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Post by Nygil, Nickolie on Aug 7, 2012 20:21:23 GMT -5
Powers updated, and items posted. Prices are in Credits.
Powers
Tech
Combat Drone 3pp: Summon Minion: 1 (Fanatical)
Defence Drone 3pp Summon Minion: 1 (Fanatical)
Decoy 4pp: Illusion 1 (Limited: Self Only, Action: Free, Duration: Sustained, Check Required: Computers)
Energy Drain 4pp: Transfer 1 (Drain 1: Force Field or/and Protection, Boost 1: Force Field, Ranged, Total Fade)
Cryo Blast 4pp: Blast 1 (Type: Cold, Check Required: Computers) Paralyse 1 (Ranged, Slow, Alt Save Fort, Limited: Living Target) Snare 1
Overload 4pp: Drain 1:Force Field (Ranged, Total Fade, Check Required: Computers) Confusion 1 (Limited: Machines, Ranged, No Save)
Incinerate 4pp: Drain 1: Protection (Ranged, Total Fade) Emotion Control 1 (Limited Fear, Ranged) Boost 1: (Ranged, Total Fade, Additional Save: Ref) Strike 1 (Aura, Effects Self)
Sabotage 4pp: Nullify 2: Force Field (Perception, Check Required: Computers) Mind Control 1 (Limited to Machine)
Sentry Turret 3pp: Summon Minion 1 (Fanatical)
Tactical Cloak 2pp: Concealment 2 (Passive, Normal Sight) [Followed by Sound, Full Sight, Scent, All Senses]
Tech Armour 4pp: Boost 4: (Total Fade, Action: Full Round) Force Field 2 (Selective, Ablative) and Immoveable 2 Triggered by ending the above: Blast 1 (Explosion)
Biotic
Nova 3pp: Strike 1: (Area Explosion l, Knock-back)
Stasis 3pp: Dimensional Pocket 1: (Limited: Attack, Range: Perception)
Pull 3pp: Telekinesis 1: (Limited: Pull) Stun 1: (Alt save Will, Check Required: Concentration, Ranged)
Barrier 3pp: Boost 3: (Total Fade, Action: Full Round, Requires Check: Concentration) Either of the below Protection 3: (Impervious, Ablative and Limited: Physical, Action: Free) Force Field 3: (Impervious, Ablative, Area Burst, Duration: Concentration, Limited: Physical)
Shockwave 4pp: Stun 1: (Ranged, Area: Cone, Knock-back, Check Required: Concentration, Alt Save Will)
Singularity 4pp: Telekinesis 1: (Area Explosion, Limited: Half Range and Only Lifting, Fades, Total Fade, Range: Perception) Stun 1: (Area: Explosion, Limited: Half Range, Range: Perception, Alt Save Will)
Throw 3pp: Stun 1: (Knock-back, Ranged, Check Required: Concentration, Alt Save Will)
Warp 3pp: Blast 1: (Check Required: Concentration) Drain 1: Protection (Ranged)
Reave 4pp: Drain 2: Protection and Force Field (Ranged, Check Required: Concentration)
Biotic Charge 3pp: Teleport 1 : (Short-Ranged, Limited: 10ft per rank, Surprise) Strike 2: Biotic
Focus 3pp: +4 Concentration, Attack Focus: Biotic, and +1 Will
Martial
Marksman 4pp: Boost 1: Attack Focus: Ranged (Personal, Action: Reaction) Boost 1: Sneak Attack (Personal, Action: Reaction)
Fortification 3pp: Boost 3: Protection 1: (Impervious, Total Fade)
Carnage 3pp: Blast 1: Ballistic (Penetrating)
Fitness 3pp: +1 Str ,+1 Dex, +1 Con
Adrenaline Rush 4pp: Boost 1: Strength 1 Boost 1: Speed 1 Boost 2: Regeneration 2 (Healing Rate +1 Injured/Bruised)
Concussive Shot 4pp: Blast 1: Blunt (Homing, Action: Move)
Crush 4pp: Strike 1: Blunt (Mighty) Stun 1
Improved Training 3pp: Gain any three Combat Feats that start with the word Improved
