowered Enlarged Extended Storm of Vengeance
Spells Ready (Saves are base 30)
1, Mage Armour, True Strike, Color Spray, Charm Person (5)
2, Mirror Image (8)
3, Fire Ball, Bolt, Suggestion, Hold Person, Dispel Magic (4)
4, Wall of Fire, Wall of Ice, Rainbow Pattern, Bestow Curse, Phantasmal Killer, Maximized Fire Ball, Maximized Lightning Bolt, Maximized Empowered Twin Cast Magic Missle
5, Dominate Person(5), Feeblemind(2), Cone of Cold(3), Over Land Flight, Baneful Polymorph (5)
6, True Seeing, Greater Heroism, Eye Bite, Disintegrate (4), Chain Lightning
7, Limited Wish, Finger of Death, Prismatic Spray, Insanity , Twin Ray Disintegrate(2)
8, Greater Shout, Polar Ray, Horrid Wilting, Prismatic Wall(2)
Avatar of Nurgle (Huge Demon)
Hp: (512) Fast Healing 10
Speed: (50ft)
AC: (20) Touch (4) DR (25/Good Cold Iron) SR (24)
Attack: +26/+21/+16/+11/+6, Slam (3d8+10) [Reach 10ft]
Fortitude: (+31)
Reflex: (+13)
Will: (+21)
Grapple: (+33)
Special Attacks: (Smite Good/Lawful 3/day [ +25 to damage], Disease Touch, Stench Breath)
Special Qualities:(Immunity to electricity and poison. Resistance to acid,cold, fire 25, Telepathy)
Feats: (Weapon Focus... Power Focus....)
Abilities: Str 12, Dex 4, Con 38, Int 16, Wis 24, Cha 6
Spell Like Abilities
At Will: Protection from Law, Protection from Good, Greater Teleport, Blight, Contagion
Five Per Day: Maximized Shatter, Waves of Fatigue, Empowered Ray of Enfeeblement
Three per day: Chaos Hammer, Unholy Blight,, Waves of Exhaustion, Weakness, Eye Bite
Once per day: Word of Chaos, Cloak of Chaos, Unholy Aura, Blasphemy, Maximized Horrid Wilting
Once per month: Empowered Enlarged Extended Storm of Vengeance
Disease Touch (su): One a melee hit the target of Nurgle's attack must make a fort save DC 24 if failed they take 1d4+1 random stat damage, if passed they are sickened, if already sickened they are then nauseated. Also they effected by a random disease. (If immune, they get a second save)
Stench Breath (su): A 240ft cone area is effected by this. All in the area are sickened, and must make a fort save DC 24 or become nauseated for 1d4 rounds.
Any disease bestowed by Nurgle can not be cured normally. It takes a Greater Restoration, Miracle or Wish spell to remove any such disease. If a creature should have any two ability scores drop below 0 due to a disease effect he must make a will save DC 24 or be permanently turned in to a Nurgling of equal hit dice (Or a Great Unclean One, if those hit die are equal to or more than 15)
This can only be changed by a Greater Deity.
Avatar of Slaanesh (Large Demon/ Bard 15)
Hp: (222) Fast Healing 5
Speed: (40ft)
AC: (33) Touch (25) DR (15/Good Cold Iron) SR (28)
Attack: +27/+22/+22/+17/+12/+7 Rapier (1d10+5)
Fortitude: (+20)
Reflex: (+24)
Will: (+17)
Grapple: (+25)
Special Attacks: (Smite Good/Lawful 3/day [+19 to hit, +10 to damage], Kiss, Profane Touch )
Special Qualities:(Immunity to electricity and poison. Resistance to acid,cold, fire 10, Telepathy)
Feats: (Heighten Spell, Weapon Finises, Dodge, Psi dodge, Enchantment/illusion Focus spell/ability)
Class Skills: (Bardic Music, Counter Song, Fascinate, Inspire Courage +3, Inspire Competence, Suggestion, Inspire Greatness, Song of Freedom, Inspire Heroics)
Abilities: Str 10, Dex 24, Con 24, Int 10, Wis 10, Cha 48
(Loot)
Cloak of Charisma +6
Studded Leather Amour of Presence +5
Thundering Rapier of Parrying and Speed +5
Pendent of Health +4
Gloves of Dex +4
Spell Like Abilities
At Will: Protection from Law, Protection from Good, Greater Teleport, Alter Self, Suggestion
Three per day: Chaos Hammer, Unholy Blight, Mass Suggestion, True seeing, Feeble Mind, Shout
Once per day:Word of Chaos, Cloak of Chaos, Unholy Aura, Blasphemy, Scintillating Pattern, Irresistible Dance
Once per month: Empowered Enlarged Extended Storm of Vengeance
Profane Touch (su): A touch from Slaanesh is harmful to the mind, and removes immunity to charm. It also confers a +1 bonus to Charisma, but deals 1d3 wisdom damage (Will DC 31 negates)
Kiss (su): If kissed (Willing or pinned in a grapple) DC 31 Fort save of lose 1d4 levels. As Succubus.
