Post by Rofusco on Oct 16, 2012 23:30:58 GMT -5
Here is what the players have learned so far from either their own experiences or common knowledge regarding the Province of Soreillia
Attached is the map of Soreillia.
Province of Soreillia
Woad Forest Outlined in Green
Mountains in Grey
Primary City of each area is coloured orange on the map for its location.
Map Legend
League of Trium and other city states.
1: Boerenycia,
2. Chronia,
3. Syntioch,
4. Ronon
5. Palmos
9. Assorted city states
11. Unconquered Greek Areas
15: Inland Sokos Sea
16: Kern Sea
Barbarians:
Woad Forest: Outlined in Green
6. Triballoi
7. Velgae
8: Scordiscoi
10. Mongke Gal Khaganate (Eternal Fire Khaganate)
14. Sacred Grove of Tynvald
Republic of Dreistiones
12: Dreistiones territory
17: Londo Sea
18: Outer areas
League of Trium
The League of Trium Symbol is the Triskeli in reference to the shape of their peninsulae.
The league of Trium is collaboration of city states based in the Trium peninsulae who banded together to protect themselves from barbarians. The league is primarily made up of various collaborations of smaller city states under the dominant state in their area. These dominant states are Boerenycia, Palmos and Syntioch. Leaders from each state meet in a congress at Boerenycia to decide on diplomatic and military matters. The Boerenycians are in charge of defense and hold a veto over the other primary states in times of emergency.
Boerenycia:
Current King: King Horos
Primary Deity: Moard the God of War: Neutral: Domains: War, Protection. Favoured weapons: Spear, short spear, (more details below)
The Boerenycians are the strongest military power in the Trium Peninsulae. They boast a powerful navy and army which they have used to conquer and intimidate the minor city states in their lands into submission. They made great gains in the former Ronon region, south of the Woad Forest. The Ronon peoples were turned into slaves who the Boerenycians use as cheap labour and as combatants in their rite of passage. Ronon lands are primarily used for farming.
Boerenycian government is a monarchy. There is a king who rules over the entire Boerenycian kingdom though each city state is largely autonomous in its own matters. Their governments vary and may be monarchies, oligarchies or even democracies. These governments ultimately answer to the Boerenycian king. The Boerenycians demand tributes of gold and soldiers to use in their armies. These tribute soldiers are often treated as being inferior to Boerenycian warriors in regards to military rank and prestige.
Every Boerenycian child is taken at the age of 10 to undergo rigorous physical and mental training in a special academy known as an Agrello. It is here that they are tested and evaluated to determine their career. Any child skilled in a particular area will be sent to specialized guilds to become trained in a certain occupation, whether it be a blacksmith, farmer, craftsman, scholar, ect. The most prestigious occupation is that of a warrior.
Boerenycian culture is heavily based in military glorification and warfare. As such, all students in the Agrello receive military training and a select few become warriors to fight in the professional army. Children who are skilled in magic- whether by innate affinity or through intense study- are taken to become magicians in an Arcane Spellcaster guild. The Boerenycians implemented the Agrello schools into their neighbouring city states during the conquest of their own peninsula.
At the age of 18 when a child has completed the Agrello training, he or she must go through a rite of passage known as the Tyrunos. The Tyrunos involves a one on one fight with a slave which takes place in a coliseum for public spectacle, usually done for rich children, or in more private sparring chambers within the Agrello. The slaves are gathered from the Ronan area or elsewhere in an event called the Scourge in which soldiers are sent out to forcibly take young slaves.
If the slave wins the fight they are eventually given freedom and may become full citizens. This is very rare, as slaves usually have little combat experience to beat the trained Boerenycian children or continue to be held in captivity for political or other reasons. Even if the slave does succeed the dead child’s family will likely attempt to exact revenge. If the slave survives they are given the option to receive Agrello training. If the Boerenycian child wins they become full citizens and are considered an adult.
Boerenycian religion is largely monotheistic as they worship Moard who is the God of War to them. Moard was a great king who united the league of Trium many years ago during the Great War hundreds of years ago. He was slain in battle and the city states of the Trium Peninsulae split apart until their unification again when the league of trium was formed. Moard has ascended to a God like status to the Boerenycians. In addition to worshipping Moard directly, they worship his weapons and armor as their own separate entities. These are as follows.
Riklos: Moard’s Spear.
Sourus; Moard’s Shield.
