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Post by Jeremie on Nov 21, 2012 23:38:12 GMT -5
Since we are frequently short on DMs I am going to be occasionally filling in with some missions from the EGA. I'll be posting the results here.
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Post by Jeremie on Nov 22, 2012 0:31:00 GMT -5
Mission one: The EGA hired several guild members to investigate a research station that they had lost contact with. The research station, newly built in a jungle-filled crater, was in charge of collecting samples of the unique wildlife of the area, as well as collecting rare medicinal herbs to provide aid to the refugees displaced in the golem's wake.
Upon arrival, the party climbed into the crater, braving pterodons, a tyrannosaurus Rex, and velociraptors. They eventually found the research station, which had been attacked by an orc bandit and his men. After battling the barbarian, the party rescued the remaining researchers. Faux stayed behind while the rest of the party returned home with valuable samples and medical supplies. Eventually, guards and supplies were sent to the research station, and Faux was relieved of his duties.
The party members received the following rewards:
Scott: For being swallowed whole by a t. Rex only to rip your way out with your blades you gain the trait:
Bellyache: When you are swallowed whole by a creature, you can make all your regular attacks with one-handed weapons.
Alex: You have learned valuable information about communicating with animals of the dinosaur subtype. When you use an animal companion with the dinosaur subtype, treat your ranger level as one higher for the purposes of calculating its stats.
Faux: You picked up 10 uses of medicinal herb. Each use can be used as a cure light wounds. This can only be done out of combat, and takes five minutes. Requires a source of flame to use (which, as an Efreet, you shouldn't have a problem with).
Ryan: You got a necklace that lets your Fascinate performance affect a single creature of HD up to half your level regardless of whether or not it is in combat.
Brad: As you open the bag of goodies, the t. Rex tooth you collected glows with a faint light. It can now be used, once per day, to force all enemies within fifty feet with an intelligence score of less than ten to focus their attacks on you for one round. This is a swift action. Will save DC 20 negates.
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Post by fauxstercoaster on Nov 22, 2012 2:08:48 GMT -5
lol 10 grams of herb. i would hate to be the guy who smoke a gram at a time. i request seeds from them also
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Post by Jeremie on Dec 3, 2012 0:35:46 GMT -5
Mission 2: the players have resolved a dispute between the native inhabitants of the Lostland crater, the dinosaur-like Saurians and the plant-like Verdin. The issue turned out to have been caused by Alistair before his death: knowing that the EGA was researching the area, he cursed the sacred artifact he feared they would find: Requiem. Not being able to access the rod due to powerful warding spells, he instead cursed it to corrupt the surrounding countryside.
Faren, with lots of hard work and by consulting with quite a few spell casters of various varieties, eventually dispelled the curse, which turned out to have been much more powerful than originally thought. Had it stayed in the crater it would have turned it into plaguelands within a year.
Luckily, the curse is gone, and the Saurians, having failed at their sacred duty of guarding Requiem, have agreed to allow the EGA to safeguard it, provided they accept an envoy to share in the guarding.
It is currently not known what Requiem does, however: The altar Requiem was found on was warded both against chaos and evil. The rod is very magical, and extremely chaotic. One of the casters attempting to dispel the curse cast detect chaos on the rod and was permanently blinded. It appears to be a weapon which would fire a beam, and only has one charge. Whatever its effect, it seems with will disrupt space and time with its use.
For an awesomely done job, you guys get the following:
Alex: The hat of diplomatic disregard: Once per day, you can cause a single person you are attempting to interact with using diplomacy or intimidate to completely disregard you. This ability is tied to your hat of disguise. You have to be wearing it to use the ability, although you don't have to be disguised.
Ben: Your crate is finally magical. It appears it absorbed some of the magic from the shadow twins spell. Once per day, you can reach into it and pull out a shadow twin of yourself. This shadow twin has all your stats, but can only cast first level spells, and only has one hit point. Pulling him out is a standard action, and he lasts for one minute per character level.
Matthew: Your total disregard for other gods now grants you a +2 to will saves against mind-affecting effects and +4 against mind control effects caused by followers of other religions as long as you wear your god's symbol.
Colin: Due to the frequency with which your triceratops falls from heights, Faren has put some effort into acquiring a large gold-plated metal band, which can be clasped around Strawberry's leg to act as a ring of featherfall.