Specialized Training 3pp: Gain Favoured Environment, Favoured Opponent, and Environmental Adaptation
Leadership Training 3pp: Gain Fearsome Presence, Inspire, and Team Work
Defensive Training 3pp: Gain Dodge Focus, Defensive Roll, and +1 Ref
Equipment
Armour 2.5k, Basic Light: +3 Toughness, Force Field 5 (Selective and Ablative) Linked Immoveable 5 3.5k, Advanced Light: +4 Toughness, Force Field 7 (Selective and Ablative) Linked Immoveable 7 5k, Master Light: +5 Toughness, Force Field 10 (Selective and Ablative) Linked Immoveable 10 3.2k, Basic Heavy: +5 Toughness, Force Field 5 (Selective and Ablative) Linked Immoveable 5 4.8k, Advanced Heavy: +7 Toughness, Force Field 7 (Selective and Ablative) Linked Immoveable 7 7k, Master Heavy: +10 Toughness, Force Field 10 (Selective and Ablative) Linked Immoveable 10
Weapons
Pistols 2.4k, M-3 Predator: Blast 3/3: Ballistic
2.8k, M-5 Phalanx: Blast 3/3: Ballistic (Improved Range)
3.0k, Arc Pistol: Blast 3/3: Electric (Accurate) alt Blast 5: Electric (Accurate 2)
2.8k Scorpion: Blast 5: Ballistic alt Blast 4: Explosive (Area: Explosive, Trigger Proximity)
2.6k, M-6 Carnifex: Blast 4: Ballistic (Penetrating, Accurate)
3k, M-77 Paladin: Blast 5: Ballistic (Penetrating, Action: Full Round, Accurate)
SMGs 1.8k, M-4 Shuriken: Blast 3: Ballistic (Auto Fire)
2k, M-25 Hornet: Blast 3: Ballistic (Auto Fire, Improved Range)
2.2k, M-9 Tempest: Blast 3: Ballistic (Auto Fire 2, Limited Range)
2.2k, M-12 Locust: Blast 3: Ballistic (Auto Fire, Improved Range, Accurate)
Shotguns 4.2k, M-23 Katana: Blast 8: Ballistic (Limited Range, Inaccurate) Linked Blast 2: Ballistic (Area: Line, Improved Range)
12k, Geth Plasma Shotgun: Blast 6/6/6: Fire/Electricity (Accurate) Linked Blast 2/2/2: Fire/Electricity (Area: Line, Improved Range 2)
8k, M-27 Scimitar: Blast 6/6: Ballistic (Limited Range, Inaccurate) Linked Blast 3/3: Ballistic (Area: Line. Improved Range)
8.2k, Graal Spike Thrower: Blast 8/8: Ballistic (Action: Full Round, Limited Range, Penetrating) Linked Blast 3/3: Ballistic (Area: Line, Action: Full Round, Improved Range) Linked Strike 2: Blunt (Effects Self)
6.8k, M-22 Evisceration: Blast 8: Ballistic (Penetrating) Linked Blast 3: Ballistic (Area: Line, Improved Range)
5.8k, Disciple: Blast 9: Ballistic (Limited Range) Linked Blast 4: Ballistic (Area: Line)
8k, M-300 Claymore: Blast 12 (Limited Range, Inaccurate) Linked Blast 6: Ballistic (Area: Line)
Assault Rifles 2.2k, M-8 Avenger: Blast 2: Ballistic (Auto Fire 2, Improved Range) alt Blast 3: Ballistic (Auto Fire Improved Range)
3.4k, Geth Pulse Rifle: Blast 2/2: Ballistic (Improved Range, Auto Fire 2)
2.6k, Phaeston: Blast 3: Ballistic ( Improved Range, Auto Fire 2)
3.2k, M-96 Mattock: Blast 4: Ballistic (Auto Fire, Improved Range, Accurate)
4.2k, M-15 Vindicator: Blast 3/3/3: Ballistic (Improved Range)
4.8k, M-76 Revenant: Blast 3/3: Ballistic (Improved Range, Auto Fire 2, Inaccurate)
2k, M-37 Falcon: Blast 5: Explosive (Inaccurate) linked Blast 2: Piercing (Area: Explosion)
Sniper Rifles 3.8k, M-97 Viper: Blast 5: Ballistic (Improved Range 2, Auto Fire, Accurate 2)
2.2k, M-92 Mantis: Blast 7: Ballistic (Improved Range 2, Action: Full Round, Accurate 2)