Whir: Moard’s Helmet.
Galkurone: Moard’s Breastplate.
Quorinas: Moard’s Grieves.
When Boerenycian warriors go into battle they typically shout “Riklos” for Moard’s spear if they are attacking and “Sourus” for Moard’s shield if they are defending. Moard himself would be classified as True Neutral.
Boerenycian warriors often use spears or shortswords. Most of the Boerenycian army is made up of infantry but they frequently use medium cavalry for flanking and support. Infantry archers are also fairly common, though in Boerenycian culture archers are usually perceived as cowards in the eye of the public. The Boerenycians are well known for their arcane spell casters, which can offer support through their vast array of spells within, or outside of combat. Phalanxes are also occasionally used, though it is a looser formation than the style of phalanxes used some other city states.
The houses of the Trium city states are usually made up of tiles in the city, and thatched houses in the countryside. Stone is commonly used as well, especially in grand building projects. The Boerenycians are notable for making the Wall of Sourus. This wall cuts across the border of the Boerenycian and Ronon lands. It was initially designed to keep the Woad Forest barbarians out of their land and remains as a symbol of power of the Boerenycians. At Boerenycia itself there is an enormous statue of Moard looking out onto the Kern Sea.
Most art in Boerenycia and Syntioch is done on pottery. The art in question varies from state to state but it usually depicts people as being rather static and with unrealistic features. The reliefs, statues and other sculptures on the temples and monuments in trium are done in a similar fashion and are often done on the outside of buildings.
Syntioch:
Primary Deity: Zeruvia, Goddess of the Sea. Lawful Good. Domains: Law, Water. Favoured weapons: short spear, trident. (more details below)
The Syntioch government is an oligarchy in which a dominant noble class holds most of the power. Unlike the boerenyicians, the Syntiochs enforce an oligarchy upon their conquered minor states. This has been met with much resistance from cities that held a differing style of government and rebellions are frequent and punished severely by the Syntiochs. The Syntiochs rely on the older phalanx style of warfare. Their army is almost exclusively infantry and they almost never utilize mages in combat. This warfare worked well against the minor states they faced but a conservative attitude towards warfare has resulted in stagnation and the Syntiochs have had difficulty expanding beyond their initial lands. The Syntiochs are largely submissive to their Boerenycian allies, as the Boerenycian military is very powerful compared to the Syntiochs.
Much of the land in Syntioch is hilly and infertile. As such, the Syntiochs rely heavily upon fishing and trade to supply themselves. This means the Boerenycians hold great sway over the Syntiochs as they hold naval dominance.
Zeruvia was a Syntioch woman who attained the status of Godhood. How she came to be a God is largely unknown, but the Syntiochs claim it was through her orderly nature, her strength in controlling the element of water, and her vast number of followers upon her death that allowed her to become a God. She is said to have been poor throughout the entirety of her life and abstaining from an extravagant lifestyle even when offered vast wealth. As such, sacrifices of wealth are generally frowned upon in Syntioch society. The nobility of Syntioch were put in power by her and as such they hold a divine right to rule. The Spear of Zeruvia is an important holy symbol for the Syntioch peoples.
Palmos:
Archon: Toria Alamona
Palmos is located near the border of the steppe lands where the Mongke Gal Khaganate are dominant. As a result of this, Palmos culture is partially influenced by the culture of the steppe tribes and the Palmos peoples frequently interact with them. Palmos has at various times been occupied by the Khaganate and even now, the borders intersect, and the nomads are often seeing grazing their herds not far outside Palmos` cities. The current political climate is tense, and the fragile peace is based mostly around their economic relationship. The large slave market in Palmos is the primary market for the slaves procured by the Western Khaganate during their raids and conquests. The Khagan receives an excellent price and in exchange, the Palmosian Archon profits from the exclusive contract with the Khaganate and the never ending supply of slaves funneled into the City. The Boerenycians are the primary buyers for the Palmosian slave trade however, states from as far away as the empire come for the best prices, and the cleanest, heartiest slaves.
