Post by Nygil, Nickolie on Aug 15, 2012 23:36:40 GMT -5
Also, this is Dane...Nygil left himself logged in on my computer and I was too lazy to log him out. Too lazy to add pictures right now...maybe I'll just link the original sight I found them on....
Kailos (12 RP): The creation of the Kailos was an endeavor conceived and encouraged by the god Abadar, and carried out by Torag. These people were crafted recently, no more than several thousand years ago, with the goal of bringing increased order to the world of the lesser races, and though crafted by Torag, were kept carefully to specifications espoused by Abadar. The goal in the creation of this new peoples was the maintenance of order, the prevention of violence, and the protection of the weak. The seed of this order was placed near to Torag’s own people, to be nurtured until it was ready to assist in the healing of the world. Despite these lofty objectives, and despite Torag and Abadar’s success in most cases, the Kailos retain free will and can stray from the path intended by their creators. In Kailos society, a selfish nature or an affinity for violence is rare and largely condemned, but force has been known as an outlet against those who would create harm: the concept of the greater good is used to rationalize such violence. The Kailos have no memory of their original creators, and though many give their allegiance to Abadar and Torag, a similar quantity serve Erastil, Iomedae and Sarenrae. Kailos are largely accepting of other races and other creeds so long as they respect the laws of their homeland, the plains and forests of Radath. The Kailos are talented mounted warriors, and equally at home in the deep forests. The capital city Ra-Kailos, of the relatively small Kailos community, borders on the deep coniferous forest of Kenlin, and the long-grass plains of Aman. Many Kailos choose the path of the healer, the druid, the ranger, or the cavalryman. In Kailos society, servants of the people are respected greatly and military rank means little. Kailos may bow deeply to a minor healer and ignore a victor of many battles. Kailos are often confused when military merit is valued above other merits. Often a Kailos soldier will be bowed to because of his ability to prevent casualties, not win territory. Military service is voluntary and Kailos has no standing army, rather it is protected by its status as a trade-city. Radath is bordered by several Dwarven fortresses beyond the Kenlin forests in the mountains of Rhuun, and by the Nihlin centaur of the plains. The similarity between Kailos and centaur culture prevents violence, as does the animosity between dwarven societies who each rely in turn on the Kailos and are thus unwilling to allow other factions to harm the young race. The Kailos trade in specialty herbs, spices, and grains grown in their native soil, and though their community is tight-knit, younger Kailos often undergo a pilgrimage to ‘heal the outside world’. The Kailos are a young race; they have little understanding of technology, and most of their decisions are made instinctually, despite their refined nature and eloquent demeanor. Each Kailos is marked at birth with a symbol unique to his/her personality. Often these birthmarks appear on the palm of the hand, the arms or legs. These symbols are seen as portents of what life is to hold, but rarely are the symbols revealed to those outside of immediate family. Revealing these symbols, called Kai, is considered among the Kailos flamboyant, at best, and narcissistic at worst. Kai on the soles of the feet are considered especially lucky, because they are so easily concealed. A Kai on the forehead is seen as an inconvenience and as a mark of those who ‘live life too quickly.’ Kai come in all shapes and sizes depicting anything from animals, to religious symbols, to plant life, faces or abstract lines like tattoos. Kai are always monochromatic, though the color varies between individuals. Kailos society is in theory divided by the color of one’s Kai, but because it is so rare that Kai is revealed, many Kailos move within factions which do not share their color. In general the colors divide as follows, indicating where a Kailos may fall in their society: Cold Colours (Blue, Green, Grey, Purple): Politics, leadership, logical decisions, Warm Colors (Red, Orange, Yellow): Independence, growth, building, farming, Shades (White/Black): Distinction and unique roles in society such as headmaster of a school, or leader of a guild. Guilds within the Kailos community often fly flags showing the colors which they feel best represent them, and will indicate the Kai of the founding individual, but only if he no longer lives – new guilds will fly their colors, but usually no Kai. A living guild-master flying the Kai can indicate great ambition and can reflect positively or negatively on the individual, depending on how his actions are perceived. Usually this is a risk not worth taking: if the Kai is negatively received as immodest or narcissistic it can ruin a guild or business. A Kai is incredibly personal, though the depiction of it is less so. To show a Kai in Kailos society, on bare skin, would be akin to public nudity in human society. Kailos are very short-lived, but rarely die from injury or disease, and thus their average lifespan is akin to that of a human. Kailos who live in the forest are often called Keh-Kailos, and those of the plain Ah-Kailos. Kailos are usually Lawful, and Good aligned, but may be any alignment.
Fey (2 RP): A fey is a creature with supernatural abilities and
connections to nature or to some other force or place. A fey
race has the following features.
