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Post by q on Sept 23, 2012 13:37:27 GMT -5
Emma Teifling Blade-Bound Magus
her sword's goal is: Wake up the neutral city. Golems and such.
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Post by Warhammer Exec (Dane) on Sept 24, 2012 15:53:25 GMT -5
There are two large alchemist-fire siege bombs in the neutral city. They were brought by Paul, and are harmless as long as he is the one who controls them.
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Post by Charles on Sept 24, 2012 16:42:17 GMT -5
The party warped to a managed Gate in the Human lands and walked no more than an hour to a small mining town near a silver mine. The locals had broken through to an underground river complex which contained carnivorous frog-men. The party descended and fought the frog-men, and though they were initially defeated, they regrouped and discovered the nest.
They also discovered (and destroyed) numerous skeletons and zombies that were working the mine in lieu of the living workers. [PLOT: The corrupt silver baron started killing and raising the craven workers who wouldn't stay in the mine]. The party did discover that the baron was evil, confronted him about the bite wounds on the zombies, etc.; he attacked them and lost quickly, escaping on his horse. The Guild recalled the players after the corrupt mayor was exposed and the mine problem was discovered. Kimzhan gains one DM influence point: Party successfully exposed the mayor as corrupt, giving Kimzhan an excuse to murder him. Also, economic ramifications of lack of silver in the area might also help his ends.
TL;DR: - Kimzhan will send an assassin to murder the mayor. - The Human lands lose economic power. - The town becomes a ghost town with a haunted, derelict mine full of Blindheims (including at least one nest of ~50 eggs). > There are still lots of places one can go from that particular Gate.
- Kimzhan gains one DM influence.
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Post by Warhammer Exec (Dane) on Sept 24, 2012 23:18:54 GMT -5
Who is Khimzan? I do not think he is currently on the list of NPCs which can gain influence. Should he be?
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Post by Rofusco on Sept 24, 2012 23:38:16 GMT -5
During my mission the players had to rescue a prince( his name is Zeres Thalmon who is son of the King Virnos Thalmon of Chronia. virnos was captured during battle with the Gouros Empire and his current fate remains unknown) from a city under siege. The city was Chronos, which is the capital of Chronia(aka the big island in Soreillia), and it fell to the Gouros Empire. The mission was given out by karbaros. The players managed to succeed and brought the noble to Boerenycia(part of the league fo Trium). Regarding the main plot, the Gouros Empire has secured all Chronia but did not manage to capture the prince as they had hoped.
+1 influence to Karbaros side note: Boerenycia gains a member the Chronia royalty under their care.
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Post by ollumhammersong on Sept 25, 2012 20:58:08 GMT -5
Sorry this took so long.
Right Well the PC's started by reading a letter from Mister Ventris stating that in the strain of the Gorous invasion Local criminals in the state of Syntioch took advantage of the soldiers preoccupation and decided to attempt a randsom of a nobles son on his way back home from his uncle's estate. Thark owed a debt to this particular noble and wanted it repayed.
In reality Thark has been attempting to gain influence in the League of trium for some time now and with this particular family in general being one of the promenent families in Syntioch. Decided not to waste a good oppurtunity dispachted some help of his own. They informed Papropoulos ( yes i know it sounds odd but it is a Greek last name and the first that came to mind) That Thark knew of this and would never forget a debt in his name implying that it was Thark that still had the debt but the noble knew better. Needless to say they rescued the boy and brought him back to his father, (Burning no less than 14 grease covered drunken gutter scum peasents along the way). Papropoulos, understanding the message from earlier sent his reply in the form of an ornatly carved Bronze dagger From his family Collection, a symbol of his support of Councillor Thark. This was brought straight to mister ventris Sealing that both parties involved understand what just happened even if the Pc's dont.
Now Thark has strong Infuence with the one family which he will probably try to spread to the other families in various ways.
+1 influence to Thark
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Post by liam on Sept 27, 2012 12:44:52 GMT -5
In the beginning, there was the VordMain mission description hereConclusions: The steadholder's son was rescued, though the rest of his friends were killed. He'll be fine after a few weeks of recovery, though the psychological scars will take longer to heal. Count Gram, hearing about the problem, dispatched several platoons of hardy dwarven soldiers to clear out the caves. However, in the time it took the soldiers to arrive, the entrances to the caves had been magically concealed, and they were unable to actually find any of the evil space bugs to wipe them out. They continue breeding in the caves A Vord Queen (the ominous cloaked figure, who escaped rather than fighting them because at this point in the story she's plot-device level powerful) has succeeded in establishing a nest, but thanks to the interference of the PCs, her experiments on human subjects have been set back significantly. I plan to run more missions with them in the future. If they spread enough to be relevant to other people's missions, I'd be happy to make their stats available- they're basically fantasy tyrranids.