Palmos consists of the Proper city of Palmos and the surrounding sub cities which consist of, farming communities, ports, and hamlets. Each sub-city supplies one member for the Palmosian senate, which governs legal matters and acts in an advisory capacity to the Palmosian Archon who serves as the lifetime ruler and directly governs military and trade concerns. While the Palmosians do not wage war to any serious extent, aside from border conflicts with the Khaganate. The Archon still wields an enormous amount of power due to his control of trade laws, tariffs, and policy. The Archon was once elected by the senate but now power resides in a single aristocratic house. The Palmos people accept nearly all forms of worship and there is an enormous religious diversity incorporating the Gods of the other Trium states and those of the Mongke Gal Khaganate among others.
The Palmos utilize a different style of warfare compared to the Boerenycians and Syntiochs. They use mostly lightly armored infantry alongside archers and light cavalry. The Palmos frequently hire mercenaries from the steppe tribes to fight for them. Horse archers are also fairly common among Palmos ranks, making their forces especially deadly in open planes. The architecture of Palmos and the area around it have a mix between Greek style and typical medieval housing. The cities have largely Greek style architecture except that most statues are indoors and not presented directly to viewers on the outside of the buildings. The buildings are not as grand as Syntioch or Boerenycia and their surrounding city states. This makes palmos and its surrounding city states seem humble compared to other Trium states who prefer enormous statues and buildings.
The Palmos vary drastically in their art compared to other city states on the Trium Peninsulae, largely due to their influence from the steppe tribes. Much of their art is done by embroidery and sewing as the Mongke Gal are nomadic and need mobile art. The palmos represent a cross between the typical Trium style of art and steppe art, with fairly large indoor statues and figures adorned with specially made clothing and trinkets. Palmos art depicts the human body in a more realistic sense than their Boer and Syntioch counterparts as the clothing must match the contours of the body. This unique style of art has made Palmos clothing, statues and figures very valuable in other lands.
Mongke Gal khaganate(eternal fire khaganate)
The Mongke Gal khaganate were initially a confederacy of tribes that all held a similar culture and lifestyle. They have since absorbed many other steppe tribes into their ranks resulting in an enormous, and incredibly diverse empire. They are a mix of Eastern and Western style steppe tribes. Their leader is a man named the Chagan Chinua (or White Wolf) who is the Supreme Khan of the Mongke Gal Khaganate. Their military is almost exclusively made up of horse archers. They lack siege equipment and heavy armor. Most warriors use bows at range and spears in melee while on horseback.
Barbarians of the Woad Forest:
The barbarians of the Woad forest are various groups of tribes who inhabit the Woad Forest. The primary groups are the Scordiscoi, the Velgae and the Triballoi. The barbarians of the Woad Forest often meet at the Sacred grove of Tynvald to discuss diplomatic matters. It is seen as a holy ground where fighting it forbidden. It is named after the Great King Tynvald who once united the tribes of the Woad Forest but was killed in combat.
Scordiscoi:
The Scordiscoi are not native to the Woad Forest. They previously held land where the modern day Dreistiones rule. They ruled over the Dreistiones and treated them as slaves. The Dreistiones rebelled and formed their own republic that outlawed slavery and became a trading hub. The scordiscoi were pushed back into the forest where they continue to use some guerilla warfare against the Dreistiones. Since their expulsion the Scordiscoi have stagnated culturally and have developed little new technology.
Most scordiscoi despise the Dreistiones and depict them as being evil for ousting them from their lands. The slavery of the Dreistiones is rarely mentioned as they do not wish to make their people appear as though they were in the wrong. On the other hand, The Dreistiones depict the expulsion of the Scordiscoi as being a moment of triumph for freedom and liberty.
The Scordiscoi military is primarily made up of infantry using simple axes and spears. Chariots are used in open areas to transport troops and harass the enemy. There is typically a driver and a spear thrower. The Scordiscoi employ very little magic, although there are a significant number of rangers in their area. They consider the Sacred Grove of Tynvald to be ridiculous but meet there with the other tribes for diplomatic matters.
Velgae:
The Velgae are in stark contrast with the Scordiscoi as they are a chiefdom that has flourished considerably. The Velgae are led by Torinx Alvad, who is at the top of the hierarchy of chiefs and essentially acts as a king. The Velgae frequently trade with the Dreistiones and the League of Trium and have been influenced by their culture. They have druid priestly class known as the Grona. The Grona act as the heads of their religion and, in times of war, even as military advisors. They train apprentices called Vilock who use their druidic powers in combat, with many turning into large animals to act as heavy infantry or birds to use as scouts.
The velgae have also experimented in arcane magic though it is not used as heavily. Rangers are also very common among the Velgae and among the other Woad forest factions. Longswords are also common among warriors of the Velgae and are a significant cultural symbol.
