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Post by arhino on Oct 11, 2012 1:21:30 GMT -5
We still on at 3 tomorrow?
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Post by iglw on Oct 11, 2012 4:31:16 GMT -5
I have a meeting around that time. I'll be late by an hour ( ) or so. -- I'm thinking of being a loser and skipping out on this week, though. I have an assignment and midterm due/to prepare for soon and I should probably work on those.
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Post by Nygil, Nickolie on Oct 11, 2012 5:17:24 GMT -5
Ermmm, Scott. Would you like to play with just liz and Ash? If not, make sure Adrian is coming (or find out if he is not and don't come).
Though if we are not having this game, I think we will be making Ash and Liz's Pathfinder PC's for Wednesday's game. Ash I think is going Ratfolk Druid, and Liz Elven Ranger (She has hers mostly figured, I think).
Also I will be working on my mission for Sunday's Club game, and\or Mass Effect: Station-MST3K
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Post by arhino on Oct 11, 2012 9:47:24 GMT -5
Err. I have no way of contacting Adrian, so that one is on you. Let me know whats going on.
Edit: I'm also good with three players so it's up to you.
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Post by Nygil, Nickolie on Oct 11, 2012 12:27:59 GMT -5
Sure head over then. Ash and I are hear all day, and Liz will be around in due time.
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Post by iglw on Oct 16, 2012 17:23:32 GMT -5
I keep forgetting we moved this up so I keep failing to mention this.
I have another meeting at 2:30 again on Thurs (~1h). This might become a regular thing or it might be a once in a while thing, but I don't have any work to do after so I'll be able to make it, albeit a bit late.
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Post by Andromeda on Oct 17, 2012 9:14:04 GMT -5
Heheh, that's fine. Wanna just text us when you're done the meeting and on your way? Btw, we stopped in a town for three months last session so you'll have some time to kill ^^
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Post by iglw on Oct 17, 2012 19:26:10 GMT -5
yep
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Post by Nygil, Nickolie on Oct 17, 2012 22:49:17 GMT -5
We can start at 4pm tomorrow, or you know when ever Alvin/Scott show up.
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Post by arhino on Oct 18, 2012 23:53:54 GMT -5
Okay, currently looking at rogue 2, human paragon 3 (between dwarf and old age ended up with a Rex of 3, too risky. Plus the extra skill points will be handy), combat trapsmith 2. Once combat trapsmith is done will go into exemplar. Will delegate simple crafting to cohort (woodworking, stone working, leather working) handling advanced crafting myself.
List of primary skills: craft: siege equipment, craft: metalworking, craft: alchemy, craft: weapon smithing, craft: armor smithing, craft: trap making, prof. Siege engineer, knowledge: nature, knowledge architecture + engineering, heal, search, disable device.
Ability scores: str 7 (10-3 age) dex 7 (10-3 age) con 7 (10-3 age) int 23 (18 + 2 age + 2 class + 1 at lvl 4) wis 10 (8 + 2 age) cha 18 (16 + 2 age )
Cohort: Lvl 5 feats variant rogue. Has craft skills I'm missing and does most of the combat for me using whatever weapon I've most recently designed
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Post by iglw on Oct 19, 2012 8:59:52 GMT -5
Exemplar!!!
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Post by arhino on Oct 19, 2012 9:47:25 GMT -5
Yes indeed!
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Post by Andromeda on Oct 19, 2012 12:36:25 GMT -5
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Post by Nygil, Nickolie on Oct 19, 2012 13:28:17 GMT -5
Yes! Hahaha
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Post by arhino on Oct 19, 2012 20:36:21 GMT -5
Leonardo of Freemark:
Human Rogue 2, Human Paragon 3, Combat Trapsmith 2
City Slicker Merchant
Str 7, Dex 7, Con 7, Int 23, Wis 10, Cha 18 Speed: 30 BAB 5 Grapple +3
Saves: Fort +2, Reflex +13, Will +3
Combat: Scorpion: +11, 3d6 shot OR 6d6 stone, minimum range: 100ft, maximum range: 1000ft
AC: 10 = 10 -2 (dex) + 3 - 1 (flaw) (flatfooted 10) (touch 10)
Equipment: Badass cart: (house transformation + raft conversion + Mounted Scorpion) 4 oxen Masterwork tools (trapmaking, metal working, weapon smithing, armour smithing, seige engine) Alchemy Lab 20 Stone and 20 Shot ammunition 75gp of assorted crafting supplies
Class Features: Trap finding Evasion Trap sense + 1
Feats: + 1 1. Jack of all Trades 1. Insightful Reflexes (Human) 1. Improved Initiative (Rogue Bonus) 1. Skill Focus: Craft: Alchemy (Flaw) 1. Skill Focus: Craft: Siege Engines (Flaw) 1. Open Minded (Flaw) 1. Heroic Destiny (dm feat) 3. Dumb Luck 3. Unbelievable Luck (Human Paragon) 5. Expert Siege Engineer (Rogue Bonus) 6. Leadership 7. Skill Focus: Trapmaking (Combat Trapsmith)
Flaws Never Fresh Non-combatant: Leonardo's never been a fighter Vulnerable: Leonardo has little in the way of combat instincts
Languages: Common, Elven, Dwarven, Halfing, Goblin, Orc, Cat Folk
Skills: 134 Craft: Trapmaking (10 ranks, 21 actual) Craft: Metal Working (10 ranks, 18 actual) Craft: Weapon Smithing (10 ranks, 18 actual) Craft: Armour Smithing (10 ranks, 18 actual) Craft: Alchemy (10 ranks, 21 actual) Craft: Siege Engines (10 ranks, 21 actual) Knowledge: Nature (7 ranks, 14 actual) Knowledge: Architecture and Engineering (8 ranks, 15 actual) Profession: Siege Engineer (10 ranks, 10 actual) Search (10 ranks, 16 actual) Disable Device (10 ranks, 16 actual) Heal (7 ranks, 7 actual) Diplomacy (10 ranks, 20 actual) Appraise (7 ranks, 15 actual) Bluff (5 ranks, 9 actual) Sense Motive (5 ranks, 7 actual)
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