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Post by Naelwyn on Oct 18, 2011 18:57:21 GMT -5
So, updates:
You guys have burned through most of my active material, and this week I have 3 midterms and a project hitting me. Ergo, I cannot replenish my "things to do" buffer.
Therefore, there shall not be a game this weekend.
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Post by Naelwyn on Oct 28, 2011 23:41:15 GMT -5
Right. This weekend, I have material, and I should have time to run things.
But I think JC said well in advance he couldn't make it.
So, we will probably not have a game this Sunday.
If I do end up having time, I'll be at the Club Game regardless, and depending on the exact situation, I may run my first game, as people are finally level 7.
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Post by kaikydelan on Oct 29, 2011 2:42:16 GMT -5
I guess I'll take this weekend off again too then. Might as well, seeing as I need to catch up in ME6Q03 & CAS701.... Ugh...
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Post by Naelwyn on Oct 30, 2011 23:45:33 GMT -5
Right.
How is everyone for next Sunday? We'll be going through some critical plot elements, so I'm just trying to confirm everyone is free.
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Post by kaikydelan on Oct 31, 2011 10:27:32 GMT -5
I'm definitely open next weekend, but after next weekend I'm screwed from Nov. 11th-Nov.27th.
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Post by jc on Oct 31, 2011 18:03:55 GMT -5
ryan says he's good for sunday as well
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Post by Naelwyn on Nov 6, 2011 23:43:30 GMT -5
So. Yeah. Sir John won. He wins so hard he becomes a vestige.
In other news, associated things about the new system you chose shall also go in here.
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Post by Naelwyn on Nov 6, 2011 23:49:10 GMT -5
Hit %: 1. Automatic Hit Conditions: If Target has 0 HP, or has Petrify/Hibernate/Stop/Sleep/Expert Guard Status: Hit% = 100 Skip all steps except 9
2. Reaction Checks: If a Reaction can be used that prevents the Ability: Hit% = 0 Skip all steps except 9
3. Get Evade for Target: Get Base Evade If Target is not a Frog: Get Equipment Evade Cap Evade between 0 to 100
4. Get Facing: If Front: Evade = Evade If Side: Evade = [Evade / 2] If Rear: Evade = [Evade / 4]
5. Status Check: If Target is Blind: Evade = Evade - 20 If Target is Confused: Evade = Evade - 10 If Attacker is Blind: Evade = Evade + 50
6. Support Check: If Attacker has Concentrate: Evade = Evade - 50 If Attacker has Turbo MP: Evade = Evade - 15
7. Cap Evade: If Evade < 5, Evade = 5 If Evade > 95, Evade = 95
8. Calculate Hit Rate: Hit% = 100 - Evade Map 5%-zones to d20. Nat 20 is a critical and always hits, 1 always misses.
Status Effects: 1. Get SRes for Target: Get Base SRes Check for instant immunity to Effect: If Target is Immune, Hit% = 0 and skip to Step 10
2. Status Check: Effect Type is checked against Statuses on Target If Target has a Status that prevents the Effect: Hit% = 0 Skip to Step 10 3. Equipment Check: Effect Type is checked against Equipment Immunities on Target If Target has Equipment that prevents the Effect: Hit% = 0 Skip to Step 10
4. Support Check: If Target has the Immunity Support ability equipped and Effect is one of Frog/Blind/Confusion/Sleep/Petrify/Silence/Poison: Hit% = 0 Skip to Step 10
5. Automatic Hit Conditions: If Target has 0 HP, or has Petrify/Hibernate/Stop/Sleep/Expert Guard Status: Hit% = 100 Skip to Step 10
