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Post by Nygil, Nickolie on Mar 31, 2012 0:25:41 GMT -5
we.have.an.idea.and.id.tell.you.but.my.space.bar.is.broken.still.from.ash's.pop.the.other.day
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Post by illios on Mar 31, 2012 13:51:22 GMT -5
The way that looks is too funny. You should have used _ but i guess thats harder. I_can_barely_type_like_this._What_is_this_fresh_hell?
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Post by Nygil, Nickolie on Mar 31, 2012 14:39:40 GMT -5
i,know,right...when,i,did,the.club,email,i,used,the,replace,function,to,turn,commas,in,to,spaces.
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Post by steve on Mar 31, 2012 16:13:10 GMT -5
Why not copy a space into your clipboard and just paste spaces in?
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Post by Naelwyn on Mar 31, 2012 17:59:43 GMT -5
Hmn.
What makes for a plot that can be run right from the beginning with plenty of space for individual DMs to grab part of it...
Well, the first thing I can think of that is of the more down to earth 3-10 range is the threat of a large-scale, mundane, war breaking out between two large nations.
The game starts off with (Country X) and (Country Y) at odds over (Tension Z). They're not up at arms over it, but the antagonist parties are pushing events towards a war. Sabotage blamed on the other party, that sort of thing.
PC success/failure and actions can tip the scales towards or away from the war breaking out. Both countries can hire PCs from the guild. Missions could involve seeking the allegiance of smaller countries, finding things beneficial to a war effort, etc.
Near the end of the term, antagonists bust out all they've got to incite the war, if it hasn't started already. However it turns out, it involves a climatic series of large scale battles with at least the antagonists, then possibly into a full war scenario.
Thoughts?
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Post by Rofusco on Mar 31, 2012 18:32:51 GMT -5
I was thinking of something similar to that, it would be cool to show a development across the events of the game and make the PC's feel like they are achieving something and that their actions actually matter.
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Post by Nygil, Nickolie on Apr 1, 2012 5:23:42 GMT -5
crtl+v...it,is,a,lot,slowler,than,spacebar.......
main,idea,summed,up....monster,races+baddies,join,up,form,union,make,war....many,sub,big-bads,each,with,a,dm,an,army,a,goal,but,all,work,together,to,crush,'civilized',world.
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Post by illios on Apr 1, 2012 8:31:54 GMT -5
OOOH. I can definetely get behind that one. Can i shoddy illithids? ARMY OF PSIONSSSSS!
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Post by Naelwyn on Apr 1, 2012 11:48:25 GMT -5
The baddies motivation is already clear, but, we should establish:
Why are they willing to work together? Is there substantial infighting between the bad guys? Typically the evil peoples do not work together well. Are they cowed/intimidated/awed by their leader(s) enough that they work together, and would removing enough of the leaders sunder the army?
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Post by Nygil, Nickolie on Apr 1, 2012 13:02:07 GMT -5
This,is,partly,worked,out,more,to,come,when,DM's,are,known,agian,lack,or,spacbar,limits,free,flow,of,info.
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Post by Nygil, Nickolie on Apr 3, 2012 16:22:35 GMT -5
For the PlayersThe continent of has been a peace for many years. Not a true peace, not a deep peace, but enough for the peoples to flourish and grow at the least. There have been little battles, and dark plots but never anything to truly endanger a nation. In this age a guild was formed, a guild built for the purpose of holding that peace in place and protecting the peoples of all . This guild hall was formed in the great free city of , and a mighty magical gate way was placed at it's heart. A linked gate was formed in each of the great cities of the world, and many others were they became needed over the years. It was by means of this gate that the heroes who served this guild could travel the whole of the land to due what duty they were given by there masters. As no nation or church held lordship over the guild it was deemed to be ruled by it's own code, and it's members only. By this rule it would serve only where there was coin, honour and important work to be had. It's members would be well payed, housed and made to be free of the laws of man so long as they kept to the code. For many years now it is by the hand of these men and women that the realms of man, elf, dwarf, gnome and halfling have been kept safe, and something akin to stable. Creatures of black magic, and vile origin are put to the blade and cast out by magics wielded by the guilds hand, and though it is no army, only an elite force in such untroubled times it has kept all safe. For as long as man has memory this has been the way of things. The darkness has been held back by heroes and champions of the guild. You now have been called to join those ranks. Be it to escape crimes committed, or in search of glory, maybe to earn much needed coin, or to do some true good in the world, you have been called and accepted. The guild hall is your home now, and it's code your laws. Around your finger now sits a brass ring baring many arcane