Triaballoi:
Many years ago, the Triballioi were pushed north by intertribal warfare into the more northern reaches of the woad forest and the Campanian mountains. They were forced into the poor, but numerous, valleys of the Campanian mountain range. The tribes split up and forged their own kingdoms in the relatively lush valleys but soon they were set against each other for the scarce arable land. The mountains were rich in iron and bronze but there are few trees. Triballian weaponry has thus emphasised large hacking blades in favour of spears and arrows. They are most well known for their large steal Falx(same weapon stats as falchion) weapons. The tribes eventually united into a confederacy when the Great King Triaballos conquered the nearby valley kingdoms. The Triballoi, named after Triballos, moved into the rich land south of the mountains and started a new kingdom but there are still numerous tribal chiefdoms in the valleys and hills of the Campanian mountains.
Republic of Dreistiones(pronounced Dreist-ee-owns)
The Republic of Dreistiones is a large trading republic. It is notable for expelling the Scordiscoi hundred of years ago during their occupation of their lands. The assassins guild known as the Dirge operates out of Dreistiones, which remains largely mysterious in the eyes of the public. The Republic often remains neutral in times of conflict, usually trading goods, supplies and weapons to both sides. The Republic is a hub for different ethnicities and religions, and is very tolerant of these groups for the most part.
Gouros Empire:
Led by Emperor Versaric
Primary Deity: The Emperor: As of now it is Versaric. Lawful Neutral: domains: Law, Nobility. Favoured weapon: greatsword.
The Soreillia invasion army is managed by the Emperor’s representative, Arlen Vow.
The Gouros symbol is a sun with a greatsword positioned in front and facing downward.
The territory that encompasses the Gouros empire is broken up into several kingdoms. When the kingdoms were originally conquered and the Empire was formed the Emperor placed his children on the thrones of the various kingdoms. He also instituted an elective succession for the Imperial title to ensure that only the strongest could succeed him.
The Empire is marred by civil wars and explosive territorial expansion during in the years before the Emperor dies. Each new conquest equals one extra vote in the Imperial election, but there have been emperors who have assumed the throne by fostering strong relationships with the other kings. Each of the sub kingdoms is ruled by a member of the original imperial dynasty and thus each king is distantly related. The people of the gouros empire believes the emperor himself is a God in mortal form and that each successive emperor is granted divine powers which Clerics and the like draw upon. The Gouros army is largely made up of heavy infantry and heavy cavalry with divine casters dedicated to the emperor as support. They often employ mercenaries as well to act as shock troops.
The Gouros are notable for having a Hellknight order known as the Order of the Emperor’s Fist who are dedicated to protecting the Emperor and his bloodline as well as exercising his will. Their favoured weapon is the greatsword. (Note: they are functionally similar to the order of the God Claw except that they can only choose the law or nobility domains if they gain the Pentamic faith discipline, details on the hellknight class here if a player wants to join this particular one: www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/hellknight, or you can join the Hellknight signifier class if you want: www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/hellknight-signifer) The characters Aryn(Trevor), Lovejoy(Sebastian), Dr. McLuchador(Scott) and Captain Pathfinder(Emett) can join this hellknight order as either prestige class should they meet the prerequisites of either class aside from the special requirement of needing a hellknight to see you kill a demon).
Note: If you want to join a Hellknight order and take the hellknight or hellknight signifier prestige classes, come talk to me. Another order that is less restrictive roleplaying wisewill be available soon is available now.
Hellknight order: The Order of the Lucha.
Favoured Weapons: Greatsword, longbow, bare hands, bear hands.
The order of the Lucha is a Hellknight order that rebelled and separated from the Order of the Emperor's Fist. They are led by Jonathan White, a former paralictor of the Order of the Emperor's fist. The Order currently resides in the city of New Hope as they support Matilde Carebetter in maintaining order and protecting the city. The Order is based in the ideal that law exists to help protect innocent people, rather than harm and oppress them. As such they are more relaxed than other Hellknight orders regarding the law but are still quick to punish most criminals.
Discipline Power: Lucha Onslaught: Order of the Lucha: As a free action, a Hellknight increases his base speed by +10 feet and gains a +4 bonus to his Strength for 1+his/her cha modifier rounds. Note; 1 is the minimum, so if you have a negative cha mod you still get at least 1 round. If the Hellknight is mounted, these bonuses also apply to his mount.