Spells Known (Saves are base 31)
1, Charm Person, Lesser Confusio, Hideous Laughter, Grease (9)
2, Sound Burst, Heroism, Eagle's Splendor, Mirror Image (8)
3, Displacement, Scrying, Glibness, Crushing Despair (7)
4, Dominate Person, Shout, Rainbow Pattern, Hallucinatory Terrain (7)
5 , Mislead, Song of Discord, Mind Fog (5)
Keeper of Secrets (Greater Demon of Slaanesh) (Large)
Hp: (120)
Speed: (40ft)
AC: (22) Touch (12) DR (10/Good or Cold Iron) SR (17)
Attack: +21/+21/+21/+21/+16/+16/+16/+16/+11/+11/+11/+11, Long Sword (1d8+8)
Fortitude: (+9)
Reflex : (+10)
Will : (+10)
Grapple : (+23)
Special Attacks: (Hidden Truth)
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (Supreme Greater Improved Multi Weapon Fighting Defense, Weapon Focus )
Abilities: Str 18, Dex 16, Con 14, Int 16, Wis 16, Cha 22
(Loot)
4x Long Sword +4 of Thundering
Cloak of Charisma +2
Hidden Truth(su): All targets with in 30ft must make Will DC 21 or be effected by a Crushing Despair spell. Or, a single target must make a Will DC 25 or be effect by a Suggestion spell.
Daemonitte (Lesser Demon of Slaanesh)
Hp: (62)
Speed: (50ft)
AC: (18) DR (5/Good or Cold Iron) SR (17)
Attack: +14/+14/+9/+9, Spike (1d10+4)
Fortitude: (+5)
Reflex : (+8)
Will : (+3)
Grapple : (+10)
Special Attacks: (Sonic Scream, Fascinate)
Special Qualities:(Immunity to electricity, Sonic and poison. Resistance to acid/cold/fire 10, Telepathy)
Feats: (Weapon Finises, Improved Natural Weapon, Improved SR)
Abilities: Str 14, Dex 18, Con 12, Int 8, Wis 8, Cha 18
Sonic Scream: 3/day a Daemenitte can let out a horrid scream dealing 3d6 sonic damage in a 30ft cone. The save Is will, not reflex for half damage.
Fascinate: As a move action a Daemomitte may strike a pose making all creatures with in 40ft of the Daemenitte make a Will save DC 15 or be Fascinated for 2d6 rounds.
Great Unclean One (Greater Demon of Nurgle)
Hp: (210)
Speed: (40ft)
AC: (13) Touch (8) DR (15/Good or Cold Iron) SR (21)
Attack: +18/+13/+8, Slam (2d6+6)
Fortitude: (+15)
Reflex : (+5)
Will : (+8)
Grapple : (+21)
Special Attacks: (Disease Touch)
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (Greater Weapon Focus/Specialization, Ability Focus, Dodge)
Abilities: Str 14, Dex 6, Con 26, Int 12, Wis 12, Cha 4
Disease Touch: When ever a Great Unclean One hits, the target must make a DC 19 fort save or take 1d3 point of random ability score damage and make a second save of the same DC or be infected with a random disease. To remove such a disease the caster must make a caster level check DC 25. If a creature should have any two ability scores drop below 0 due to a disease effect he must make a will save DC 19 or be permanently turned in to a Nurgling of equal hit dice (Or a Great Unclean One, if those hit die are equal to or more than 15)
Nurgling (Lesser Demon of Nurgle)
Hp: (44)
Speed: (20ft)
AC: (14) Touch (14) DR (5/Good or Cold Iron)
Attack: +8, Slam (1d4)
Fortitude: (+2)
Reflex : (+2)
Will : (+2)
Grapple : (+0)
Special Attacks: (Disease Touch)
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 5, Telepathy)
Feats: (Weapon Finises/Focus)
Abilities: Str 3, Dex 16, Con 20, Int 3, Wis 3, Cha 3
Disease Touch: When ever a Nurgling hits, the target must make a DC 15 fort save or take 1 point of random ability score damage and make a second save of the same DC or be infected with a random disease. This Disease can not be healed naturally. If a creature should have any two ability scores drop below 0 due to a disease effect he must make a will save DC 15 or be permanently turned in to a Nurgling of equal hit dice.