• Fey have the low-light vision racial trait.
• Fey breathe, eat, and sleep.
Medium (0 RP): Medium races have no bonuses or
penalties due to their size. A Medium creature has a space
of 5 feet by 5 feet and a reach of 5 feet.
Normal Speed (0 RP): The race has a base speed of 30 feet.
Weakness (–1 RP): Members of this race gain a +2 bonus
to one physical ability score, a +2 bonus to one mental
ability score, and a –4 penalty to any other ability score. (+2 Dex, +2 Cha, -4 Int)
Standard (0 RP): Members of this race start with Common
plus their racial language (if any). Furthermore, choose
up to seven languages (except for Druidic or other secret
languages). Members of this race with high Intelligence
scores can choose from any of these additional languages.
[Thinking: Dwarven, Undercommon, Terran, Giant, Goblin, and others....]
Spell-Like Ability, At-Will (3 x 2 RP = 6 RP):
Prerequisites: None; Benefit: Choose a 3rd-level or lower
spell that does not attack a creature or deal damage.
Members of this race can use this spell as an at-will spelllike
ability. The caster level of the spell is equal to the
user’s character level. Special: This trait costs as many RP
as twice the level of spell chosen (minimum 2). Up to five
spells can be chosen when you take this trait. Each time
you take an additional spell, adjust the RP cost of this
trait appropriately. (Stabilize: 2 RP, See alignment, Chaos: 2 RP, Sanctuary: 2 RP)
Spell-Like Ability, Greater (4 RP):
Prerequisites: None; Benefit: Choose a 3rd-level or 4thlevel
spell that does not attack a creature or deal damage.
Members of this race can use this spell as a spell-like
ability once per day. The caster level of the spell is equal
to the user’s character level. Special: This trait costs as
many RP as the level of the spell chosen. This trait can be
taken up to three times. Each time you take an additional
spell, adjust the RP cost of this trait appropriately. (Cure Critical Wounds: 4 RP)
Carrion Sense (1 RP): Prerequisites: None; Benefit:
Members of this race have a natural ability to sniff out
carrion. This functions like the scent ability, but only for
corpses and badly wounded creatures (creatures with 25%
or fewer hit points).
Ah-Kailos:
25.media.tumblr.com/tumblr_m6p2xgC8gP1rsdqwto2_1280.jpg
Keh-Kailos:
25.media.tumblr.com/tumblr_m6p2xgC8gP1rsdqwto3_1280.jpg
Kailos (12 RP): The creation of the Kailos was an endeavor conceived and encouraged by the god Abadar, and carried out by Torag. These people were crafted recently, no more than several thousand years ago, with the goal of bringing increased order to the world of the lesser races, and though crafted by Torag, were kept carefully to specifications espoused by Abadar. The goal in the creation of this new peoples was the maintenance of order, the prevention of violence, and the protection of the weak. The seed of this order was placed near to Torag’s own people, to be nurtured until it was ready to assist in the healing of the world. Despite these lofty objectives, and despite Torag and Abadar’s success in most cases, the Kailos retain free will and can stray from the path intended by their creators. In Kailos society, a selfish nature or an affinity for violence is rare and largely condemned, but force has been known as an outlet against those who would create harm: the concept of the greater good is used to rationalize such violence. The Kailos have no memory of their original creators, and though many give their allegiance to Abadar and Torag, a similar quantity serve Erastil, Iomedae and Sarenrae. Kailos are largely accepting of other races and other creeds so long as they respect the laws of their homeland, the plains and forests of Radath. The Kailos are talented mounted warriors, and equally at home in the deep forests. The capital city Ra-Kailos, of the relatively small Kailos community, borders on the deep coniferous forest of Kenlin, and the long-grass plains of Aman. Many Kailos choose the path of the healer, the druid, the ranger, or the cavalryman. In Kailos society, servants of the people are respected greatly and military rank means little. Kailos may bow deeply to a minor healer and ignore a victor of many battles. Kailos are often confused when military merit is valued above other merits. Often a Kailos soldier will be bowed to because of his ability to prevent casualties, not win territory. Military service is voluntary and Kailos has no standing army, rather it is protected by its status as a trade-city. Radath is bordered by several Dwarven fortresses beyond the Kenlin forests in the mountains of Rhuun, and by the Nihlin centaur of the plains. The similarity between Kailos and centaur culture prevents violence, as does the animosity between dwarven societies who each rely in turn on the Kailos and are thus unwilling to allow other factions to harm the young race. The Kailos trade in specialty herbs, spices, and grains grown in their native soil, and though their community is tight-knit, younger Kailos often undergo a pilgrimage to ‘heal the outside