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Post by Naelwyn on Oct 8, 2011 21:46:29 GMT -5
So, I've managed to get a decent bit of work in on the much lighter thing I planned on running. Finished one of three requested classes to give someone a specific concept. Tell me what you think. (A Blue Mage and a Halberdier are incoming. If your thoughts change, tell me.) ((What I'll be doing is creating a custom base class for whatever character concept strikes your fancy, such that all PCs will have roughly the same power level.)) Presented is the first one of three, the Eldritch Archer. (Which is, roughly, a fusion of Duskblade, Arcane Archer, and Soulknife.) Attachments:
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Post by Naelwyn on Oct 8, 2011 23:02:56 GMT -5
One might wonder how I plan to balance a spell-less melee warrior across 20 levels with a spell-caster. Wonder no further. Attachments:
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Post by Nygil, Nickolie on Oct 9, 2011 1:14:11 GMT -5
Blue mage = sex-o-mancer, in BoEF. Just saying.
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Post by Naelwyn on Oct 9, 2011 10:04:25 GMT -5
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Post by Naelwyn on Oct 9, 2011 11:29:47 GMT -5
Last class is now up. Attachments:
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Post by Naelwyn on Oct 9, 2011 11:30:17 GMT -5
So folks (Of whom are in my game), take a look at those classes and tell me what you think.
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Post by jc on Oct 10, 2011 22:07:07 GMT -5
I like halberdier, what info can you give us about the campaign?
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Post by Naelwyn on Oct 10, 2011 22:22:22 GMT -5
Campaign Info: It's basically starting out as a lightweight dungeon crawl. (Key word is starting. I don't want to go all in on complications just yet.)
You'll be entering the personal realm of Fortuna, Deity of Luck and Fate. She gets her "divine worshiper" power from people testing their luck and overcoming challenges, thus, she set up a dungeon using some of that power to get a constant stream from people seeking the rewards.
If you manage to reach the final floor, your characters will earn a wish. RP wise, the wish can be just about anything, and is a pretty decent character motivation. (Though I'd personally prefer PCs on the good side of the spectrum)
Game Info: Currently Working with the following things regarding character statistics, etc:
Starting Level: 1 (You'll level up at least once in the first game, guaranteed) 32 Point Buy, Stats Start at 10 instead of 8 and cannot be lowered. HP: Average Die or Roll in front of me, player's choice. Stats: Instead of getting 1 stat point every level, when PCs level up, you will get your previous level in Point-Buy stat points. (To raise a stat, it costs a # of points == it's current bonus. Ex: 18-19 costs 4) Feats: You get 1 feat per character level.
In case you're possibly worried about being too strong, your first fight is with multiple lurkers! Enjoy!
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Post by jc on Oct 11, 2011 2:11:42 GMT -5
son of a ...
amendment: need to power game more
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Post by jc on Oct 11, 2011 3:48:00 GMT -5
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Post by kaikydelan on Oct 11, 2011 19:34:46 GMT -5
Time to see how well this works: www.dndonlinegames.com/profiler/view.php?id=26102I don't know if it's best to say an archer specialist would be an Amazonian Elf, but I wanted her name to be like an Amazon. I did find her last name to be awesome (Ernesta converted from Common to Elven)
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Post by Naelwyn on Oct 15, 2011 15:49:17 GMT -5
Things should be on this Sunday.
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Post by Naelwyn on Oct 16, 2011 22:00:48 GMT -5
Kill/Defeated List:
2 4-Eyed Lurkers 15 Bats 27 Skeletal Minions 1 Death Knight 1 Skeletal Horse 4 Troglodyte Mace-men 2 Obsidian Skeletons 6 Creeping Shadows 1 108-Eyed Lurker (Repelled) 2 Kobold Trapspringers (Yay, a new hated foe!) 10 Kobold Decoys 4 Orc Wardens 30 Kobold Crossbowmen 1 Orc Duskblade --------- 108 Total, 10 Combats. First day's worth of work down.
You now have 5000xp and are level 3. Congratulations.
The Blue Mage has learned the following spells: Blood Drain (1mp): Deals 1d4 CON damage, Heals for 1d6 + Damage Dealt Explode (Xmp): 1 round cast time, Deals 1d6*X mp fire damage in a 30ft burst, centered on the caster, where X is all remaining mp. Levitate (3mp): Core Levitate Spell Lesser Convalescence (1mp): Heals 1d8 + CL, up to 1/2 max hp.
You have acquired the following items: Archer: +3 Shadow, Silent Moves Chain Shirt JC: +6 Periapt of Wisdom, Damnit. Blue Mage: Scroll containing Darkness, Owl's Wisdom, Levitate. (Used)
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Post by Naelwyn on Oct 16, 2011 22:14:18 GMT -5
You've gained an enemy log of the most hated foe of the session:
Kobold Trap-springer, 1st-Level Expert Small Humanoid (Reptilian) Hit Dice: 1d6 (3 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 13 (+1 size, +1 Dex, +1 natural), touch 12, flat-footed 13 Base Attack/Grapple: +0/–5 Attack: Sling +2 ranged (1d3-1) Space/Reach: 5 ft./5 ft. Special Attacks: Spring Trap Special Qualities: Darkvision 60 ft., light sensitivity Saves: Fort +0, Ref +1, Will +1 Abilities: Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8 Skills: Craft (trapmaking) +6, Hide +7, Listen +3, Move Silently +7, Profession (miner) +5, Search +2, Spot +3 Feats: Alertness Environment: Temperate forests Challenge Rating: 1/4
Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.
Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
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Post by kaikydelan on Oct 16, 2011 22:52:11 GMT -5
So....much....hate....for kobolds!!!!
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