Blood Thirster (Greater Demon of Khorne)
Hp: (150)
Speed: (40ft) Fly (80ft)
AC: (25) Touch (8) DR (15/Good or Cold Iron) SR (21)
Attack: +30/+25/+20, Great Axe (3d6+15) or +25/+25 Claw (1d10+5) and +20 Bite (1d12+5)
Fortitude: (+21)
Reflex : (+6)
Will : (+6)
Grapple : (+25)
Special Attacks: (Rage 3/day, Death Knell 6/day )
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (Power Attack, Great Cleave, Greater Weapon Focus, Specialization )
Abilities: Str 30, Dex 8, Con 18, Int 12, Wis 8, Cha 6
(Loot)
Brash, Berserker Great Ax of Wounding +3
Breast Plate +3
Blood Letter (Lesser Demon of Khorne)
Hp: (72)
Speed: (30ft)
AC: (14) Touch (10) DR (5/Good or Cold Iron)
Attack: +17/+12, Great Sword (2d6+10)
Fortitude: (+7)
Reflex : (+4)
Will : (+3)
Grapple : (+13)
Special Attacks: (Rage 2/day, Death Knell 3/day )
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (Power Attack, Cleave, Weapon Focus)
Abilities: Str 20, Dex 10, Con 16, Int 8 , Wis 6, Cha 6
(Loot)
Brash, Berserker Great Sword +3
Lord of Change (Greater Demon of Tzeentch)
Hp: (120)
Speed: (40ft) Fly (120ft)
AC: (18) Touch (13) DR (10/Good or Cold Iron) SR (25)
Attack: +19/+14/+9, Staff (1d10+6) or +19 Bite (2d6+4)
Fortitude: (+9)
Reflex : (+11)
Will : (+9)
Grapple : (+23)
Special Attacks: (Baneful Polymorph 5/day, polymorph at will, Chaotic Spell Casting: )
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (9)
Abilities: Str 18, Dex 18, Con 14, Int 24, Wis 14, Cha 14
(Loot)
Staff of Transformation +3
Chaotic Spell Casting: Lords of Change are all able to cast 1st and 2rd level spells at will, and can use four 3rd and 4th level spells each day. Their caster level for these spells is equal to their own caster level +2d6, -1d12.
Pink Horror (Lesser Demon of Tzeentch)
Hp: (86)
Speed: (30ft)
AC: (15) Touch (11) DR (5/Good or Cold Iron) SR (19)
Attack: +11/+11/+6/+6, Tentacle (1d6+1) and +6 Bite (1d8+2)
Fortitude: (+7)
Reflex : (+6)
Will : (+2)
Grapple : (+14)
Special Attacks: (Warp Fire Breath 3/day , Corrupting Touch, Split Death: Becomes two blue Horror)
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 10, Telepathy)
Feats: (Multi Attack, Ability focus, Weapon Focus, Iron Will)
Abilities: Str 14, Dex 12, Con 14, Int 16, Wis 4, Cha 4
Warp Fire Breath: Warp fire breath effects a 30ft cone, and deals 5d6 Profane damage.
Corrupting Touch: This attack forces the target to make a For save DC 15 or they are Stunned for one round.
Blue Horror (Least Demon of Tzeentch)
Hp: (43)
Speed: (30ft)
AC: (13) Touch (11) DR (5/Good or Cold Iron) SR (13)
Attack: +10/+10/+5/+5, Tentacle (1d6) and +5 Bite (1d8+1)
Fortitude: (+5)
Reflex : (+3)
Will : (+0)
Grapple : (+12)
Special Attacks: (Warp Fire Breath 1/day)
Special Qualities:(Immunity to electricity and poison. Resistance to acid, cold, fire 5, Telepathy)