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Post by brent on Sept 27, 2012 16:55:09 GMT -5
Just a few major plot points i currently have running: There are cultists in the city of brink which sits on and across The Anathema, they are using the energy from it (which neither they nor anyone else really understand) to convert themselves to half-undead and hope to eventually be able to harness the power to find and raise Hephaestus himself.
The bandits are using a well hidden gondola to transport goods and themselves across the anathema. The gondola is 200 feet down and while nothing is being moved across it consists only of two odd looking ropes spanning the width of the chasm (spot dc 20 i think, all distance). The bandits have been using it to bypass the security of the system and move from their territory in the north east (entire NE section is a lawless wasteland of jagged stone spires and dry rocky earth). Nygil don't read this part: The bandits have actually been secretly hired by the northern officials to harass the south and make it seem like they can't protect their own, in hopes that it will extend their rule further south as they seek aid.
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Post by Charles on Sept 27, 2012 21:35:39 GMT -5
The party traveled to the recently-conquered island of Chronia to provide unspecified aid to a hermetic researcher living in a tower some fifty miles from the Capital. The researcher (Michael) has been focusing his research on lost-tech, and has been tinkering with it for several years. He's recently cobbled together a number of parts from busted waygates and other such things, attempting to build some kind of artificial gate of his own. It did not work. That is to say, he requested the Guild send him a party through his artificial gate; upon arrival, the gate swiftly exploded, destroying the lab (and the platform) and killing Michael's assistant. He is nowhere near reverse-engineering the system, but if the gates start getting destroyed in droves, this seed could be used in February / March to re-allow transport if necessary. After protecting Michael's tower from cartoonishly-evil Gouros mercenaries, the PCs were told that they were to seek out Kevin the Druid (the party made me use that name ) in order to allow Michael to re-stock his food supply. The capital city recently sacked, there were no deliverymen to hire, and Michael isn't exactly one for hunting. So, the PCs go off and do their thing, fighting a Hodag in order to save Kevin. Success! They all head back to the tower, and Michael meets a so-far-unnamed Grey Elf Wizard of decent power, who apparently Bound some Divs (NE outsiders of "misfortune and woe"). They functioned as a bonus boss, and the PCs defeated them soundly. OUTCOMES: - Michael and Kevin both survive, as does the tower; Michael's research moves forward and he receives a Guild Shop Badge. His eclectic collection of items are mostly by commission, but he has been contracted by the Guild to provide, en masse: > Lesser Minor Rings ( www.d20pfsrd.com/magic-items/rings#TOC-Rings) > Alchemical cartridges and silver bullets, as well as lesser wondrous items from Ultimate Combat: Oil of Silence, Dry-Load Powder Horn, and Amulet of Bullet Protection +1. I don't think any of these items are out of line; also, the best are too expensive for anyone to afford, even after next session. To summarize the outcome: - Michael and Kevin both survive, to provide rings and firearm gear to the Guild; - The unnamed Wizard escapes, to wreak more havoc around Cronia; - Gouros still has full control over the island, but the tower is relatively safe for the moment; - Kimzhan gets a point of influence: The party nearly killed an employee of one of Kimzhan's Fire Plane rivals, AND they never found out that the employee in question was actually an Azer, so they didn't report it. Thus, there is no way to track it back to Kimzhan. He sent Red Mantis goons to finish the job immediately after the party was warped out. Good session! I'm liking the Human lands so far.
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Post by q on Sept 30, 2012 20:54:38 GMT -5
The book of "Steve" once per day it will damage 1 INT from it's wielder and grapple the one target it is pointed at for the characters UMB + their int mod (before damage)
Currently labeled "Instant Hentai just add hot water"
The whatever you claim the book is titled it will be titled.