runes, a gift and collar of sorts given when you spoke your oath. It is a powerful magic, it binds you to the guild, to the code, but more than that it binds them to you in turn granting all it's protection and promises. It is with this in mind that now you take your orders from the senior guild masters, and take jobs to turn back bandits, route out kobold raiders, and slay the owlbear that ate miss Crann's dog. You are new here, young... but in time more glory, coin and honour will be yours. For the DMsLong has there been peace in , but only for the spoiled races. Many of the less refined peoples have been pushed aside and been forced to fight each other for what little they can get. Orc, Goblin, Gnoll, Trolls, and a dozen others have been pushed to the edge of the world. Drow, Mindflayer, Derro, and so many others have been forces in to the underworld and not allowed to see the stars. Faiths to darker gods have been forced to hide in cellars and meet only in secret. No more. An accord has been struck. The mightiest leaders of those deemed 'vile', 'savage' and 'evil' by the nations of , have banded together to form a Dark Union. They have made a pact of non aggression against each other, and divided the nations and lands of among them. Now they ready for a war unlike any other. A dozen wars, a dozen forces and all at once marching on enemies fat and foolish from peace and complacence. Each DM will command one such Over Lord of the Dark Union, and have an area of the world map that was 'given' to them to conquer and rule. A good example of an Over Lord would be the mightiest orc warlord who gathers the other tribes, or a drow priestess with the blessing of the dark gods to lead a crusade on the surface, or maybe a demon lord who plays puppet master with elven politics to start war among the races of 'good' that he so hates. We will forge a map, a world, many nations each with a past that is 'little known' and 'not often spoken of' so that it makes sense that the PC's know little of the world around them, but as they learn more they can share it and the world expands. On that same note, we each will have an area mainly for that DM, and then the Free City, and Guild Hall, will be neutral ground for nations, and DM's. Each of use gets a quest giver (not our own PC), who is an NPC that orders the PC's about and is your 'guild face'. When you write this NPC, keep in mind they will NOT favour good or evil PC's nor should they have any Dues Ex Machina level powers, there should be a reason they are not in the field any more... and they follow the guild Code..... (we will write that later as well)
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Post by Rofusco on Apr 3, 2012 18:49:59 GMT -5
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Post by steve on Apr 3, 2012 21:46:28 GMT -5
Dude.
Do you even attempt to proofread your stuff? ;P
I plan on running a forum-run piece of the guild. Thinking free-form RP'ing in the tavern. I'll GM it and keep it interesting by introducing minor encounters; things that are just interesting like the exotic, wandering Thri-kreen chef or somethin'.
Lastly. Nygil, I know you really, really want to have a big role in next year's game (and we're all super thankful for that) but as a friend, I'm saying you should really be less-hands on this year. You're super burnt out.
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Post by Nygil, Nickolie on Apr 4, 2012 12:54:55 GMT -5
I agree Steve, I will be doing just that.
Now that this years club game is over, MaM ended last night, I have the last low magic game on tuesday next week.... then it is a summer off. Well, a little Ravnica here and there, but ya.
Next year I will not be running nearly as many things, and with any luck we will have enough DM's for me to not DM very much for the club.
As for proof riding no, this is my first draft... but people kept asking for it, so here it is.
Once the idea is ok'd by Brent and Dm's have spoken their minds on it, I will make the edits and post the player bit for the players.
Traits: No clue.
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Post by illios on Apr 10, 2012 0:50:11 GMT -5
How early are we to start with our overlords? I think that for myself I want Drow or Illithids and am planning on having a rather well planned out power structure. Then the pc's will be able to slowly kill more and more important people before realizing who their final enemy is.
Also I would really like to be able to have a more active "Tavern" in our forums and fully support Steve's ideas.
Furthermore I want to play a few NPC characters in games when I'm not dming. Hear me out: I want to play multiple characters not only because I come up with new character concepts like an ADHD squirrel on coke but also because I feel like it could be a good way to add more flavour to the guild as a whole if you actually get to adventure with people that have backgrounds set in the world using details that we get as dms. Also I feel it will help my missions when I actually give them because the NPC giving the quest will have some rapport with the players. I am okay with it if you shoot me down but give it thought, I think it might add some weight to the background(s) of my NPC(s) if the players have fought alongside him before. And holy shit this has got me excited and rambling (Even after editing myself...). -Wanders off to try to design a couple missions-
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