Attached is the map of Soreillia.
Province of Soreillia
Woad Forest Outlined in Green
Mountains in Grey
Primary City of each area is coloured orange on the map for its location.
Map Legend
League of Trium and other city states.
1: Boerenycia,
2. Chronia,
3. Syntioch,
4. Ronon
5. Palmos
9. Assorted city states
11. Unconquered Greek Areas
15: Inland Sokos Sea
16: Kern Sea
Barbarians:
Woad Forest: Outlined in Green
6. Triballoi
7. Velgae
8: Scordiscoi
10. Mongke Gal Khaganate (Eternal Fire Khaganate)
14. Sacred Grove of Tynvald
Republic of Dreistiones
12: Dreistiones territory
17: Londo Sea
18: Outer areas
League of Trium
The League of Trium Symbol is the Triskeli in reference to the shape of their peninsulae.
The league of Trium is collaboration of city states based in the Trium peninsulae who banded together to protect themselves from barbarians. The league is primarily made up of various collaborations of smaller city states under the dominant state in their area. These dominant states are Boerenycia, Palmos and Syntioch. Leaders from each state meet in a congress at Boerenycia to decide on diplomatic and military matters. The Boerenycians are in charge of defense and hold a veto over the other primary states in times of emergency.
Boerenycia:
Current King: King Horos
Primary Deity: Moard the God of War: Neutral: Domains: War, Protection. Favoured weapons: Spear, short spear, (more details below)
The Boerenycians are the strongest military power in the Trium Peninsulae. They boast a powerful navy and army which they have used to conquer and intimidate the minor city states in their lands into submission. They made great gains in the former Ronon region, south of the Woad Forest. The Ronon peoples were turned into slaves who the Boerenycians use as cheap labour and as combatants in their rite of passage. Ronon lands are primarily used for farming.
Boerenycian government is a monarchy. There is a king who rules over the entire Boerenycian kingdom though each city state is largely autonomous in its own matters. Their governments vary and may be monarchies, oligarchies or even democracies. These governments ultimately answer to the Boerenycian king. The Boerenycians demand tributes of gold and soldiers to use in their armies. These tribute soldiers are often treated as being inferior to Boerenycian warriors in regards to military rank and prestige.
Every Boerenycian child is taken at the age of 10 to undergo rigorous physical and mental training in a special academy known as an Agrello. It is here that they are tested and evaluated to determine their career. Any child skilled in a particular area will be sent to specialized guilds to become trained in a certain occupation, whether it be a blacksmith, farmer, craftsman, scholar, ect. The most prestigious occupation is that of a warrior.
Boerenycian culture is heavily based in military glorification and warfare. As such, all students in the Agrello receive military training and a select few become warriors to fight in the professional army. Children who are skilled in magic- whether by innate affinity or through intense study- are taken to become magicians in an Arcane Spellcaster guild. The Boerenycians implemented the Agrello schools into their neighbouring city states during the conquest of their own peninsula.
At the age of 18 when a child has completed the Agrello training, he or she must go through a rite of passage known as the Tyrunos. The Tyrunos involves a one on one fight with a slave which takes place in a coliseum for public spectacle, usually done for rich children, or in more private sparring chambers within the Agrello. The slaves are gathered from the Ronan area or elsewhere in an event called the Scourge in which soldiers are sent out to forcibly take young slaves.
If the slave wins the fight they are eventually given freedom and may become full citizens. This is very rare, as slaves usually have little combat experience to beat the trained Boerenycian children or continue to be held in captivity for political or other reasons. Even if the slave does succeed the dead child’s family will likely attempt to exact revenge. If the slave survives they are given the option to receive Agrello training. If the Boerenycian child wins they become full citizens and are considered an adult.
Boerenycian religion is largely monotheistic as they worship Moard who is the God of War to them. Moard was a great king who united the league of Trium many years ago during the Great War hundreds of years ago. He was slain in battle and the city states of the Trium Peninsulae split apart until their unification again when the league of trium was formed. Moard has ascended to a God like status to the Boerenycians. In addition to worshipping Moard directly, they worship his weapons and armor as their own separate entities. These are as follows.
Riklos: Moard’s Spear.
Sourus; Moard’s Shield.
Whir: Moard’s Helmet.
