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Post by jamesd on Oct 29, 2012 14:55:27 GMT -5
Right then cancel that tattoo thing for now. Thats a good way for him to end it before i say my final piece and leave but I still dont know exactly what being a member of the exterminators guild would involve. Fill me in on that then ill decide that as if Charles had answered me then i will make my offer and walk away with a final statement
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Post by jamesd on Oct 29, 2012 15:45:48 GMT -5
Also how connected is Gleebones to the exterminators guild
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Post by q on Oct 29, 2012 20:17:47 GMT -5
Good question...
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Post by jamesd on Oct 29, 2012 20:57:02 GMT -5
Well since I cant know that for certain ill make my offer and see how it goes. but seriously what would being in the exterminators guild mean (apart from the free Aklo language thing you mentioned to the sythesist)
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Post by jamesd on Oct 31, 2012 7:42:59 GMT -5
I will say this to save time, essentially he will accept if it doesnt require much of him, and make a request that should Gleebones die Krolnite gets his seat on the council and in exchange he will let the exterminators guild do whatever the fuck they want with it he just wants the power (making sure to specifically state that no action in any way will be taken against gleebones by me, including inciting others to kill him, Krolnite just wants the seat should anything happen to him) so essentially asks "how would you like two seats on the council?" and explains it like that, making the idea as great sounding as he can, the exterminators guild will for all intents and purposes (or charles himself if he likes) have 2 seats on the council, Krolnite just wants the resources and power it would grant him. the closing remark was to inform him of the dent on his head that he should take care of himself ("as a thank you for your not eating my brain, i should tell you that you have a rather unsightly dent on your head" or something to that effect), im doing it like this in case taking care of that dent changes how he would behave in the near future.
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Post by q on Oct 31, 2012 10:38:03 GMT -5
hmmm he is intrigued by your offer and welcomes you to the guild but you only get gleebones seat if you can control gleebones undead... He provides you with the homework book "Alko for the mono-tongued" and thinks on your response.
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Post by jamesd on Oct 31, 2012 11:45:06 GMT -5
Of course I can, as a class thing for being a necromancer i get command undead (which has no time limit, but intelligent undead get a new saving throw every day). and I can raise the dead (actually something gleebones cant since animate dead is necromancy [evil], and command undead is channeling negative energy, so i think gleebones being good may be impossible to some degree if he does have this skeleton things you mentioned last time) and since I have command undead if they are not intelligent I only need to use it once assuming they dont make their will saves, but even if they do i can use it more, even more than most because the gnome as a wizard favored class feature. ill make the needed changes to my sheet, (adding Alko, and changing out the medallion for the anklets) and you can fill me in on sunday about what the being in the exterminators means, and as I said i will not prepare any necromancer spells and have the DM confirm for me that I didnt use them and see what I get for that. I told you this would turn out interesting.
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Post by Warhammer Exec (Dane) on Oct 31, 2012 13:20:31 GMT -5
Sounds cool. And Gleebones has 'ask dead to do things nicely' and 'tell undead to get up and stop sleeping, nicely' instead of the normal necromancer abilities.
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Post by jamesd on Oct 31, 2012 13:31:12 GMT -5
Ill accept that, I also would have accepted he used to be evil and they are a holdover from then, but thats a good enough explanation for me.
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Post by Roland on Nov 1, 2012 17:21:11 GMT -5
Hey guys I just had a quick question.
For the reward you gave me about learning an additional spell or advancing further in the Exterminator's Guild what does advancing in the guild actually do? I'll probably decide to do that but what exactly are the benefits/responsibilities? Especailly since after Heroism and Greater Invisibility there aren't that many awesome spells that I absoultely need at level 3.
~Peter
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Post by q on Nov 1, 2012 19:30:41 GMT -5
Oh well, for starters you get the guild wand... and responsibilities are basically recruiting only... try not to die don't backstab them... As to what the guild wand does find out .
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Post by Roland on Nov 2, 2012 10:10:13 GMT -5
Ok, so I'm going with the guild promotion. I can wait for a level to learn the Wall of Fire or Obsidian Flow spells.
So I'm going to roll knowledge to try and figure out what the wand does. Knowledge Arcana: 19 + whatever circumstance bonus you decide I get from studying in the Guild and Exterminator's libraries.
Spellcraft: 27
UMD: 25
If I get an inkling of what it does I'll test it out. If I don't then I'm gong to try and activate it and use it on myself. If it is a harmful spell I'm going to put off using it until I find something I can legitimately hurt.
~Peter
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Post by q on Nov 2, 2012 10:46:55 GMT -5
They tell you mostly what it does, when cast it provides the Native (non-outsider) creature the ability to speak and understand common, it also provides them with enough intelligence (brings it to 10) to rationalize and understand the conversation; for as long as you focus allowing you to facilitate communications and maybe come to a non-violent resolution. When the effect end the entity will probably follow it's word even if it doesn't know why... probably... This also allows you to recruit exterminator guild members for assistance, but they are not required to, just 'probably' will help you. But be careful their help might not be the help you expect it to be...
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Post by jamesd on Nov 2, 2012 12:22:21 GMT -5
I may have missed this but what are those anklets you gave me called?
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Post by q on Nov 4, 2012 15:17:34 GMT -5
Anklets of translocation...
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