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Post by rivet on Sept 15, 2011 20:10:11 GMT -5
This thread is gonna be for the missions that I run, but I'm also gonna leave a running tally of the world-types I have a mission for, as well as a list of magic items I give out to players in-game. Most of these items will be McGuffins with only one purpose (or none at all) so they won't interfere with other DM's games.
Mission Types: Earth x2 Ice World
Jungle - Brachiating Goblins, Merlin and Morgana Okay so Zug, Tai, Xen, and Quin all get 1100 gold as well as the trophies they recovered. The trophies really have no other use than showing them to people as proof of deeds done.
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Post by rivet on Oct 3, 2011 13:17:12 GMT -5
Okay so I forgot to do the update for the mission titled "The Nightmare Comes" but it was pretty basic: everyone got 1100 gold.
Now for "To Grandmother's House":
You each got 1 of the mystery potions as well as 1400 gold. Cairn gets a mild phobia (DC10+HD will save) of giants. This will be overcome once he succeeds 3 times on the will save. If he fails he is shaken for however long he is exposed to the phobia. Air keeps his mild phobia of children. DC10 will save or shaken, he loses it once he succeeds three times. Seraviction gets the Prophetic depravity: Your DM will give you a prophetic vision at the start of each mission. They have a 10% chance likelihood to be true (You will not see this roll). Cass happened to drink all 4 mystery potions and that messed him up so hard that he doesn't get anything extra.
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Post by rivet on Oct 21, 2011 7:36:31 GMT -5
Dungeon of Doom-filled doors! Everyone made it to the end of the dungeon and got their wish: Gerty: +5 divine bonus to bluff, can never speak an honest truth. Tom: whirlwind ability of air elementals, 3/day Tobi: T-rex transmogrification. I'll post your full stat block by sunday. Tibi: You get a lion shield, but not the srd one. This one can roar 3/day, dc15 + your con mod will save to all enemies within 30ft. It also gives you a +2 damage bonus vs. animals, but makes druids/rangers find you unfriendly. Gerald: You get the Dragondodger Shield, a +1 heavy steel shield that gives you evasion vs. dragon breath. Atticus: you get a phobia of mindless creatures. Dc15+hd will save or be shaken for the encounter. It goes away after you pass it 3 times. And no, autohypnosis does not work the way you tried to use it.
Tobi, your stat block changes to this, I'll talk to you on sunday about it:
Tobi Large Humanoid [your base attack bonus stays the same, you get +4 to grapple for being large) AC (+5 natural, +2 dex) [you gain +5 natural armor, when you bring your armor to the ship, it sizes to large and you can wear it] 10ft space/5ft reach [you take up 4 squares, but you don't get any reach] druid traits, improved grab, swallow whole [you gain improved grab and swallow whole, and keep all your druid stuff, including spells] [swallow whole can hold 1 medium, 4 small, or 16 tiny opponents, and does 1d6+6 bludgeoning and 1d6 acid per round, they get free by doing 25 points of damage to your gizzard at ac12, improved grab gives you a free grapple any time you hit a medium or smaller opponent] Bite 2d6+8 [you gain a 2d6 bite attack, but can no longer wield any other weapons (unless you get some kind of mouth weapon later] Saves: your saves stay the same except for the changes to ability scores Str 26(+8) Dex 14(+2) Con 21(+5) Int (*) Wis (*) Cha (*) [you keep your mental states, your physical states change] Original Hitpoints Can still cast spells if you have natural spell feat +2 racial to listen and spot Once you get to Level 8 you can start changing forms again, until then you're stuck in this one.
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Post by Tobi and tibi on Oct 22, 2011 16:13:23 GMT -5
hey so me and kevin (tobi and tibi) will not be going sunday as it is halloween haunt, but we gots some questions, tibi would like to change his wish to permenancy longstride as before so he can just buy the epic version of shield later, as for me, must i change back? lol or can i continue leveling as this t-rex? (also do i keep all druid spells/skills ex summon natures ally, woodland stride all that jazz thanks
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Post by rivet on Oct 22, 2011 16:30:03 GMT -5
Yeah permanancy longstride is okay. And no, you don't have to change back. Basically consider yourself permanently wildshaped into that Large sized t-rex... you still level as a druid, and you can't change out of the form until level 8. Once you do change out of the form, it's lost forever though (I kinda made up most of that template from the t-rex entry) and yeah like I said you keep all your druid abilities don't forget though, you don't have proper hands or a mouth to cast regular spells - unless you get the Natural Spell feat you can't cast any more spells.
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Post by nice on Oct 22, 2011 18:28:29 GMT -5
k sweet, i grabbed that feat! thanks alot see you wednesday
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Post by rivet on Nov 28, 2011 16:28:20 GMT -5
Captain Ahab and the White Whale Okay so last mission you guys managed to change the course of history using magic. In your rooms you find a sack of 2600 gold and a small red stone. When you touch the red stone, a vision of Ahab appears and says "You have changed my life, given me revenge without the cold kiss of death. For this, I pledge you my soul. Break this stone at any time and my spirit will come to you and help you as best as it possibly can"
So yeah, its a magic stone, if you break it as a standard action ahab appears wielding a harpoon which he can throw at +10, doing 1d10 +5 damage and requiring a reflex save of DC10+damage dealt or the harpoon gets stuck in. He lasts 1d4 rounds and is otherwise an incorporeal spirit (one use only)
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