6.6k, Javelin: Blast10: Ballistic/Fire (Improved Range, Accurate 2, Penetrating)
4k, M-98 Widow: Blast 9: Ballistic (Improved Range, Accurate 2) Linked Strike 2: Blunt (Effects Self)
4.2k, M-13 Raptor: Blast 6: Ballistic (Improved Range, Auto Fire, Accurate 2)
6.6k, M-29 Incisor: Blast 4/4/4: Ballistic (Improved Range 2, Accurate)
Grenades All have Fade and Total Fade, needing to resupply
Frag 3k Blast 5: Explosive (Area: Explosion)
Lift 2k Telekinesis 5 (Fades, Total Fade, Limited: Lift, Area: Burst)
Incendiary 5.2k Blast 3: Fire (Area Burst) Linked Emotion Control 3 (Limited Fear, Ranged, Area: Burst) Linked Boost 3: (Ranged, Total Fade, Additional Save: Ref, Area: Burst) Strike 1 (Aura, Effects Self)
Cryo 4.2k Blast 3: Cold (Area: Burst) Linked Snare 3 (Area: Burst) Linked Paralyse 3 (Ranged, Slow, Alt Save Fort, Limited: Living Target)
Flash 3k Dazzle 5: Sight (Area: Explosion)
Knockout 4k Fatigue 5 (Ranged, Explosion)
Smoke 2k Obscure 5: Sight
EMP 3k Nullify 5: Tech (Area Burst, Duration, Fade, Total Fade, Alt Save Computers)
Mass Effect Normalizer 3k Nullify 5: Biotic (Area Burst, Duration, Fade, Total Fade, Alt Save Concentration)
Upgrades
Scopes (Those with a * are add ons for the others) *250, Super-Senses: Sight-Extended *500, Super-Senses: Sight-Extended 2 *230, Super-Senses: Distance Sense 500, Super-Senses: Infra-vision/Track 1k, Super-Senses: Ultra-vision 350, Super-Senses: X-ray-vision *230, Super-Senses: Detect (Weapons or eezo or ...) *250, Accurate
Barrels 300, -1 to Hit, +1 Damage 400, -2 to Hit, +2 Damage 500, -3 to Hit, +3 Damage 600, -4 to Hit, +4 Damage 1k, Insidious (Silencer)
Ammo 300+210 per damage, Armour Piercing Penetrating Drain 1: Protection (Ranged)
900, Incendiary (Emotion Control 1 (Limited Fear, Ranged) Boost 1: (Ranged, Total Fade, Additional Save: Ref) Strike 1 (Aura, Effects Self))
700, Cryo Snare 1 Paralyse 1 (Ranged, Slow, Alt Save Fort, Limited: Living Target)
700, Disrupting Drain 1: Force Field (Ranged) Stun 1
Others
Medi-gel: 200 Credits Healing 3 (Action: Full Round, Distracting, Limited Single use, Check Required: Medicine)
Basic Omni Tool: 5000 credits Communication 4 (Radio) Comprehend 1 (Limited: understand all Citadel languages) Create Object 1 (Range[Touch], Action [Full Round] Precise, Moveable, Limited no moving parts) Datalink 1 (Radio) Deflect 2 (Fast Moving Projectiles) Healing 4 (Limited to Objects) Healing 3 (Limited: Consumes Medi-gel) Enhanced Ability 1: Intelligence (Simple VI data storage and planner) Super Senses 6 (Direction, Distance, Radio,Time Sense, Detect Radiation [Acute, Ranged])
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Post by jc on Aug 7, 2012 23:05:42 GMT -5
character sheet updated:
Drell Infiltrator
Str: 10 Dex: 16 Con: 10 Int: 12 Wis: 10 Cha: 10
Fort: +3 reflex: +3 will: +2
attack: +2 defence: +3
Powers/class ranks Overload 2 Tactical Cloak 1 Infiltrator 1 Density 2 (Innate/Permanent)
skills:(10 points remaining) computer use 8 stealth 8 bluff 8 medicine 8
feats: Environmental Adaption (Desert) Eidetic Memory
equipment/money: basic omni-tool master light armor medi-gel(3) m-97 viper with infra-vision/track, sight-extended 2, accurate credits(350)
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