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Post by Naelwyn on Apr 26, 2011 21:10:00 GMT -5
I have created a post in the cheese thread about how to play a sandwich, for those interested.
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Post by markuswolfe on Apr 27, 2011 8:37:57 GMT -5
I'm not sure we need another knowledge guy.....my bardic knowledge does all knowledges as if I had only one short of maximum ranks in them, and 4 more than that when identifying monsters and their abilities.
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Post by Naelwyn on Apr 27, 2011 10:59:20 GMT -5
How heavy on divinations are you? Infoguy can tell you what the enemy ate for breakfast. That and I'll actually have ranks in Knowledges as well as a lore move, IF I go Seer. Warchanter does not improve Bardic Knowledge. The Focus on Crystals is leading me towards either: Dream Dwarf Seer -> (Crystals as Viewing Objects) Psiforged Shaper -> (Crystals as Weapons) The Seer Really becomes effective at levels over 15, where it actually becomes better than Wizard/Cleric at divination. My understanding is that we will not get that high. Before that level, a Cleric can just casually divine better than a full-spec seer. Shaper is good at all levels. Probably going to go shaper. Also: Why Psiforged:
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Post by markuswolfe on Apr 27, 2011 12:20:08 GMT -5
Whoops. Forgot about that.
Let's see....taking first level of Warchanter at level 7.....so that gives me 6 + 2(from knowledge(history) synergy) + 3(INT score of 16) = +11 bardic knowledge. If it's to identify monsters and their abilities, I get a +5 bonus from the skill trick Collector of Stories for a total of +16. Not bad, I suppose. Not as good as our old friend Isaac, but it'll do us some good in a pinch.
I looked at the sample Warchanter. It's a half-elf with an INT score of 13, 6 ranks in knowledge(history) and 6 levels in bard. That gives her a bardic knowledge of +9. Her listed bardic knowledge is +15. Between her and that runesmith, I think someone was slacking off at the proofreading office.
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Post by Naelwyn on Apr 27, 2011 12:27:14 GMT -5
More Sample Characters are broken than actually playable.
I mean this honestly.
There is no testing on them whatsoever.
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Post by Naelwyn on Apr 27, 2011 13:59:28 GMT -5
I love finding the neat little things unique to psionics.
Correspond:
You forge a passive mental link with a creature with which you have previously had physical or mental contact. The subject need not be within sight or even on the same plane as you are. The subject recognizes you, and you can mentally communicate with it for the duration (though nothing forces the subject to respond to you), exchanging messages of twenty-five words or less once per round. Receiving a message is not an action and does not provoke attacks of opportunity; however, sending a message is equivalent to a standard action that can provoke attacks of opportunity.
Also found a power that makes a person's head explode.
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Post by Naelwyn on Apr 27, 2011 14:33:17 GMT -5
Aha.
Just found a Psionic Manifester Prestige Class based on Crystals.
The flavour of this on a Psiforged is just...
Woo.
Ready for the easiest to follow build I think I've done in a while?
Shaper5/Crystal Master 10
Loses 2 Manifester Levels. Gains: Becomes FABULOUS
(I've found tons of crystal-based powers. It's awesome.)
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Post by rivet on Apr 29, 2011 12:52:58 GMT -5
Hey for next year I'm gonna probably be able to DM one night a week, and then play a character on the next day.
I'm gonna go summons, I fraggin LOVE not having to do a bunch of paperwork because of my tab (smaller ipad). I was thinking malconvoker via cleric, but if anyone had some other ideas then fire em off!
I think it would be cool to use planar ally and get the party to help me browbeat. The lesser version allows for a barghest our succubus. I think the summoner circle style of trapping powerful demons that could easily kill you and then making them submit to your will is fraggin juicy.
Plus it'll be a whole thing when he inevitably messes it up and gets dragged to hell. maybe have him already in hell at the start and get freed via the start of the game.
thoughts/ideas?
(also a quick summary of the finale would be nice)
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Post by Naelwyn on Apr 29, 2011 13:30:07 GMT -5
Bewaaaare the paperwork of the malconvoker! Bewaaaare!
The class is a lot of work but a lot of reward.
The only summoning move I can stand now is Astral Construct. (Which isn't actually a Summon but meh.)
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Post by rivet on Apr 29, 2011 13:36:07 GMT -5
I don't have to beware it, just have a text files of all my summons, keep them in my tab and updated and bobs your uncle. I could have any summon's stats in a quickly changeable text file up within 30 seconds. It sounds like an ad but this thing is wicked for dnd, even got a dice roller (nothing beats physical though).
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Post by Naelwyn on Apr 29, 2011 13:44:36 GMT -5
All I can recommend is to find a way to get your summon spells off quicker than "1 round" actions. It's pretty brutal when everyone on the field gets to take a crack at you.
( Standard methodology is:
Wizard: ACF, Give up Familiar for Rapid Summoning Cleric: DMM Rapid Spell )
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Post by Apples on Apr 29, 2011 21:34:15 GMT -5
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Post by Apples on May 1, 2011 17:22:40 GMT -5
Looking for spells that involve dropping things on peoples heads, other than comet fall.
(Making Joshua from TWEWY)
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Post by Naelwyn on May 1, 2011 17:47:03 GMT -5
Hailstone, Rockfall, Obediant Avalanche, Meteor Storm
All I've got off the top of my head.
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Post by Apples on May 1, 2011 18:51:24 GMT -5
Using that one metamagic to make them into falling cars of course.
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