Galkurone: Moard’s Breastplate.
Quorinas: Moard’s Grieves.
When Boerenycian warriors go into battle they typically shout “Riklos” for Moard’s spear if they are attacking and “Sourus” for Moard’s shield if they are defending. Moard himself would be classified as True Neutral.
Boerenycian warriors often use spears or shortswords. Most of the Boerenycian army is made up of infantry but they frequently use medium cavalry for flanking and support. Infantry archers are also fairly common, though in Boerenycian culture archers are usually perceived as cowards in the eye of the public. The Boerenycians are well known for their arcane spell casters, which can offer support through their vast array of spells within, or outside of combat. Phalanxes are also occasionally used, though it is a looser formation than the style of phalanxes used some other city states.
The houses of the Trium city states are usually made up of tiles in the city, and thatched houses in the countryside. Stone is commonly used as well, especially in grand building projects. The Boerenycians are notable for making the Wall of Sourus. This wall cuts across the border of the Boerenycian and Ronon lands. It was initially designed to keep the Woad Forest barbarians out of their land and remains as a symbol of power of the Boerenycians. At Boerenycia itself there is an enormous statue of Moard looking out onto the Kern Sea.
Most art in Boerenycia and Syntioch is done on pottery. The art in question varies from state to state but it usually depicts people as being rather static and with unrealistic features. The reliefs, statues and other sculptures on the temples and monuments in trium are done in a similar fashion and are often done on the outside of buildings.
Syntioch:
Primary Deity: Zeruvia, Goddess of the Sea. Lawful Good. Domains: Law, Water. Favoured weapons: short spear, trident. (more details below)
The Syntioch government is an oligarchy in which a dominant noble class holds most of the power. Unlike the boerenyicians, the Syntiochs enforce an oligarchy upon their conquered minor states. This has been met with much resistance from cities that held a differing style of government and rebellions are frequent and punished severely by the Syntiochs. The Syntiochs rely on the older phalanx style of warfare. Their army is almost exclusively infantry and they almost never utilize mages in combat. This warfare worked well against the minor states they faced but a conservative attitude towards warfare has resulted in stagnation and the Syntiochs have had difficulty expanding beyond their initial lands. The Syntiochs are largely submissive to their Boerenycian allies, as the Boerenycian military is very powerful compared to the Syntiochs.
Much of the land in Syntioch is hilly and infertile. As such, the Syntiochs rely heavily upon fishing and trade to supply themselves. This means the Boerenycians hold great sway over the Syntiochs as they hold naval dominance.
Zeruvia was a Syntioch woman who attained the status of Godhood. How she came to be a God is largely unknown, but the Syntiochs claim it was through her orderly nature, her strength in controlling the element of water, and her vast number of followers upon her death that allowed her to become a God. She is said to have been poor throughout the entirety of her life and abstaining from an extravagant lifestyle even when offered vast wealth. As such, sacrifices of wealth are generally frowned upon in Syntioch society. The nobility of Syntioch were put in power by her and as such they hold a divine right to rule. The Spear of Zeruvia is an important holy symbol for the Syntioch peoples.
Palmos:
Archon: Toria Alamona
Palmos is located near the border of the steppe lands where the Mongke Gal Khaganate are dominant. As a result of this, Palmos culture is partially influenced by the culture of the steppe tribes and the Palmos peoples frequently interact with them. Palmos has at various times been occupied by the Khaganate and even now, the borders intersect, and the nomads are often seeing grazing their herds not far outside Palmos` cities. The current political climate is tense, and the fragile peace is based mostly around their economic relationship. The large slave market in Palmos is the primary market for the slaves procured by the Western Khaganate during their raids and conquests. The Khagan receives an excellent price and in exchange, the Palmosian Archon profits from the exclusive contract with the Khaganate and the never ending supply of slaves funneled into the City. The Boerenycians are the primary buyers for the Palmosian slave trade however, states from as far away as the empire come for the best prices, and the cleanest, heartiest slaves.
Palmos consists of the Proper city of Palmos and the surrounding sub cities which consist of, farming communities, ports, and hamlets. Each sub-city supplies one member for the Palmosian senate, which governs legal matters and acts in an advisory capacity to the Palmosian Archon who serves as the lifetime ruler and directly governs military and trade concerns. While the Palmosians do not wage war to any serious extent, aside from border conflicts with the Khaganate. The Archon still wields an enormous amount of power due to his control of trade laws, tariffs, and policy. The Archon was once elected by the senate but now power resides in a single aristocratic house. The Palmos people accept nearly all forms of worship and there is an enormous religious diversity incorporating the Gods of the other Trium states and those of the Mongke Gal Khaganate among others.