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Post by Taco Prophet on Dec 5, 2012 15:04:08 GMT -5
As a result the mental battle caused by Gallazius' growing corruption, his crate has been 'acquired' by a blind dual katar-wielding rogue dressed in BDSM-esque leather armor known only as 'Voldo'. Gallazius is disheartened by this event and the corruption ultimately consumes him. His guild ring explodes and he sprouts black angel wings and flies off into the distance, firing lightning and fire at unsuspecting neutral city denizens. As Voldo turns to leave, the pieces of Gallazius' ring magically reform around his finger, conscripting him into the guild. He lets out a loud hiss and, after some sulking in the alleys of the city, heads to the guild.
Casualty count: 0 (but one halfling was badly burned)
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robert632
Nerd-Newbie
Fantabulous dancer
Posts: 38
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Post by robert632 on Dec 6, 2012 14:29:07 GMT -5
As a result the mental battle caused by Gallazius' growing corruption, his crate has been 'acquired' by a blind dual katar-wielding rogue dressed in BDSM-esque leather armor known only as 'Voldo'. Gallazius is disheartened by this event and the corruption ultimately consumes him. His guild ring explodes and he sprouts black angel wings and flies off into the distance, firing lightning and fire at unsuspecting neutral city denizens. As Voldo turns to leave, the pieces of Gallazius' ring magically reform around his finger, conscripting him into the guild. He lets out a loud hiss and, after some sulking in the alleys of the city, heads to the guild. Casualty count: 0 (but one halfling was badly burned) Was it a halfling who was known to be...less then intelligent?
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Post by Taco Prophet on Dec 7, 2012 14:28:02 GMT -5
Depends. Would that motivate you to seek out the newly-evil magus and destroy him?
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robert632
Nerd-Newbie
Fantabulous dancer
Posts: 38
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Post by robert632 on Dec 7, 2012 15:15:00 GMT -5
Not really, as I was planning to retire the character anyway. And not play anyone related to him. I just asked because even before turning evil, your character wasn't too fond of Stupid Cleric.
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Post by Taco Prophet on Dec 7, 2012 16:59:36 GMT -5
Ok, well roll odds or evens and pick if it was him or not
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Post by Jeremie on Dec 13, 2012 20:19:53 GMT -5
Mission 3:
Sent to investigate the ancient temple which was broken into by last week's team, as well as to clear out dangerous creatures, the party ventured into the catacombs of the temple. Facing vicious trolls, a deadly dracolisk, colossal centipedes and a fearsome crystal dragon, they discovered an ancient history of the Saurians carved into the wall of the temple.
The carved scenes depict a sad tale: long in the past the Saurians had a thriving society which had mastered the arcane arts, allowing them to produce such wonders as floating islands and temples, flying machines and more. However, as is too often the case when meddling with the arcane, their ingenuity led to their own demise.
It is unclear exactly what they meant to achieve, but the carving shows the creation of the artifact recovered from the temple: Requiem. Whatever this artifact does, its creation brought down upon them the wrath of their god. From the Saurians he removed their connection to arcane magics, and to this day no Saurian is able to use any sort of arcane magic. Their floating islands fell to the ground, their civilization collapsed, and soon they were but a remnant of their former society, forgotten by the rest of the world. They guarded Requiem in an attempt to redeem themselves, for they no longer had the means to destroy it, and after time forgot what it was, forgot their very history, knowing only that the temple must be guarded at all cost.
The party realized that the temple they were in was in fact that depicted in one of the carvings as being part of a floating island, and ventured deeper into the caverns, eventually finding a control room. After restoring partial power to the island using the crystals recovered from the crystal dragon, they successfully restored partial functionality, enabling the island to float high in the air. In fact, upon exiting the temple, they found that the entire crater had been caused by the fall of this floating island, and its entire interior was now far above the ground. The party then returned home to the guild, considering this a job rather well done.
The Aftermath:
The Saurians, as well as many researchers from the EGA as well as Guild historians, librarians, etc. spent the next few weeks investigating this remarkable discovery. The Saurians, feeling they had betrayed or failed their god twice now (once in creating Requiem, and again in allowing Alistair to tamper with it), finally broke. Lost and purposeless, many have left their tribes to wander. Others, over the years following, made their way to the city of New Hope where, while they drew some strange looks at first, they were for the most part accepted. Some tried to forget their history and simply adapt to whatever new life they found, while others simply died off, and with them their memories. Soon the island once again lost its power, gently settling back into the crater it once rested in (with the guidance of an alchemist at the controls).
A few, however, still keep the old ways passing them down through the generations, and of these some search for the ancient cities they once ruled, feeling that if they could only find them, perhaps they could redeem themselves for their failings, and once again find the favour of their god.
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