Xenadrael
Nerd
Keeper of Magic
The unseen blade is the deadliest
Posts: 112
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Post by Xenadrael on Jan 9, 2012 19:42:28 GMT -5
I'll try :3
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Post by kasiil on Jan 9, 2012 20:08:50 GMT -5
I'll be able to make it again.
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Post by steve on Jan 9, 2012 20:11:05 GMT -5
Sorry, I have a birthday lunch to go to.
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Post by brent on Jan 10, 2012 0:40:26 GMT -5
if its better for the majority we can run it at night sometime instead, i'm free all day
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Xenadrael
Nerd
Keeper of Magic
The unseen blade is the deadliest
Posts: 112
|
Post by Xenadrael on Jan 10, 2012 20:53:41 GMT -5
crap I just remembered I have to go back this weekend for chinese new year so I won't be making the saturday game
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Post by rivet on Jan 12, 2012 20:56:19 GMT -5
I can't at night..
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Post by brent on Jan 13, 2012 0:47:24 GMT -5
ok so there should be at least 3 PCs, so we'll start around 1pm
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Post by viamede on Jan 13, 2012 15:23:31 GMT -5
may or may not be there depending on if my girlfriend goes back to TO
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Post by Apples on Jan 13, 2012 16:59:25 GMT -5
Genki Dwarf Oracle, Something Like Neutral Good Haunted Curse Nature Mystery Bonded Mount: Sam the Camel Revalation
Abilities 12 10 12 10 12 15
Saves 1 0 3
AC 15
hp 9
Trained Skills Handle Animal (6) Heal (5) Survival (5) Spellcraft (4) Knowledge Nature (4)
Spells Known
0 Mage Hand Ghost Sound Stabilize Detect Magic Create Water Mending
1 Remove Sickness Cure Light Wounds Know The Enemy
4/day
Feat Endurance Trait Clearheaded +1 to oppose Bluff, Disguise, Illusions Trait Resigned +1 on previously failed checks and when taking 20
carrying of 43/86/130 Scale Mail Light Mace Light Wooden Shield Sack Of Camel Food (20) Camel Riding Saddle Saddle Bag Bedroll Backpack Generic Travelers Outfit Foodstuffs (2) Rope (100ft) Waterskin ~4gp
Sam: As Standard Camel Animal Companion With inteligence of 6
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Post by viamede on Jan 14, 2012 12:48:13 GMT -5
Im coming just gonna be late
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Post by Krunk on Jan 14, 2012 13:32:08 GMT -5
we are in room B155.
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Post by brent on Jan 14, 2012 16:38:57 GMT -5
done for the night, next Saturday at 1:00 is the next game. same place
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Post by brent on Jan 14, 2012 16:40:24 GMT -5
also characters are now level 3, be prepared to go to level 4 in 5 minutes if you show up next week. Then were going to to go at an experience based pace.
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Post by brent on Jan 14, 2012 22:47:53 GMT -5
didnt play too long heres a quick summary:
Suspecting Alan (the guy in charge of the shipments) of shady dealings, you go to his house and confront him, kinda. You tell him you are investigating John Pryer's murder, and he says he will talk to some of his people and see what he can do to help, Though it was clear his motives were less than pure. He tells you he will come to where you are staying tonight at 11, and you should meet him outside.
To pass the rest of the day you decide to see if you can make some coin working for locals, and the blacksmith hires you to collect some ore from the nearby kobold caves. In the heart of the cave you find a vein of the mysterious blue mineral, and a sorcerer kobold with a spear made of the stuff. You could have sworn some of the attacks that landed, had actually missed. You find an exit from the cave through the vein.
That night Alan shows up with a guard of six men, who bring you out onto the street. In a show of influence he says you should find a more private place, then whistles, and immediately all the guards and civilians that had been on the road duck into the nearest building. He tells you this whole thing has gone too far and you all need to leave town tomorrow. He has arranged for you to guard one of his shipments to a city rather far away, he'll even be paying you. If you are still here this time tomorrow, or you ever some back, your lives are forfeit. Then next morning you are met by the merchant in charge of the shipment as you come out of your rooms.
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Post by brent on Jan 19, 2012 21:57:39 GMT -5
1 pm Saturday again, if you can make it and see this let me know so i have an idea who will be there.
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