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Post by rivet on Dec 23, 2011 12:58:57 GMT -5
Yeah I have no idea how that gets done but I can figure it out and get it done. I'll try to get one of the rooms in bsb basement, sound good?
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Post by kasiil on Dec 24, 2011 14:39:07 GMT -5
Anywhere on campus is good for me.
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Post by Krunk on Dec 31, 2011 17:59:51 GMT -5
Flint Westwood Human Gunslinger (Musket Master) 1
Str 12 Dex 19 Con 13 Int 7 Wis 14 Cha 7
HP: 11 Grit: 2 AC: 18 (10 + 3 studded leather armor + 1 buckler + 4 Dex) Touch: 14 Flat: 14
Saves (F/R/W): +3/+6/+2
Initiative: +6
Ranged Attack: Musket | +5 (1d12, x4), 40ft | misfire: 1-2 Melee Attack: Combat Scabbard (Sharpened) | +2 (1d6+1, 18-20/x2)
Skills: [ACP: -2 APPLIED] *Acrobatics: +6 Craft Alchemy: +2 Perception: +6
Equipment: [Current Load: 50lbs|Light Load: 50lbs*] Masterwork Backpack* [+1 STR for carrying capacity] Bullets x21 Black powder dose x21 Alchemical cartridges, paper x 8 Studded leather armor (20lbs) Musket (9lbs) Combat Scabbard (Sharpened) (1lbs) Buckler (5lbs) Powder Horn (1lbs) x2 Gunsmithing Kit (2lbs) Bedroll (5lbs) Rations (1lbs)x2 Waterskin (4lbs) 6gp, 3sp
Traits: Reactionary (+2 Initiative) Courageous (+2 vs Fear)
Feats: Gunsmithing (Gunslinger) Rapid Reload "Muskets" (Musket Master) Point Blank Shot (Human Bonus Feat) Precise Shot (Lv1)
Deeds: Quick Clear (Lv1)
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Post by Apples on Jan 1, 2012 15:15:04 GMT -5
Currently not planning to join this Making a rough representation of Karasin, had he never met <I still don't know who but I suspect we may find out soon>.
Karasin (Wood-)Elf Fighter (Gladiator) 1 Desert Runner, lose elven magic, gain "endurance"
13 17 10 15 8 12
Languages Common, Elven, Goblin, Orc
Trained Skills Climb (5) Perform Act (5) Bluff(6) Swim (5)
Feats Performance Weapon Mastery Every weapon counts as a performance weapon Weapon Finesse Dodge
Traits Without a Past +1 Bluff/Linguistics, 1 is class skill Dirty Fighter +1 damage in flank
HP 10
70.5gp or 45.5 leftover, 43lb carried Short sword 2lb 10gp Shortbow 2lb 30gp Arrows, Regular 3lb 1gp Light wooden Shield 5lb 3gp Parade Armor 20lb 25gp or Armored Coat 20lb 50gp Hooded Lantern 2lb 7gp Oil x1 1lb 5sp Rations x4 4lb 2gp Waterskin 4lb(full) 1gp
light load ~50, I can usually estimate these well.
Short Rust coloured Hair, Light Blue Eyes, 5'10'' (pathfinder elves are apparently taller than 3.5 elves) 120lb
Saves Fort 2 Ref 3 Will -1
AC 17 or 18 Dex 3, Armour 3 or 4, Dodge 1
If the Variant Elf Fighter Favoured Class bonus was to CMB not CMD, I
would definitely give him it, instead he can have the hitpoint
HP 11
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Xenadrael
Nerd
Keeper of Magic
The unseen blade is the deadliest
Posts: 112
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Post by Xenadrael on Jan 5, 2012 14:17:36 GMT -5
hey Brent can we get a solid, meeting time and place to meet before saturday comes?
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Post by brent on Jan 5, 2012 14:56:47 GMT -5
saturday at noon in bsb lobby work for everyone?
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Post by steve on Jan 5, 2012 15:16:16 GMT -5
Sorry, I have plans this Saturday so I won't be there. By the sounds of it, though, you have a lot of players. Let me know if it ends up being better without having an extra body around.
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Post by viamede on Jan 5, 2012 15:17:36 GMT -5
same here :/
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Post by kasiil on Jan 6, 2012 23:30:40 GMT -5
I should be able to show up assuming I don't sleep though it, which if I set an alarm, I shouldn't.
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Post by rivet on Jan 7, 2012 11:05:17 GMT -5
I'm gonna be there at probably 12:30, just woke up.
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Post by Krunk on Jan 7, 2012 12:46:27 GMT -5
Right, well if anyone feels like coming late we are in BSB-B155.
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Xenadrael
Nerd
Keeper of Magic
The unseen blade is the deadliest
Posts: 112
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Post by Xenadrael on Jan 7, 2012 14:51:44 GMT -5
Just woke up, 12 is definitely too early for me. I don't think coming 3 hours late will really retain the point of going in the first place so guess I'm skipping today
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Post by rivet on Jan 7, 2012 15:08:27 GMT -5
Not much has happened.. we kinda are in the process of outting a guy for embezzling money with bandits or something.
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Post by brent on Jan 8, 2012 16:11:21 GMT -5
summary of what happened for those who weren't there: (in somewhat more detail than is probably necessary)
The party went to a tower that the letter you received told you to find. There you were greeted by the same old man who game you the letter and directed to a door with a series of concentric circles with small circles on them (like planets on circular orbits). You got the familiar feeling of deja vu with the headache. Somehow you managed to concentrate and manipulate the circles to unlock the door. you then went up the revealed stairs to the office of the man who summoned you (who was named razz).
turns out it was the same old man who brought you the letter and met you at the entrance, and he greets you as you enter the office, asking you to sit down, where you see others already waiting.
eventually everyone arrives and he goes into a long-winded story about the power you posses and how he met Dazz, who taught him to control it himself, while they searched for an ancient place of great power, hunted by the children of fate, who study a similar power but with no inborn ability to use it. After failing to find it they were led here to Ironstead upon sensing a great power, and built this tower to harness the power and find what they were looking for. Dazz was taken in an attack on the tower by the children of fate, but put a ward on the tower protecting it from the children. Razz stayed to complete their mission, maintaing the ward as best he could. which is failing today, at the same time the tower will complete its purpose.
After he tells you this and you asked a few questions, 4 assassins showed up, in the end 2 were killed, 1 was trapped temporarily in some sort of magical hourglass, and the 4th was sucked into a dark vortex along with raz. You looted some of his shelves for what magic items you could carry then headed down to the basement where a mysterious blue energy showed you a piece of a map where the place razz was looking for is located, but you aren't sure where this area is. ^^(that was the introduction story segment)^^ you then went to town and found out a clerk for the man in charge of shipping and taking orders for iron shipments.
while investigating his house you found documents detailing shipments made, orders placed (from other town's records), and reports of bandit raids on these shipments. After some closer examination you found that every raided shipment was shipped to a city that has no reccord of an order being placed.
You leave and go to the tavern and talk to the detective (it more or less happened that way), its just you him and the innkeeper as it was closed due to the murder.
you are allowed to get rooms there and the next day, you have dead rats on your doors held with daggers, and both the detective and inkeeper are dead. One of you got detained and questioned after mentioning, speaking to the detective late last night and something about rats.
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Post by brent on Jan 9, 2012 19:34:24 GMT -5
how is saturday at 1:00 for everyone this week?
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