world’. The Kailos are a young race; they have little understanding of technology, and most of their decisions are made instinctually, despite their refined nature and eloquent demeanor. Each Kailos is marked at birth with a symbol unique to his/her personality. Often these birthmarks appear on the palm of the hand, the arms or legs. These symbols are seen as portents of what life is to hold, but rarely are the symbols revealed to those outside of immediate family. Revealing these symbols, called Kai, is considered among the Kailos flamboyant, at best, and narcissistic at worst. Kai on the soles of the feet are considered especially lucky, because they are so easily concealed. A Kai on the forehead is seen as an inconvenience and as a mark of those who ‘live life too quickly.’ Kai come in all shapes and sizes depicting anything from animals, to religious symbols, to plant life, faces or abstract lines like tattoos. Kai are always monochromatic, though the color varies between individuals. Kailos society is in theory divided by the color of one’s Kai, but because it is so rare that Kai is revealed, many Kailos move within factions which do not share their color. In general the colors divide as follows, indicating where a Kailos may fall in their society: Cold Colours (Blue, Green, Grey, Purple): Politics, leadership, logical decisions, Warm Colors (Red, Orange, Yellow): Independence, growth, building, farming, Shades (White/Black): Distinction and unique roles in society such as headmaster of a school, or leader of a guild. Guilds within the Kailos community often fly flags showing the colors which they feel best represent them, and will indicate the Kai of the founding individual, but only if he no longer lives – new guilds will fly their colors, but usually no Kai. A living guild-master flying the Kai can indicate great ambition and can reflect positively or negatively on the individual, depending on how his actions are perceived. Usually this is a risk not worth taking: if the Kai is negatively received as immodest or narcissistic it can ruin a guild or business. A Kai is incredibly personal, though the depiction of it is less so. To show a Kai in Kailos society, on bare skin, would be akin to public nudity in human society. Kailos are very short-lived, but rarely die from injury or disease, and thus their average lifespan is akin to that of a human. Kailos who live in the forest are often called Keh-Kailos, and those of the plain Ah-Kailos. Kailos are usually Lawful, and Good aligned, but may be any alignment.
Fey (2 RP): A fey is a creature with supernatural abilities and
connections to nature or to some other force or place. A fey
race has the following features.
• Fey have the low-light vision racial trait.
• Fey breathe, eat, and sleep.
Medium (0 RP): Medium races have no bonuses or
penalties due to their size. A Medium creature has a space
of 5 feet by 5 feet and a reach of 5 feet.
Normal Speed (0 RP): The race has a base speed of 30 feet.
Weakness (–1 RP): Members of this race gain a +2 bonus
to one physical ability score, a +2 bonus to one mental
ability score, and a –4 penalty to any other ability score. (+2 Dex, +2 Cha, -4 Int)
Standard (0 RP): Members of this race start with Common
plus their racial language (if any). Furthermore, choose
up to seven languages (except for Druidic or other secret
languages). Members of this race with high Intelligence
scores can choose from any of these additional languages.
[Thinking: Dwarven, Undercommon, Terran, Giant, Goblin, and others....]
Spell-Like Ability, At-Will (3 x 2 RP = 6 RP):
Prerequisites: None; Benefit: Choose a 3rd-level or lower
spell that does not attack a creature or deal damage.
Members of this race can use this spell as an at-will spelllike
ability. The caster level of the spell is equal to the
user’s character level. Special: This trait costs as many RP
as twice the level of spell chosen (minimum 2). Up to five
spells can be chosen when you take this trait. Each time
you take an additional spell, adjust the RP cost of this
trait appropriately. (Stabilize: 2 RP, See alignment, Chaos: 2 RP, Sanctuary: 2 RP)
Spell-Like Ability, Greater (4 RP):
Prerequisites: None; Benefit: Choose a 3rd-level or 4thlevel
spell that does not attack a creature or deal damage.
Members of this race can use this spell as a spell-like
ability once per day. The caster level of the spell is equal
to the user’s character level. Special: This trait costs as
many RP as the level of the spell chosen. This trait can be
taken up to three times. Each time you take an additional
spell, adjust the RP cost of this trait appropriately. (Cure Critical Wounds: 4 RP)
Carrion Sense (1 RP): Prerequisites: None; Benefit:
Members of this race have a natural ability to sniff out
carrion. This functions like the scent ability, but only for
corpses and badly wounded creatures (creatures with 25%
or fewer hit points).
Ah-Kailos:
25.media.tumblr.com/tumblr_m6p2xgC8gP1rsdqwto2_1280.jpg
Keh-Kailos:
25.media.tumblr.com/tumblr_m6p2xgC8gP1rsdqwto3_1280.jpg