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Post by Krunk on Nov 26, 2012 15:40:51 GMT -5
Thursday at any point, ending by 4-5pm on Tuesdays, Fridays after 1:30pm are my best days atm. Although the friday right after 1:30pm would entail me not eating anything for the day so preferably a tad later lol.
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Post by arhino on Nov 26, 2012 16:56:31 GMT -5
I could do Fridays.
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Post by Nygil, Nickolie on Nov 26, 2012 18:23:19 GMT -5
1 hex is 20 miles. This is not the world, just your corner of it.... like 1/6th the known world. You are ALL from here. You can pick a city if you like, or wait till I post more about them. The continent of Shara (Light Green fields and farmland, Blue Water, Grey mountainous, Dark Green Woodlands, Brown Badlands) Cities of Shara (White Human, Yellow Elven, Purple Dwarf, Red Dark Forces) Boarders of Shara (White Human, Yellow Elven, Purple Dwarf, Red Dark Forces)
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Post by Andromeda on Nov 26, 2012 19:22:23 GMT -5
I could prolly do Dec 7th
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Post by arhino on Nov 26, 2012 19:29:20 GMT -5
I'll be from that fabulous hot pink square nearest the center of the map.
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Post by Nygil, Nickolie on Nov 29, 2012 6:24:57 GMT -5
dec 7 is now the opening day! Meeting at my house round 2pm, with intent to go till sometime between 6 and 9pm 9maybe later but we will see) likely with a dinner break in there some where. You will need nothing, but if you have them bring your normal DnD dice and asides from Scott, bring your character sheet. Scott, I will print one out for you, and if you'd like to show up early (or just on time, that's like early around here) we can put you together then.
I also have a bit of history for this world written up, I just need ash to go over it, then I will post it up along with maybe some city names. Though to be fair I think much of it will not come up, I like to not have holes in my world.
Woo!
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Post by Nygil, Nickolie on Nov 30, 2012 20:44:55 GMT -5
The following will be edited for better names.
It is said that ten thousand years past, the land of Rourke was ruled by savage wild forces. That the great plains were home to feral orcs and roaming gnolls, while the hills and mountaintops were home to mighty noble giants and their goblin slaves. The green lands were home to nomadic bugbear tribes and the three cities of the hobgoblin race, while the deep woods were home to the primal wild elves and the great silver city of the high elves who hid from the world. Deep within the mountains of the north lived the young dwarven races, already masters of steel and forge while iron was new in the hands of the other races. Alongside them were the kobolds; scions of their dragon masters, they dug for wealth unheard of.
The primal word was shattered and changed forever when man arrived from the eastern lands of Jhast. This imperious race of short lived creatures arrived and struck bargains with the dwarves for steel and aid. Within 200 years they had forged a great nation of the island of Farlane and banished the dark races to the mainland, as well as taking the open plains of the Iron Island to the north. Here they formed the kingdom of Korrs and prospered as allies to the mountain-dwelling dwarves of Iron Island.
Over hundreds of years the races grew and changed. Giants lost most of their noble past in the same catastrophic event that poisoned the great plains of the north. Their own arrogance and greed caused their inevitable downfall and they became savage brutes with a love of slaves and gluttony. Orcs suffered greatly as well; while the other races learned new ways and new tools, the brutal green skins held onto their old ways even as their homes grew envenomed by giant magic. The goblin races felt the giants' fall as well. Free at last, they have spread like a plague of rats across all the world, getting into anywhere and anything they find. The tiny green skins are oft chased to the worst parts of the world, but as scavengers they are a great danger to the weak and ill.
Bugbear ruled the lush lands by might, size, and fear, but were endlessly embroiled in clan warfare and so never became a grand empire. Hobgoblins grew mighty as well, but were the smaller and meeker of the two races and so formed a single grand city state under a tyrant lord, the Priest King.
Dwarvenkind had a hard fight to protect their great wealth from greedy green skins and mad savage giants. Despite this, many thanedoms were founded in this time as great clans ranged far and wide seeking new domains. Kobolds suffered for this, and with their great masters withdrawing from the world's affairs they were forced to hide and scrape by as servile workers and tricksters.
The wild and savage elves of the Unknown Forest grew slowly in numbers and spread to the forest's borders and beyond. War with the Orcs was unending, and hatred ran deeper than any ocean as both sides showed no mercy. The high elves grew in numbers even slower, founding only a second city: the Port of Stars.
Then, 3000 years ago, all was once again changed by mankind. The great navy of Farlane sailed south to a large island and took control of it from the small, strange, peaceful men who lived there. The locals were deemed halflings and became largely displaced across the world by the events around the founding of the Wallon colony.
This led to the War of Sharks, a 400 year naval war between man and the high elves. In the end the the great lords of the silver city struck a bargain with their 'lesser' woodland cousins for aid, granting them knowledge of architechture, steel, and other great elven works in an alliance that still stands today. Mankind withdrew and forged an uneasy peace that resulted in their control over the far western island of Yolo.
300 years after the end of the War of Sharks, the great hobgoblin warlord Shangore brokered a deal with the orcs of the north and led them to war with the bugbear tribes, conquering much of the northern grasslands. Sadly for the hobgoblins this led to harsh reactions from the dwarves and a war of 'preemptive defense'. This, in turn, led to much of the conquered lands being lost to well entrenched hill dwarf clans, the shattering of orc/hob relations, and era where nearly half of all living orcs died to the blade, illness, or starvation within 5 years time.