The Palmos utilize a different style of warfare compared to the Boerenycians and Syntiochs. They use mostly lightly armored infantry alongside archers and light cavalry. The Palmos frequently hire mercenaries from the steppe tribes to fight for them. Horse archers are also fairly common among Palmos ranks, making their forces especially deadly in open planes. The architecture of Palmos and the area around it have a mix between Greek style and typical medieval housing. The cities have largely Greek style architecture except that most statues are indoors and not presented directly to viewers on the outside of the buildings. The buildings are not as grand as Syntioch or Boerenycia and their surrounding city states. This makes palmos and its surrounding city states seem humble compared to other Trium states who prefer enormous statues and buildings.
The Palmos vary drastically in their art compared to other city states on the Trium Peninsulae, largely due to their influence from the steppe tribes. Much of their art is done by embroidery and sewing as the Mongke Gal are nomadic and need mobile art. The palmos represent a cross between the typical Trium style of art and steppe art, with fairly large indoor statues and figures adorned with specially made clothing and trinkets. Palmos art depicts the human body in a more realistic sense than their Boer and Syntioch counterparts as the clothing must match the contours of the body. This unique style of art has made Palmos clothing, statues and figures very valuable in other lands.
Mongke Gal khaganate(eternal fire khaganate)
The Mongke Gal khaganate were initially a confederacy of tribes that all held a similar culture and lifestyle. They have since absorbed many other steppe tribes into their ranks resulting in an enormous, and incredibly diverse empire. They are a mix of Eastern and Western style steppe tribes. Their leader is a man named the Chagan Chinua (or White Wolf) who is the Supreme Khan of the Mongke Gal Khaganate. Their military is almost exclusively made up of horse archers. They lack siege equipment and heavy armor. Most warriors use bows at range and spears in melee while on horseback.
Barbarians of the Woad Forest:
The barbarians of the Woad forest are various groups of tribes who inhabit the Woad Forest. The primary groups are the Scordiscoi, the Velgae and the Triballoi. The barbarians of the Woad Forest often meet at the Sacred grove of Tynvald to discuss diplomatic matters. It is seen as a holy ground where fighting it forbidden. It is named after the Great King Tynvald who once united the tribes of the Woad Forest but was killed in combat.
Scordiscoi:
The Scordiscoi are not native to the Woad Forest. They previously held land where the modern day Dreistiones rule. They ruled over the Dreistiones and treated them as slaves. The Dreistiones rebelled and formed their own republic that outlawed slavery and became a trading hub. The scordiscoi were pushed back into the forest where they continue to use some guerilla warfare against the Dreistiones. Since their expulsion the Scordiscoi have stagnated culturally and have developed little new technology.
Most scordiscoi despise the Dreistiones and depict them as being evil for ousting them from their lands. The slavery of the Dreistiones is rarely mentioned as they do not wish to make their people appear as though they were in the wrong. On the other hand, The Dreistiones depict the expulsion of the Scordiscoi as being a moment of triumph for freedom and liberty.
The Scordiscoi military is primarily made up of infantry using simple axes and spears. Chariots are used in open areas to transport troops and harass the enemy. There is typically a driver and a spear thrower. The Scordiscoi employ very little magic, although there are a significant number of rangers in their area. They consider the Sacred Grove of Tynvald to be ridiculous but meet there with the other tribes for diplomatic matters.
Velgae:
The Velgae are in stark contrast with the Scordiscoi as they are a chiefdom that has flourished considerably. The Velgae are led by Torinx Alvad, who is at the top of the hierarchy of chiefs and essentially acts as a king. The Velgae frequently trade with the Dreistiones and the League of Trium and have been influenced by their culture. They have druid priestly class known as the Grona. The Grona act as the heads of their religion and, in times of war, even as military advisors. They train apprentices called Vilock who use their druidic powers in combat, with many turning into large animals to act as heavy infantry or birds to use as scouts.
The velgae have also experimented in arcane magic though it is not used as heavily. Rangers are also very common among the Velgae and among the other Woad forest factions. Longswords are also common among warriors of the Velgae and are a significant cultural symbol.