Whenever a person searches for books there is a DM chance that it will replace the book they are looking for and attack them with a cmb of (current character lvl+ the characters int mod)
In conclusion of my mission they successfully opened a channel of communication between the librarians and the squatters, who have agreed to stop waylaying patrons after night, they will probably hire them for the cheap labour. The guild has unlocked 3rd lvl scrolls for purchase (might be second level I have a migraine). They did not fix the fountain and everyone but the guild forgets about the magic water pump underneath the library.
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Post by Charles on Sept 30, 2012 23:05:20 GMT -5
So that DMs are aware:
Kimzhan's favour has been growing way faster than I anticipated. I wanted to let everyone know that he is exactly the kind of council member to which other members can present goals / requests. He is Don Genie, after all. If anyone has a quest or idea that an Efreet in charge of a load of ninja pirate assassins can accomplish, let me know.
I need a good excuse to have him step out of the limelight as time goes on; he can use his ever-growing influence to do jobs for other people in exchange for money and favours, which he'll call on in due course. He needs early growth because Assassin's Guilds need to be extensive in order to realistically function.
So consider away!
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Post by Nygil, Nickolie on Sept 30, 2012 23:14:29 GMT -5
To step out, and leave the seat to someone else... maybe one to many attacks against him, maybe his seat has drawn to much negative view on him and his.
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Post by Warhammer Exec (Dane) on Sept 30, 2012 23:44:45 GMT -5
I gave James (Gnome Necromancer) the following:
Medallion of Thought Projection Aura moderate divination; CL 7th Slot neck; Weight — DESCRIPTION This device seems like a medallion of thoughts, even down to the range at which it functions, except that the thoughts overheard are muffled and distorted, requiring a DC 15 Will save to sort them out. However, while the user thinks she is picking up the thoughts of others, all she is really hearing are figments created by the medallion itself. These illusory thoughts always seem plausible and thus can seriously mislead any who rely upon them. What's worse, unknown to her, the cursed medallion actually broadcasts her thoughts to creatures in the path of the beam, thus alerting them to her presence.
And of course, he DOES think the amulet is a medallion of thoughts. I am very pleased with myself.
Also: Karbaros is currently in possession of this dagger.
Quicksilver Dagger: Delusion: The Quicksilver Dagger appears to be a +3 Dagger with Flaming and Silversheen: In reality it is a plain silver dagger.
The user believes the item is what it appears to be, yet it actually has no magical power other than to deceive. The user is mentally fooled into thinking the item is functioning and cannot be convinced otherwise without the casting of remove curse. It is DC 15 will to disbelieve the quality of the weapon for non-wielder. The wielder may not disbelieve the quality of the weapon.
Quicksilver Dagger: Reverses Alignment of the wielder. After 1D3 days in a location, unhallows the location with a freedom of movement effect. Unhallowed Domovoi become Chaotic Evil.
I gave a +1 Returning Aurorum Flask to Jeremy (Fighter).
This flask is obviously more than it seems, but I haven't decided how, yet: feel free to do with it what you wish. It could be attached to an evil spirit, a chaos god, the possession of a powerful and chaotic evil alchemist, whatever.
I gave Scott the ability to bypass guild law once without repercussion.
I gave Nathan (Cat Person) a spirit companion, with which he can detect spirits: this applies only to Domovoi, though he is not yet aware of that. It also lets him have a neat spirit creature, and see the auras of people he is near: these things are fluff only and should never give a benefit. Tom Wulfe has a hawke spirit companion which Nathan can also see, along with any other spirit shaman spirit companions which may crop up.
Ventris owes the above some favors, because right now he believes that they have assisted him: they haven't. When he find out he might be mighty pissed, especially if they try to cash in these favors.
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Post by Warhammer Exec (Dane) on Oct 1, 2012 0:01:29 GMT -5
Also, Charles or Brent should run a mission soon detailing the conflict between their NPCs:
Second Seat: Mixalaus (Bloodline: Hephaestus) [Brent] -1 Third Seat: Kimzhan (Malik of the Red Mantis) [Charles] +3
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Post by liam on Oct 1, 2012 0:47:35 GMT -5
Standing up to BulliesMain description hereSeveral more of the minotaurs were killed in the riot that followed the duel, and brother Jerald was able to rally the once-terrified townsfolk to drive out the once-mighty minotaurs. With the threat eliminated, relief efforts from nearby cities or castles will be able to arrive. The Church of Iomedae has given Jerald a commendation, and will remember the actions of the PCs involved favourably.
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