Seeing the weakness of their eastern foes, elves chose to expand their control over the Lorathian peninsula. At the same time, mankind launched their third great invasion under King Romanog. The fleets of man disgorged unending waves of men on the eastern banks of the mainland as elves and dwarves surged from the far west and north respectively.
It was a harsh time for hobgoblins, and nearly the end of bugbears. Man swept across the grasslands like a wildfire, only stopping at the siege of Nagyváros, the hobgoblins' great city. The elves took rule of all lands south of Mist Grotto Woods, while dwarvenkind held strong to the northern reaches.
In this time the forces of bugbears, orcs, and goblins all fled northwest into the badlands or into other shadowed corners of the world. Alone, hobgoblins stood for 300 years. Their empire crumbled around them until it was a single ruined city ripe with demons, all controlled by a mad, inbred priest-king.
The hobs' fall spelled disaster for the higher races, however. Despite the fact that elven magic and dwarven siege-craft was used by the human forces, mankind was not ready to share its wealth and lands with the other races. Elves claimed they had earned much of the northern border of the Unknown Forest, and the hill tribes of the dwarf nations claimed land rights ranging ever more southward.
With all three races readied for war and tensions high the 'Slow War' was doomed to happen. It lasted nearly 1000 years, comprised of 100 smaller wars and just as many smaller peaces. Each side wielded the greenskins and mercenary forces at some point, and they took turns as the dark forces and heroes of light.
Eventually, true peace was reached under the 'Last Alliance', a treaty between the kings of men, elves, and dwarves. It gave full control of the Iron Island to dwarvenkind and all lands north of the Daggerscale Mountains, as well as the thanedoms of Orzhov in the northern Unknown Forest and Haraq, the volcano island south of the largest of the human kingdoms. Men kept the colony of Wallon, their homeland Farlane, all of the grasslands upon the mainland east of the Unknown Forest, and the western island of Korrs. Elves held the Silver City and surrounding island, as well as an expanded region of the Unknown Forest.
The Last Alliance also declared the halflings free of borders and welcome in all lands as vassals of any of the great races. The treaty was signed 700 years past and balance has been reached, though no real friendship.
Dragons and the great forces of the old world have faded from Rourke slowly. The greenskins and dark races have lost strength, though the poison of the badlands has kept them from being warred upon.
Then, 30 years ago, the decline halted. A dragon of great age arose from Mount Piros, and in a matter of 5 years gained mastery over all the peoples of the badlands and the countless dark forces who had lived in the shadows within the kingdoms of the great races. The black dragon Rranith forced a unity on the dark races that they had never known, and with the aid of greedy dwarf lords, corrupt human priests, and twisted elven magic, he rose to tremendous power, a threat to all nations.
The raids started right away, pressing the borders of all races and savaging the exposed underbelly of unprotected regions. In time the elves sealed their borders and rallied their rangers, but with numbers so much smaller than the others theirs is a war of skirmishes, where each death is a great and horrid loss.
Dwarvenkind was born for defense, but forced downward by giants they were cut off from much of the surface war right away. This separation was compounded by thousands of united and timed cave-ins, raids, and assassinations by kobold forces who were fanatics for their returned dragon overlord.
Man has had the best chance to hold, able to fight openly and on clear ground. It is corruption and greed that has crippled them. The island King of Farlane has been slow to send aid to his people on the mainland, and the dark forces have gained much ground; these lands are most exposed to raids. In the Wallon Colony, the port city of Thaig has seceded from the empire and its new pirate king has sworn fealty to the dragon.
As we reach todays date, the dark races and their allies have become known as 'The Dragon's Army' and have become a war machine of some skill. Still fractured and competitive, they are not perfect, but their numbers are as great as their hatred. The races of the Last Alliance have only now begun to treat this like a real war and not a simple raid, and to actually work together against this foe. The great races still do not trust each other, and with more of each race turning to the Dragon's Army for personal ambition with each passing day, that trust is not likely to be earned.
So far no great cities have fallen to the war, though a few towns and countless villages have been pillaged and burned, and the forest elf treetop city of Shanarra is locked in siege. No great counter attacks or bulwarks have yet held due to the direct effect of Rranith; the dragon can smash any gate, burn any weapon, and terrorize any foe set before it.
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Post by Andromeda on Dec 2, 2012 16:33:06 GMT -5
I totally see these 'dark' forces called that because on average they have darker complexion than the 'last alliance' races.
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Post by Nygil, Nickolie on Dec 3, 2012 9:39:06 GMT -5
Ya I was not pleased with Dark Forces myself, but did not have a better title for them.
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Post by arhino on Dec 6, 2012 18:41:12 GMT -5
We still doing this tomorrow?
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Post by Nygil, Nickolie on Dec 6, 2012 20:43:35 GMT -5
Yes, 4pm. Me and the girls will be out before hand, so don't show up TOooo early if you do show up early text ahead or in Scott's case... don't.
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Post by Krunk on Dec 6, 2012 22:05:03 GMT -5
cool stuff.
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Post by Nygil, Nickolie on Dec 8, 2012 14:39:33 GMT -5
So the 16-17th are looking like the best choices, thoughts?
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Post by arhino on Dec 8, 2012 15:48:17 GMT -5
Sunday and Monday? Should work.
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Post by Nygil, Nickolie on Dec 8, 2012 16:08:39 GMT -5
So having re-read the section on 'CR' I totally under shot everything, like 20% of how hard it should have been.
In fact you could as a 'hard challenge' face 100 orcs.
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