6. Support Check: If Attacker has Concentrate: SRes = SRes - 20 If Attacker has Turbo MP: SRes = SRes - 10
7. Get Facing: If Front: SRes = SRes If Side: SRes = SRes - 10 If Rear: SRes = SRes - 20
8. Cap SRes: If SRes < 1, SRes = 0 If SRes > 99, SRes = 100
9. Calculate Hit Rate: Hit% = 100 - SRes Map to d20.
10. Modify Chance based on status inflict %. Chance% = Chance%*Ability %
For all PC classes, SRes is always 50. (Mapping to base 10 in the d20 system)
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Post by Naelwyn on Nov 6, 2011 23:59:40 GMT -5
Basic Damage Formula: Step 1, Base Damage: Physical Ability Damage: Total Physical Attack Power - [Target's Physical Def / 2] Magical Ability Damage: Total Magical Attack Power - [Target's Magic Def / 2]
Step 2: Adjusted Damage: Then, Dam = [Ability Power * Dam / 100] For the case of physical attacks, Ability Power = Equipped Weapon's Attack Power
Step 3: Elemental Adjustments: Damage = (Previous Damage)*(1-Elemental Resist%)
Step 4 Critical Hit Check If the Ability has managed to score a Critical Hit, then: Dam = [Dam * 3 / 2]
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Post by Naelwyn on Nov 7, 2011 0:08:29 GMT -5
Stat Table for known Classes: Job | HP(Base/Growth) | MP(B/G) | PAtk(B/G) | PDef(B/G) | MAtk(B/G) | MDef(B/G) | Squire | 40/8.4 | 14/1.1 | 88/8.8 | 88/8.8 | 60/6.0 | 72/7.2 | Chemist | 30/6.1 | 40/4.8 | 60/6.2 | 73/7.3 | 84/8.4 | 80/8.2 | Thief | 33/6.6 | 15/1.1 | 76/7.6 | 76/7.6 | 76/7.6 | 64/6.4 |
Other Class Stats: Class | Movement | Jump | Evade | Squire | 4 | 2 | 50 | Chemist | 3 | 2 | 40 | Thief | 4 | 3 | 65 |
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Post by Naelwyn on Nov 7, 2011 0:25:20 GMT -5
Abilities: Any character can use action abilities from up to three class lists. Characters require Tech Points to use any non-action abilities. Characters have 3 TP at level 1 and gain 1 additional point every 2 levels. Known Action Abilities: Name | Power | MP Cost | Mastery AP | Range | Area | Element | Class | Effect | Misc | Physical Attack | As Weapon | 0 | 0 | As Weapon | As Weapon | As Weapon | All | Attack | Offensive, Physical | Use Item | - | 0 | 0 | 2 | One Unit | - | ITEM, CHEMIST | Varies | Varies | Throw Rock | 10 | 0 | 50 | 3 | One Unit | Physical | SQUIRE | Attack, Status(Knockback 1(50%), Stun(10%)) | Offensive, Physical | Steal Gold | - | 0 | 100 | 1 | One Unit | Physical | THIEF | Attack, Steal(User's Max HP in Gold) | Offensive, Physical | Create Potion | - | 6 | 200 | 0 | Self | Thaumaturgic | CHEMIST | Create(Potion) | Silenceable |
Known Passives: Name | AP Cost | TP Cost | Effect | Shieldbearer | 100 | 2 | Can use a Shield regardless of class |
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Post by Naelwyn on Nov 7, 2011 0:33:03 GMT -5
You need not worry about 95% of the underlying forumlas, I'll be putting them on an Excel sheet and running them from there.
They're up there simply for your own awareness of the mechanics.
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Post by jc on Nov 7, 2011 5:41:04 GMT -5
So. Yeah. Sir John won. He wins so hard he becomes a vestige. In other news, associated things about the new system you chose shall also go in here. Sir Jon certainly showed that adult green dragon and balor who's boss.
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Post by Naelwyn on Nov 11, 2011 9:40:02 GMT -5
I know Jamie is busy this weekend.
I know I'd probably like to study during club PC-ing time.
What is everyone else's schedule looking like? (If both of you would still like to play I am more than willing to run the next session.)
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Post by jc on Nov 11, 2011 20:43:08 GMT -5
ryan and i will take this week off and resume next week I guess
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