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Post by Nygil, Nickolie on Mar 5, 2012 19:27:04 GMT -5
YA!
Also scott if you have my Alpha centaui could you bring it?
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Post by Naelwyn on Mar 5, 2012 20:19:45 GMT -5
Why is it that I suddenly thought of an Alpha Centauri boardgame, of all things?
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Post by arhino on Mar 5, 2012 22:46:25 GMT -5
your which whaty what what?
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Post by bradrian on Mar 6, 2012 11:01:15 GMT -5
I can be present.
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Post by Nygil, Nickolie on Mar 6, 2012 13:23:55 GMT -5
Scott was it not you whom I leant the cd's for Sid Meter's Alpha Centarui planetary pack?
If not brent must have them.... Emmett be a dear and fetch them if you would? Worth a pp for you.
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Post by Krunk on Mar 6, 2012 14:20:02 GMT -5
Brent tells me he didn't actually borrow this and instead installed it all at your house.
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Post by Nygil, Nickolie on Mar 6, 2012 22:35:37 GMT -5
2 pp for anything, 1pp for skills, 3 wealth.
The base has had some upgrades, a raptor park + the stuff markus bought.
You also get 4 weeks of down time.
Raptor is now trained for war! That is, he can be ridden, told to attack, and told not to attack. He is not very good at listening right now, but he is very clever.
Raptor states to come.
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Post by markuswolfe on Mar 6, 2012 23:25:38 GMT -5
For clarification, the I gave the base +5 toughness, a fire prevention system, holding cells (50% extra toughness) and a combat simulator. The truck I have purchased is Gargantuan (think a semi truck), has speed 5, STR 55, defense 6 and toughness 15.
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Post by Nygil, Nickolie on Mar 7, 2012 0:33:29 GMT -5
It's starting to look like a real super-base. With a monster and everything.
Side note, in case you forgot there was a hint dropped about a fellow named 'Aze' who tipped Mik and Eddie off to this whole thing, you never found out what was up with him, may want to watch out for that later on.
Mean time your next mission is dealing with a renegade mutant. He is attacking a lot of anti-mutant places, some would see this as a good thing, but he is blood thirst, and Charlie fears the blow back. He has hired you on behalf of a number of mutant rights groups to take this guy out before he does to much damage. (Yes the L.A.S.H. is likely also after him, but they may recruit him rather than kill)
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Post by Nygil, Nickolie on Mar 7, 2012 0:36:14 GMT -5
1357 Barrad Lane is a lovely manor at the edge of town it is a colossal hide out with the following features. Garage, Gym, Library, Living Space, Pool, Security System, +5 toughness, a fire prevention system, holding cells (50% extra toughness), Raptor housing and a combat simulator.
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Post by Apples on Mar 7, 2012 2:22:56 GMT -5
The trap, what did it do?
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Post by Nygil, Nickolie on Mar 7, 2012 8:32:39 GMT -5
Summoned a demon, just not to the room you were in.
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Post by Naelwyn on Mar 7, 2012 11:40:35 GMT -5
Well, I figured out what we haven't had yet, as well as what really, really works for the party.
Name: Penumbra. Abilities: Darkness Control.
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Post by markuswolfe on Mar 7, 2012 22:19:43 GMT -5
Well, let's hope that the mutant can't fly. But on the other hand: WHOOOO NO MORE MAGIC TO DEAL WITH!
Naelwyn, just remember that we also need someone with good notice and sense motive checks.
Something I realized: We forgot about the Knockback rule yesterday! There should've been cultists flying all over the place!
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Post by Nygil, Nickolie on Mar 7, 2012 23:00:17 GMT -5
Awww your ball pit.
Side note, thoughts on time travel?
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