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Post by Naelwyn on Feb 12, 2012 22:34:14 GMT -5
I've got an excel chart that I will hopefully remember to update. I might actually be able to get it to autochart experience so people can get really nice feedback.
(Addendum: I actually cannot remember the full rewards. If everyone could, at some point, write down their character's names, ability choices, rewards, and GP amounts, I'll put them into my handy Excel file and then post the chart sometime this week.)
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Post by jc on Feb 12, 2012 23:04:00 GMT -5
Godfrey: the group's theurge. Present for all 3 missions. In first mission , received +1 to profession(lumberjack) for cutting down about 5 trees, +2 to craft(alchemy)[1 from mixing a potion of some sort, the other for reward], a half eaten red flower that was mission objective and 400gp from the mission[spent .5 overnight at inn]. In addition, Godfrey succeeded a will save after being eaten by a venus fly trap after failing a fort save. In second mission, received reputation for finding little girl's cat. In final mission received +1 to perception and 150gp as reward for clearing out Kobolds. Also, in the third mission, kinda poisoned a thief when Godfrey gave the thief the mysterious potion. Finally, magic weapon was improved to 2/day use. Currently all spells used 2 times.
Bismark: the idiot rouge. Was only present for the first mission, where he skinned a couple of gorillas and a bird of its feathers[apparently only 1 use away from improving craft(leatherworking)]. Bismark failed about 3 fort saves against disease, by made 1 fort save, resulting in a temporary loss of 1 max HP. He also received the +1 to craft(alchemy) and 405gp[400 from mission, 5.5 from selling a gorilla cloak and lost .5 for sleeping in an inn].
Siegfried: the armored monk. Was around for the last 2 missions. Helped a girl get her kitty back and received reputation for that. In the kobold mission, he punched out 2 kobolds, received +1 perception and 150gp.
I think that sums up my characters' night.
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Post by jc on Feb 13, 2012 18:46:27 GMT -5
Todd: received +1 str, +1 jump, able to reroll perception checks after taking off helm, +1 craft(alchemy), +1 perception, 550gp-0.5gp[from night in inn], and reputation from finding girl's kitty. He made quite a few swim checks, and quite a few reflex saves.
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Post by Naelwyn on Feb 13, 2012 21:11:35 GMT -5
I've got 3 mission ideas ready, and I'll post the list when I hit 5 options.
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Post by Naelwyn on Feb 15, 2012 23:17:53 GMT -5
Mission options will be up Friday night once I'm done with the end of this week's stuff.
However, we may be locked out of buildings during reading week. Not sure how to check what will/will not be shut down, so we'll see how that goes. I'll be looking into it later.
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Post by jc on Feb 16, 2012 1:00:06 GMT -5
how's the excel sheet for everyone coming along?
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Post by jc on Feb 16, 2012 18:38:08 GMT -5
I was wondering if Dane's and my mages can teach each other spells?
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Post by Naelwyn on Feb 16, 2012 18:44:06 GMT -5
Yep. I'll handle that in-game, if you'd like.
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Post by Naelwyn on Feb 17, 2012 17:05:21 GMT -5
Options for Sunday, if we're still on: Name | Description | Difficulty | Reward | Length | Special/Notes | Magical Research | Gaspar, the head mage, wishes to give a lecture on Summoning. Retrieve a book he loaned to the archives. | ★★★ | Hidden | Appx 1 Session | Plotline Mission | Dangerous Mountaineering | A royal tax collector of Myrce has been waylaid in his travels across a northern mountain region. The mission involves tracking down whatever attacked him, eliminating the threat in whatever way you see fit, and retrieving as much of the lost money as possible. | ★★★ | 20% of all recovered gold that belongs to Myrce, anything found during the mission, 500gp on identification of the threat, +500 on tracing it, and +1000 if the threat is ended. Relations with Myrce↑ | Appx 1 Session | None | The Armorer's Apprentice | Azbere of Azmalk, the Armorer's apprentice, has gone missing. You've been asked to find him and get him back to town, if necessary. | ★★ | 1000gp per person in the form of masterwork equipment, education in smithing if Azbere is safely returned to Azmalk. 100gp and Travelling expenses for his location or word of his death. | Appx 1/2 Session | None | Spar with Melchior, Armiger | Engage in a practise fight with the armsmaster and have a chance to improve your combat skills and learn special techniques and feats. | ★ | Costs 100gp per character per session. | 10-50 minutes depending on # of participants. | Can be repeated. Can be taken as a 'downtime' mission. | Lecture with Gaspar, Magus | Sit in on a lecture of Gaspar's for a chance to learn new spells or improve your existing knowledge. | ★ | Costs 25 or 150gp per character per session, depending on complexity. | Appx 20 Minutes | Can be repeated. Can be taken as a 'downtime' mission. | Free Play | Do what you would like as PCs. Follow a non-mission plot hook, engage in downtime activities, etc. | Varies | Varies | Whatever PCs Decide | Probably not a good option to pick right now since the world isn't all that fleshed out nor have I started to spin any plotlines. |
Please, tell me what interests you, and whether you'll be there Sunday and I will prepare our game. Also trying to get excel to automatically pump out charts and not getting it working at all.
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Post by jc on Feb 17, 2012 18:38:11 GMT -5
ryan and I will be there and we are both interested in the sparring mission first, then the dangerous mountaineering mission. However, my mage character would like the lecture with gaspar instead of the sparring.(if it is possible to run both at once). Will get back to you about Dane, as she's not sure if she'll come this weekend.
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Dane
Nerdling
Posts: 78
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Post by Dane on Feb 18, 2012 16:31:12 GMT -5
I'm on for tomorrow and the magical research mission looks fun.
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Post by jc on Feb 20, 2012 0:40:53 GMT -5
You wanted to know starting abilities, well here they are:
Godfrey: unarmored proficiency, great ax proficiency, evasion, aura of courage, first circle spellcasting.
Bismark: rapier proficiency, chain shirt proficiency, uncanny dodge, hide in plain sight(with go to ground as part of it), sneak attack.
Sigfried: unarmed strike, proficiency with swords, proficiency with light and medium armor, proficiency with light shields, dragon shaman aura(power), diamond body(immunity to poisons and diseases) and combat style training.
edit: you never mentioned how many uses of 'recall' I get a day(I'm going to assume 1/day to start. but would like to know for sure)
edit2: you said you were going to change the name of 'recall', how about calling it 'skeletize' instead.
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Post by Naelwyn on Feb 20, 2012 3:12:42 GMT -5
Right. First assumption is correct, its a 1/day effect.
The temporary raise spell's name: Reminisce. (Yeah, that works.)
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Post by jc on Feb 20, 2012 23:30:24 GMT -5
Here's ryan's stuff:
Todd: proficiency with chain shirt, proficiency with glaive, ardor, evasion, intelligent item
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Post by jc on Feb 22, 2012 5:36:26 GMT -5
I just thought of something, you said the spell Reminisce was in a book. Was there anything else in that book(like information that relate to knowledges, higher tier spells that we can cast yet or something). I ask this because Godfrey would have read the book on our way back to town and I want to know if he learned something else.
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