Triaballoi:
Many years ago, the Triballioi were pushed north by intertribal warfare into the more northern reaches of the woad forest and the Campanian mountains. They were forced into the poor, but numerous, valleys of the Campanian mountain range. The tribes split up and forged their own kingdoms in the relatively lush valleys but soon they were set against each other for the scarce arable land. The mountains were rich in iron and bronze but there are few trees. Triballian weaponry has thus emphasised large hacking blades in favour of spears and arrows. They are most well known for their large steal Falx(same weapon stats as falchion) weapons. The tribes eventually united into a confederacy when the Great King Triaballos conquered the nearby valley kingdoms. The Triballoi, named after Triballos, moved into the rich land south of the mountains and started a new kingdom but there are still numerous tribal chiefdoms in the valleys and hills of the Campanian mountains.
Republic of Dreistiones(pronounced Dreist-ee-owns)
The Republic of Dreistiones is a large trading republic. It is notable for expelling the Scordiscoi hundred of years ago during their occupation of their lands. The assassins guild known as the Dirge operates out of Dreistiones, which remains largely mysterious in the eyes of the public. The Republic often remains neutral in times of conflict, usually trading goods, supplies and weapons to both sides. The Republic is a hub for different ethnicities and religions, and is very tolerant of these groups for the most part.
Gouros Empire:
Led by Emperor Versaric
Primary Deity: The Emperor: As of now it is Versaric. Lawful Neutral: domains: Law, Nobility. Favoured weapon: greatsword.
The Soreillia invasion army is managed by the Emperor’s representative, Arlen Vow.
The Gouros symbol is a sun with a greatsword positioned in front and facing downward.
The territory that encompasses the Gouros empire is broken up into several kingdoms. When the kingdoms were originally conquered and the Empire was formed the Emperor placed his children on the thrones of the various kingdoms. He also instituted an elective succession for the Imperial title to ensure that only the strongest could succeed him.
The Empire is marred by civil wars and explosive territorial expansion during in the years before the Emperor dies. Each new conquest equals one extra vote in the Imperial election, but there have been emperors who have assumed the throne by fostering strong relationships with the other kings. Each of the sub kingdoms is ruled by a member of the original imperial dynasty and thus each king is distantly related. The people of the gouros empire believes the emperor himself is a God in mortal form and that each successive emperor is granted divine powers which Clerics and the like draw upon. The Gouros army is largely made up of heavy infantry and heavy cavalry with divine casters dedicated to the emperor as support. They often employ mercenaries as well to act as shock troops.
The Gouros are notable for having a Hellknight order known as the Order of the Emperor’s Fist who are dedicated to protecting the Emperor and his bloodline as well as exercising his will. Their favoured weapon is the greatsword. (Note: they are functionally similar to the order of the God Claw except that they can only choose the law or nobility domains if they gain the Pentamic faith discipline, details on the hellknight class here if a player wants to join this particular one: www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/hellknight, or you can join the Hellknight signifier class if you want: www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/hellknight-signifer) The characters Aryn(Trevor), Lovejoy(Sebastian), Dr. McLuchador(Scott) and Captain Pathfinder(Emett) can join this hellknight order as either prestige class should they meet the prerequisites of either class aside from the special requirement of needing a hellknight to see you kill a demon).
Note: If you want to join a Hellknight order and take the hellknight or hellknight signifier prestige classes, come talk to me. Another order that is less restrictive roleplaying wise
Hellknight order: The Order of the Lucha.
Favoured Weapons: Greatsword, longbow, bare hands, bear hands.
The order of the Lucha is a Hellknight order that rebelled and separated from the Order of the Emperor's Fist. They are led by Jonathan White, a former paralictor of the Order of the Emperor's fist. The Order currently resides in the city of New Hope as they support Matilde Carebetter in maintaining order and protecting the city. The Order is based in the ideal that law exists to help protect innocent people, rather than harm and oppress them. As such they are more relaxed than other Hellknight orders regarding the law but are still quick to punish most criminals.
Discipline Power: Lucha Onslaught: Order of the Lucha: As a free action, a Hellknight increases his base speed by +10 feet and gains a +4 bonus to his Strength for 1+his/her cha modifier rounds. Note; 1 is the minimum, so if you have a negative cha mod you still get at least 1 round. If the Hellknight is mounted, these bonuses also apply to his mount.