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Post by Krunk on Oct 7, 2013 0:22:45 GMT -5
MISSION 1: Protect Skaldingrad!
Success! Kobold hideout has been destroyed, and discovered that some Gnolls & Kobolds have started working together to expand their lands.
Reward: Bananaise! Use: Standard Action
3/day, flip a coin: Tails: Banana flavor! Heal 1d8+1 HP Heads: Mayonnaise flavor! User is nauseated for 1 round as they vomit uncontrollably. The user is compelled to avoid personal use for the rest of the day.
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Notamy
Nerd-Newbie
SEND HALP
Posts: 1
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Post by Notamy on Oct 8, 2013 19:45:17 GMT -5
DRINK THE BANANAISE
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Post by Krunk on Nov 19, 2013 23:36:43 GMT -5
Mission 2: "Undead + Wildmagic = OH GOD WHY?!"
Success! The spire has been destroyed, however there was not anywhere near as much undead as expected, instead the party was exposed to a great deal of wild magic.
Reward: Wild Magic! + Bananaise
Everyone who can cast magic learns the following level 1 spell.
Nahal's Reckless Dweomer
L1 Evocation/Chaos
Range: Special Duration: Special Area of Effect: Special Components: V, S Casting Time: Standard Action Saving Throw: Special
This spell is the wild mage's ultimate last-resort spell. When cast, the mage releases a sudden flood of wild magical energy in the hope of seizing and shaping that energy into a desired spell effect. The attempt usually fails, but something almost always occurs in the process.
Before casting the spell, the mage announces the spell effect he is trying to create. The mage must be able to cast the spell (i.e., have it in his spell books), but need not have it memorized. After announcing the spell (along with the target and any other conditions required by the spell), the wild mage casts Nahal's reckless dweomer. A burst of magical energy is released, which the wild mage tries to manipulate into the desired form. The actual effect of the spell is rolled randomly on the Wild Surge Results Table.
Because the release of energy is planned by the mage, his level is added to the dice roll. If the result indicates success, the mage has shaped the magical energy into the desired effect. More often than not, the effect is completely unexpected. The result may be beneficial to the mage or it may be completely disastrous; this is the risk the mage takes in casting Nahal's reckless dweomer.
**CLERIC: For attempting to strike the Mr. Fizwidget you have been cursed with wild magic. Whenever you cast a spell you must roll a D20, on a roll of 1 you roll on the Wild Surge Table and resolve the effects from there. After partaking in 3 more missions, you are allowed to have this curse removed.
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